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Rank doesn't matter...

SpaceCoconut
SpaceCoconut Member Posts: 1,962
https://youtu.be/80SmVW22G0w

I'm finally ready to share this thought and open it up for discussion.

Let me know what you think and let's have a chat :)

Comments

  • Animalheadskull
    Animalheadskull Member Posts: 478

    RANKED lacks ranked rewards.

    Imagine if they added SHARD rewards.

    Rank 1 - 1,000 shards and a exclusive cosmetic for that month/season
    ranks 2-4 - 500 shards
    ranks 5-8 250 shards
    ranks 9-12 - 200 shards

    13 and beyond

    nothing.

    Now this sir is a great idea
  • Someissues
    Someissues Member Posts: 1,604

    ofc they don't matter now since it gives no rewards and no incentive to climb up.

    Playing Leatherface 10 times in a row on Rank 1 compare to Billy 10 times in a row, it will matter in whether you lose/ win

  • Visionmaker
    Visionmaker Member Posts: 2,051

    Can you tell people didn't watch your video?

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    No I didn't watch it at all, wasn't a fan of the tone is voice...

    so I stopped 2 minutes in... ;)

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Also, my post was very relevant to "ranked doesn't matter"

    So it fits kiddo.

  • FSB75
    FSB75 Member Posts: 474

    2 things:

    1) Pro tip.....change the speed to 2x and save more of your life.
    2) Hag is NOT hard to learn. I actually started playing her at lvl 1 rank 12....I stopped because it felt unfair. Survivors will disarm traps, side step Billy and hatchets...but they rarely do anything to avoid Hag traps. It's strange.

  • Demonsouls1993
    Demonsouls1993 Member Posts: 261

    @Dwight_Confusion said:
    RANKED lacks ranked rewards.

    Imagine if they added SHARD rewards.

    Rank 1 - 1,000 shards and a exclusive cosmetic for that month/season
    ranks 2-4 - 500 shards
    ranks 5-8 250 shards
    ranks 9-12 - 200 shards

    13 and beyond

    nothing.

    or just remove rank cuz its pointless and that system forces people who dont care for rank to play for rank and thats not cool

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    You say ranks don't matter, but you fail to effectively demonstrate why. Because ranks reset? So what? Rank 1 is still a rank 1, and will continue to get rank 1 every season. Game plays considerably different in the brown and yellow ranks, than it does in the green and purple ranks, and and different in the red ranks. Sure you'll get those odd games where people are out of their ranks, but people who know the game will be there season in and season out.

    Only argument you really make about ranks not meaning anything is the Emblem system. But how? You say it's too easy? Because you just get it for playing it? Well, that's how ELO and MMR works - you just play normally and your wins and losses determines your score. You don't effectively prove why the emblem system fails.

    All this just to say your Hag is stronger than most people say.

    Okay then....

    Hag is likely stronger than most people give her credit, I'll give you that. But I would still rank her lower than Nurse, Huntress and Billy for a very simple reasons.... those three can call upon their powers AT WILL whereas Hag has to spend time setting up her power. I won't deny she can stop a loop if you plan ahead and herd correctly (just like the trapper), but to compare her to the Nurse is just silly when a nurse can call upon the power without any preparation other than practice (Which in your own words, you have to practice the Hag as well)

    Of all the changes I'm looking forward to with the Hag, the one I want to see is the faster trapping time. This will shorten her prep time and give me some freedom to set traps mid-chase when the survivor can't see me behind a wall or rock. But she will still be substandard to the nurse as she requires prep time, you can never get around that.

    All and all, a poorly constructed argument.

  • Shipthebread
    Shipthebread Member Posts: 415

    I watched like 5 minutes, what point are you trying to make? I guess you are trying to say that when someone says ''hai guise Freddy isn't crap check it out I 4k'ed'' then he shows he did it and it was Rank 20 everyone says well that's why? Is that the case you are trying to make?

    Your argument is all over the place. Is what I mentioned the point you were trying to make?

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824
    Well, rank clearly matters. You say it yourself in the video, when you’re describing learning Nurse at rank 1. You say something along the lines of how unfun it is to learn her at that rank. If rank is irrelevant, then why would it be so bad to learn her at rank 1? It should be equally unfun to learn at rank 10, or 20. But it isn’t, because rank in general DOES matter. Now, it doesn’t always matter, but it does clearly matter. 

    Also, no, not all killers are equal. Sure, in the hands of someone who has mastered lower tier killers such as Fred or Hag, they might be viable. But other killers will always be better. Saying Hag isn’t viable at high ranks doesn’t mean no one can ever have a good match. It’s just not typical. 

    And yeah, sometimes opponent mistakes do come into play. And they can be the reason for a win or loss in a match. Not always, but it does happen. 
  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962
    edited July 2018

    Can you tell people didn't watch your video?

    It's expected lol

    All and all, a poorly constructed argument.

    I guess I could have explained it better since I don't think you got what I was talking about.

    I meant that it doesn't matter when specifically talking about killer viability.

    If I put a video up I often hear that it doesn't count as evidence to the viability of Lisa because I wasn't at high ranks, wasn't going against high rank survivors, or they made too many mistakes.

    I thought that was explained at the beginning but I guess not.

    I watched like 5 minutes, what point are you trying to make? I guess you are trying to say that when someone says ''hai guise Freddy isn't crap check it out I 4k'ed'' then he shows he did it and it was Rank 20 everyone says well that's why? Is that the case you are trying to make?

    Your argument is all over the place. Is what I mentioned the point you were trying to make?

    0:10 "High ranks, rank 1, mistakes, and survivor skill don't matter when talking about killer viability" and 5:30
  • Shipthebread
    Shipthebread Member Posts: 415

    @SpaceCoconut said:

    0:10 "High ranks, rank 1, mistakes, and survivor skill don't matter when talking about killer viability" and 5:30

    I still don't understand what you are driving at when you say killer viability. What are you trying to convey?

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962
    edited July 2018
    Accidentally double posted.

    @SpaceCoconut said:

    0:10 "High ranks, rank 1, mistakes, and survivor skill don't matter when talking about killer viability" and 5:30

    I still don't understand what you are driving at when you say killer viability. What are you trying to convey?

    My understanding of "viability" in dbd is whether a killer can be threatening in a match.

    I asked the same question: https://www.reddit.com/r/deadbydaylight/comments/8t5p1b/what_makes_a_killer_viable/

    Map control and pressure we're the answers I got.
    Post edited by SpaceCoconut on
  • Cypraz
    Cypraz Member Posts: 136

    the fact that you think you drop 15 ranks on reset proves you're full of it. you don't go from rank 1 to rank 15 on reset dude that's straight up inaccurate info that only a phony would conjure up.

  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    @SpaceCoconut said:

    Map control and pressure we're the answers I got.

    And that is why Killers like Freddy, Wraith are trash cuz they gives nothing in chase nor map wide control. It's the same with leatherface

    At Rank 1 you need to tunnel to win at high ranked. You MUST tunnel and Camp at high ranked if you want to win

    sure you can still win without camping, only vs non-competent survivors

    This is a good example of Rank 1 game, only 1 uncommon toolbox, 3 minutes in 4 gens done, Ruin active
    https://www.youtube.com/watch?v=yh17g7TIhU0

    if you don't tunnel you'll lose, cuz survivors have 3 lives, meaning you can chase the other person, he will loop you for a good minute or 2, then all gens will be done and you will get no kills

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited July 2018

    @Dwight_Confusion said:
    Also, my post was very relevant to "ranked doesn't matter"

    So it fits kiddo.

    Nice, you reacted to his title. Round of applause. Might wanna check your tone though, cause you sound personally hurt. Ironic that you're the defensive one, KIDDO, given that you just shamelessly ragged on another dude's voice.

    On topic: I'd say there's a lot of fault when it comes to determining killer ranking or killer viability. There has not been any realistic or valuable data tracking when it comes to any sort of gameplay. How do we determine performance aside from the Ranking or Emblem system, if the community does not agree on the value of that metric? Kills? Gens completed? Match length? All of it together (emblem system)? Along with the fact that there is variability in perk builds, and the scarcity of players of certain killers. Not to mention what you've already pointed out: players of inappropriate skill are scattered around all ranks.

    Most of what is consensus is just that: Anecdotal or pure theory. Even if we felt that Wraith was worse than Hillbilly overall, we don't know by how much (or how we determine how much). Realistically, only BHVR knows, since they have shown to track kill ratio, add-on/item/perk/killer usage, SWF rate, and maybe more. No one has reached or even attempted a valuable experiment for this purpose.

    But yeah, Rank is at best a pretty meh way to determine player skill/game quality.

    Post edited by Visionmaker on
  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    @Someissues said:

    @SpaceCoconut said:

    Map control and pressure we're the answers I got.

    And that is why Killers like Freddy, Wraith are trash cuz they gives nothing in chase nor map wide control. It's the same with leatherface

    At Rank 1 you need to tunnel to win at high ranked. You MUST tunnel and Camp at high ranked if you want to win

    sure you can still win without camping, only vs non-competent survivors

    This is a good example of Rank 1 game, only 1 uncommon toolbox, 3 minutes in 4 gens done, Ruin active

    if you don't tunnel you'll lose, cuz survivors have 3 lives, meaning you can chase the other person, he will loop you for a good minute or 2, then all gens will be done and you will get no kills

    And how does all this measure killer viability? I even talked about this situation in my video, You're going into more detail by talking about what you do to win, but you're basically agreeing with me lol

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    @Dwight_Confusion said:
    Also, my post was very relevant to "ranked doesn't matter"

    So it fits kiddo.

    In my experience, children have short attention spans and don't pay attention to topics of conversation very well so....

    but the topic was actually mentioned 10 seconds into the video.

    Ranks don't matter when talking about killer viability.

    Hopefully you learn how to pay attention to a topic and come up with a thoughtful response that doesn't make you look foolish in the future.

  • Master
    Master Member Posts: 10,200

    Rank means something indeed.

    rank too high => toxic deathsquads ruining your experience
    rank too low => insane queue times (waiting almost 30 mins for a game now at rank 17)

    The problem is that the sweetspot shifts all the time because ranked resets happen way too frequently.