http://dbd.game/killswitch
Tunneling & Camping DISCONNECT exemption
If the Killer tunnels and camps and our teammates somehow manage to free us, if we DC right before our third hook we shouldn't be punished. The Killer single handedly ruined the game for us.
Do you play Monopoly and knock other players' money and pieces off the board? NO.
Comments
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When you play Sorry!, do you knock off the other players' pieces and say "iT's JuSt a StRaTeGy!"
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Knocking people's stuff off a game board is a clear and present foul. Camping and Tunneling while not the greatest thing to deal with are still valid strategies for killers. DCing is the equivalent of flipping over the game board because someone played the game too aggressively even though they still followed the rules of the game.
Devs have said multiple times that camping and tunneling aren't inherently against the rules. The only thing they are going to do is try to discourage that from being the overarching tactic.
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There should be a heavy, HEAVY punishment for tunneling killers. And it's annoying how Decisive Strike and Borrowed Time are the only anti-tunneling perks.
And I'm a killer main but when I switch to survivor for an hour or 2 it's annoying getting tunneled to my 3rd hook.
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Poor example. A better one would be you getting up and walking away because someone else got to Park Place first. A valid strategy that you apparently can't handle.
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Actually, when the pieces and cards permit, that is EXACTLY how the game is played. Much better example. A+ Good Work
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How do you punish someone for playing the game efficiently? Everytime I see this it boggles my mind. A player should have the freedom to play are efficiently as they please. You don't punish a survivor for being a gen jockey and sitting on gen after gen. So why are you trying to overly punish a killer for going after targets who are weaker to get them gone? The killer is supposed to be doing everything in their power to kill you.
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It's not efficiently if developers have actually stated that Tunneling isn't fun for the survivor, it's not a good experience either on several occasions.
They've done it during their dev-stream, on the survey as well.
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They said it wasn't fun. They never said it wasn't efficient and even though they know it isn't a pleasant game experience they've been very clear on their stance that it isn't a form of abuse or cheating. They've said time and time again that you're never going to get banned for tunneling as it is a legitimate strategy. Fun and efficiency have nothing to do wither one another.
What is fun is subjective and often at odds at what is efficient. It is always more efficient to run through gens, but it isn't fun for killers who see two and three gens popping before the game has really got going. Yet, I'd never say "punish survivors heavily for sitting on gens!". That your right as a player to do that and I'll fight for you to have it, but I am also going to fight for a killer's right to at the very least not take unjust punitive punishments for playing the game the way they want. Especially if all their doing is playing in a way that is just more efficient for them.
I've said in any other thread about this topic that if the devs were concerned about tunneling and camping, truly concerned, they would be looking at the core gameplay loop and seeing why it breaks down to tunneling being seen as viable strategy. Then they'd work to adjust gameplay as a whole. They haven't produced any results to the public to say that is something they are looking into. More often we get discouraging tactics that by the very nature of the game have to have counterplay to them. So rather than outright prevent the situation they just do the equivalent of saying,"He guys and gals, maybe tone it down."
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Why would you dc before getting hooked for the third time anyway?
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The problem with punishment is that some survivors literally run to you after being unhooked.
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That is one problem.
Another would be if survivors select the same skins and run No Mither. How would a killer tell them apart? You'd have a 50% chance of guessing correctly or face a "severe punishment".
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I think camping and tunneling is the sign of someone who isn’t a good killer. I still think they are semi valid playstyles and DCing should NEVER BE OKAY.
Ban anyone who DCs.
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Killer pisses me off I just spam locker slam / palet or window vault and suicide on the hook. My sacrifice being in my hands as the Killer didn't find and hook me, I chose for them to do so Whatcha guna do then huh? lawl.
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Slug you.
Act like #########, get treated like #########.
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More like slug him let the others go free
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@xmenfanatic camping is a sign of that since it is a poor strategy.
Tunneling however is definitely NOT a sign of a bad killer. Since a Killer who is good at optimizing their ability to get Kills (the definition of a good Killer) ought tunnel as much as possible. This is because getting a kill early on is the most effective way to get gen pressure in order to snowball. And tunneling (NOT camping) is the most effective way to get a quick Kill. Once you have done that it is entirely possible to slow generator progress down to a crawl.
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U know I wonder thou if every killer had the ability to cross the map fast if tunneling and camping would go down...(noobs not included)
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Of course it a poor strategy it literally only works if survivors let it work.
But you would be surprised how many people actually do let it work.
Which is weighed 10 still continue to be prevalent
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@Cardgrey def not tunneling. Since again you preform it due to it being fundamentally the best method of getting Kills quickly
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If you don't like getting chased, play a stealth build, don't get found and focus on gens.
Or become a very good looper. At some point in the match, killers will stop chasing you and go for a weaker target. Or you loop the killer for 5 gens. Perks, items and smart teammates can help prolong a chase immensely.
In most cases, killers tunnel those survivors who they find early in the match and who can get downed easy enough.
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Whatever does it for you I guess?
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Tunneling is allowed so there's nothing to be done about it. I share your frustration. You wait forever to get a lobby, hopefully you don't get dodged, and then you get run to ground and are dead in two minutes. Half the time playing survivor feels like a waste of time anymore.
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But why on earth would you DC when you're about to die anyway? At least make the killer spend a hook on killing you. You never know, it might let the other survivors pull off a bodyblock save later in the game as the killer really needed YOUR hook.
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"The chase is the fun part of the game."
"Why does the killer chase me?"
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Listen to the royalty, peasants!
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It's a game: you want to win, the other guy wants to win, you can't have it both. If you suggested a DC exemption for the really mean move: slugging all of you but not hooking, I'd support that, because it really is only about making survivors miserable and waste their time, without any benefit to the killer. But DC-ing right before your third hook, while I admit it's not the worst kind of DC, is still a DC. Since you're dead anyway, you don't ruin your team so much, but on the other hand, you save about 20-30 seconds of your life, while losing your BP, so there's no point to it, other than expressing your frustration.
Generally, starting to make exceptions for DC-s is not a good idea.
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Regarding slugging, if the survivors attempt to wiggle free or crawl to random places on the map so I can't find them, I take that as meaning they want to be slugged. I'm not taking the risk that they can get free (which is beneficial to them and harmful for me) just so I can do them a favor (which is only beneficial for them, since I'll be making myself a sandwich).
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We can punish tunnelers when we punish genrushing. Till then, 2 hooks and a mori before I touch another survivor
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It may be a hard loss to take but it doesn't change the fact you lost. Dc is a tantrum move regardless of who does it or why.
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Simply die, there is no need to disconnect at all, worst case scenario would be you had an item with you, but if that were the case you can simply get it back leveling the bloodweb
Friendly reminder: DCing is for crybabies who cant cope with losing a game
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Theres a difference gens are the main objective for survivor you cannot directly say that survivor do this cuz its our only objective to finish the match meanwhile killers theyre main objective its to kill all 4 survivors and not this "strategy or valid thing" if you hook someone you should go and find another survivor thats why bbq exist
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The survivors' objective is getting gens done, the killer's objective is to kill the survivors.
Tunneling a surv is an efficient playstyle, that's why killers are doing it. You can compare it to survivors who usually "tunnel" gens: Survivors focus on one gen. They don't start repairing a gen and then stop at 33% to go to the next gen and do that all over again until all gens are at 33%. And then bring all gens to 66%. And only if all gens are at 66% percent, they start finishing one.
The big majority of killers tunnel because they don't have enough time and have to play efficiently. Buff killers/give them more time (by introducing another objective for survivors) and tunneling won't be necessary.
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Survivors sure act entitled but holy #########.. you just set a new standard.
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@NeaJovovich Actually I yell that and hit the person with the Sorry! piece, you win if your enemy forfeits
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Just use anti-tunneling perks or stop getting caught babies
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Salt camping aside if I hang in the area it’s as wraith and I’m not interested in the hooked person I’m going after the unhooker
Who should not be unhooking unless they know were I am. Also 99% of the time someone’s gonna try they are who I’m after=p
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We have 4 survivors to kill. You have 5 gens to kill. I don't see you peeling off a gen to do another. Tunneling the first survivor is the most efficient strategy. Your fun is not my concern.
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support! specially when facecamping
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I’ll just say that I disagree with you. I think the fact that this is a game that is meant for fun takes priority, and tunneling is annoying when choosing to switch to survivor.
Its easy enough to get a good amount of kills and bloodpoints without tunneling when I play killer. We can agree to disagree, but I still think MOST players use it as a crutch and don’t like to take the time to learn how to play each killer.
EDIT:
I will say I don’t disagree with your pint that is slows gen rushing, and can help a killer. I just think that there are other ways to play killer that make it enjoyable for more people.
In the end it boils down to whether or not your objective is to win or have fun, though winning CAN be fun it isn’t the optimal way for all players to have fun exactly. I’d rather make sure most people are having fun. And even when playing survivor you can have fun while losing, but not while being tunneled.
Ill say I understand tunneling when there is an obsession though.
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I don't think tunneling is inherently bad. If the killer is constantly going after you maybe it's because you are an easy target who is not good at escaping or maybe you aren't being as stealthy as the other players. I've been accused of tunneling before when in reality the survivor was just not very good at avoiding me.
Camping is annoying if you are the one being camped, although it works well for the other survivors because then they can work on gens without worry of being interrupted. If I'm being camped I prefer the other surivivors to do gens and not try and save me. I'll stay on the hook as long as possible. Even though in the end I'm not going to get many blood points, maybe it'll teach that killer a lesson if the others can complete gens quickly while he's being a douchbag.
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There is a difference between making yourself easy to catch and tunneling. Tunneling is purposefully focusing on a specific person.
With you explanation, you aren’t talking about tunneling and thus it isn’t all that relevant. You didn’t tunnel if you didn’t purposefully focus on a survivor,
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Lol could say the exact same about killer get a team of swf running Borrowed Time, DS, MoM, and balanced landing see how much they will play with the killer especially when they bring in flashlights, plus offerings to reduce hooks and bring you to cold wind or the other farm why i try to never face swfs because they all try that [bad word]
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If you are on your last hook then whats the point of disconnecting?
It sucks yeah but I would rather take the few points I made that round
Otherwise its just wasted time.
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Theres something Id like to point out that i feel alot of people dont quite understand...Killers are expected to apply pressure to survivors to keep them from getting gens done. Often times, this means either downing and hooking survivors rapidly, or juggling chasing and attacking multiple survivors so none feels safe enough to devote any real time to just cranking out gens. A killer failing to do this by staying in chases against individual survivors for too long and allowing their teammates to knock out gens results in the killer being "Gen-rushed".
On the flip side however, if the killer doesnt feel any pressure to leave the area of the hooked survivor and feels confident enough to stay in the general area of the hook to either "camp" or quickly chase and down an injured survivor off the hook before they can heal and/or run to a safer location...Thats on the survivor side. Apply pressure to the killer to leave the area. It works both ways.
Besides that however, the killer (unless feeling morally ablidged not to) is going to go after the easier target. If I as killer spot one guy running to the cow-tree and another to an open area where all the pallets have been broken always... Im not going to give it a 2nd thought about which one has been hooked more recently. Im going to put in damage as quickly and as often as possible in an attempt to apply pressure.
If you are injured, either get healed ASAP or if there isnt sufficient time, get to a safer location. If you are the rescuer, avoid unsafe rescues. If you are in a situation where the unhooked teammate doesnt have sufficient time to get healed or get to a safe location before the killer hits them, consider taking a hit to either slow the killer down or avert aggro. Flashlight blind the killer to force him to look away and maybe lose sight of the target, litterally ANYTHING.
Point of this being... punishing someone for taking opportunities presented to them or blaming them for taking them is pointless and silly. Ive had survivors who literally got off the hook and ran into me around the corner, then got pissed off that i would dare attack them. By this i mean they actually made collision, lol. I feel like survivors really need to start thinking of themselves as part of a 4 person team instead of 4 individuals.Take a hit for a fellow survivor if need be, and not just for a WGLF stack. Dont farm points at a fellow survivor's expense. If you feel like you got tunneled off the hook, thats not the fault of the killer for hitting you, but your fellow survivors who didnt provide you with enough support in the form of healing, BT, smart unhooks, body blocks, ect.
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