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Tips for using the Spirit?

Saekuura
Saekuura Member Posts: 24

I just bought her, and I want to be able to use her power correctly, is there any advice from any spirit or non-spirit players you guys can give me? Thanks!

Comments

  • Blueberry
    Blueberry Member Posts: 13,669

    Biggest mistake I see Spirits make is not using their phasing enough. You should very rarely be running someone down unless you just caught them in a bad spot away from pallets or came out of phase and you're really close.

    You'll get a lot of free hits by fake phasing at a pallet and they'll just jump over into you or leave the pallet far enough to get a hit. This generally only works at higher ranks though as low ranks just sprint away and don't really think about if she's phasing or not.

    BBQ and MYC are godlike on her. You will ping pong from hook to down over and over.

    The scratch marks will get you in the general area, but it's ALL about the hearing and predicting survivor movements. Get good headphones and listen carefully.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    It will take time to learn the relationship between survivor sounds and distance. A pair of good headphones is a must. Don't use Stridor. If you can't hear them without Stridor, you're too far away to do anything. You'll learn survivor pathing over time, but most stick to standard routing. Sometimes it's better to follow scratch marks, other times it's better to meet them on the other end of a loop or building. Takes time and practice to get a feel for it.

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited May 2019

    I don’t use my phase walk as often as a lot of Spirit players do. I phase around the map until I find a survivor. I’ll chase them down until I get my first hit and then I phase to them. It’s easy enough to get the first hit. If the survivor is smart they will stop running once you phase walk and they leave no scratches and they aren’t whimpering so you have nothing to look for.

    Of course there are instances where you have to use your phase on a survivor if they are too far away.

    I don’t chase them by walking at them like a killer like Trapper but I usually try to get a hit in before getting the “Grudge” scoring.

    One of the best uses of phasing is at pallet loops when they are standing at a pallet waiting for you to phase. That is an easy down.

    There is no point in using your phase when you’ll easily down the survivor in five seconds. I guess my playstyle with Spirit is similar to Monto if you’ve ever seen his Spirit videos.

    Agreed on all your other points though.

  • tafner
    tafner Member Posts: 52
    edited May 2019

    I also struggle with her. I rely entirely on the scratch marks(using tracking perks) and I just ignore sound. I have moderate~heavy hearing loss on my left ear, so it's hard to track where the sound comes from, even in real life. My headphone is also not among the best haha

  • VolantConch1719
    VolantConch1719 Member Posts: 1,237

    While phasing, listen to your surroundings. Works most of the time, but if that fails, pay attention. You may not be able to see the SURVIVOR, but you can still see that GRASS moving.

    Another thing I do a lot is fake phasing. Just stand still. I've had a Claudette walk in front of me and an Ace try to hide in plain view because they believed I was phasing. Doesn't work all the time, obviously, and a lot of Survivors tend to just keep running, but some do tend to be tricky.

    Another good tip is to anticipate Survivor movements. See someone run to a pallet? Phase to the other side and slash them. See someone moving to a vault? Meet them on the other side. Suddenly stop being able to move? Un-phase and slash.

    She'll take a while to learn, but she is a lot of fun and easily top-tier when you can figure her out.

  • Blueberry
    Blueberry Member Posts: 13,669

    "I don’t use my phase walk as often as a lot of Spirit players do. I phase around the map until I find a survivor. I’ll chase them down until I get my first hit and then I phase to them. It’s easy enough to get the first hit"

    What rank are you playing at? This is generally never going to happen against good survivors.

    "I guess my playstyle with Spirit is similar to Monto if you’ve ever seen his Spirit videos."

    Monto general isn't playing killer at rank 1. Most his videos are against lower ranks where less than optimal things can work and makes them look more viable than they realistically are.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    use spirit mind games use your ears using your ears is one of your best advantages when phase walking look for grass movement and if the survivor is in a good spot definitely phase walk you want to phase as much as possible unless your confident you will get a hit without it in the area.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    One word : headphones.

    They make a huge difference, you need to listen for survivor sounds, especially the wounded ones. I like hitting one off a generator, then kick the generator before giving chase. Following the scratch marks and listening to their whimperings is an easy way to find them again. Sorta like how I use sloppy butcher + bloodhound to make taking wounded survivors easier on other killers.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Just play play play. It's not ideal, but even if all you do is use her Phasing to cover huge area and then turn into a 110 speed M1 killer you will be okay at middle ranks. You'll learn more each game.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    And best thing about it is even if you do poorly, you get an easy 8000 points from deviousness of you phase constantly, on top of the rest.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    This does apply to most killers, use your special ability, get a few hooks with BBQ and you're getting 20k +

  • TheDarkWall
    TheDarkWall Member Posts: 132

    It's relative, some killers get a big return, others don't

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited May 2019

    I don’t typically play seriously. I just play to have fun. I don’t actively try to get the red ranks (even though there are potatoes in every single ranks). The highest rank I’ve gotten since the emblem change is Rank 4. I usually linger from Ranks 5-8. I can get to red ranks but I usually de-pip myself by playing Leatherface or Clown.

    I’m not gonna chase down a survivor for an excessive amount of time without using my power but if I don’t HAVE to use it I’m not going to. There is zero point in phase walking when you are gonna down a survivor in a matter of seconds.

    The reason you see so many boosted Spirit players is because they can’t follow sounds and distinguish when they should and should not use their power. Spirit’s power is not ALWAYS ideal especially if the survivor is running perks like Iron Will, Dance With Me, Lightweight, and Poised. If you phase walk with a survivor with Iron Will and Dance With Me you’ll probably end up losing them while phasing when you could’ve downed them by just chasing them.

    The way I play Spirit works for me. I usually get 4K’s so there is no need for me to change my playstyle, I was just sharing mine.

    By the way there are MANY videos of Monto as a Rank 1 killer

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2019

    @Blueberry "Biggest mistake I see Spirits make is not using their phasing enough. You should very rarely be running someone down unless you just caught them in a bad spot away from pallets or came out of phase and you're really close."

    I disagree with this. I find it better to chase them down for the first hit so they are easier to find in phase walk. If you phase walk all the time, then it will be down for those times you need it. And if you are doing it after a healthy survivor they can more easily juke you. Of course, you don't want to be fully chasing someone from a distance, so using phase walk to close the gap is a good idea but you shouldn't be doing it all the time either. You want to use it to catch up, then chase like a normal killer for the first hit, then you should have phase walk again and you can hunt them down very easy when injured.

    @edgarpoop "Don't use Stridor. If you can't hear them without Stridor, you're too far away to do anything."

    I also disagree with this. Stridor is AMAZING on Spirit because you can track from a distance independent of scratch marks, and there is no way to hide cries of pain. It also hard counters Iron Will, which itself hard counters phase walk. If you don't use Stridor and a survivor has Iron Will and knows how to juke, you will have a very hard time tracking them. Stridor beats this and makes it impossible to hide from phase walk. It's also very powerful in corn, and let's you find injured survivors very easily. You just have to know that the survivor will sound closer than they really are.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2019

    As Spirit you will need a good pair of headphones (5.1/7.1, stereo won't cut it) and a keen attention to detail. You can see grass move and crows fly while phase walking, you need to pay attention to this stuff to find survivors.

    You need good prediction skills as Spirit. You can win at most loops by just predicting what survivors will do. If they drop the pallet and you know they will run to the window, phase walk and catch them on the other side of the window. You can also use the "stand still" mind game but smart survivors will just walk away and use it to gain distance. If you see them do this, don't try to pull this trick on them anymore because they won't fall for it. Most survivors will fall for it though, and will either try to move past what they think is your husk or do something silly like sit in a corner and wait (which you can then actually phase walk and just smack them). But if you can't predict what a survivor is going to do, you will have a hard time using Spirit because you will just get mind gamed by survivors (or worse, yourself). Unfortunately there is no "how to" book on how to predict, you just have to learn it from experience, and it's on a case-by-case basis. There is no blanket statement one can make in this regard that applies to ALL survivors.

    What I like to do is try different mind games the first time I chase someone to see what they will do. You need to develop a profile of this specific survivor's actions, which can help you in future chases to out play them. If they have a habit of running from loop to loop, just expect that and try to cut them off immediately. If they like to slow vault through windows then listen more closely around windows and expect them to always be on the opposite side of where it seems like they might be. There's like 1000 other things I can say, you just have to practice.

    Understanding the range of your terror radius is also important. Survivors can't hear you phase walk if they hear a heartbeat, so if you know survivors are nearby you can go after them and they might not expect it. Sometimes this means changing targets mid chase, making it look like you went for one survivor but you actually turned around to grab one off a gen or something. You need to be unpredictable yourself too, because if survivors have to constantly guess what you are doing they will mess up which you can punish. Spirit is all about making survivors mess up and punishing, that's literally what a mind game is.

    Strong build is important. I try to have a perk for different needs. Something to track survivors. Something to slow them down. Something to help in a chase. Those are the 3 most important things you need to cover, as any killer. My current build is BBQ, MYC, Stridor, and Third Seal. Normally TS would be Ruin but I find Ruin boring as survivor, besides the fact it doesn't really help against top tier survivors. TS however is off-meta and unpredictable. If you get 4 stacks you essentially win the game because you can start slugging, which is the absolute best way to slow down the game. BBQ/MYC is a good combo for her because she has speed with phase walk, so you can hook someone then immediately go after a new target. MYC gives you a one shot that will shorten a chase, and it discourages survivors from healing right away so you get that benefit too. Plus since you are Spirit, and in theory can just show up at any time, it helps to slow the game since the MYC survivor will play immersed and likely not rush to do a gen or make risky plays. Finally Stridor, which as I said above is great to counter the 1 perk that hard counters phase walk, Iron Will. Stridor makes it literally impossible to hide from the Spirit if you are injured. You don't need to track scratch marks or anything, if they are injured (which is more likely because of MYC) then you will find them (assuming you have that good headset).

    For add-ons, my preference is speed and duration. Combined it let's you cover more distance, and gives you more options when trying to predict survivors. Duration can also act like recovery, since what it does is slow down the drain on the bar and not actually increase the bar. This means that if you normally used phase walk for 1 second and had to wait 5 seconds for that amount to recharge, you can now phase walk for 3 seconds but still only need to wait 5 seconds for the recharge, because the speed the bar refills will be the same but the speed it drains is slower. Amulet is her best all-around add-on as it does speed, duration, and recovery, so you want to save those for those tough games or to combo with other strong add-ons. Prayer Beads are hands down her strongest add-on, borderline broken IMO, and can make it a lot harder to predict your movements and let you get the drop on survivors more easily. The big catch here is that once survivors know you have PB they will become super immersed and cautious, so you need tracking perks to find them when it happens. PB is good to combo with perks like Surveillance which let's you get gen grabs, TOTH which let's you get totem grabs, and anything that inflicts Exposed. Mother's Ring is also VERY powerful, as you become a literal cheetah. You can outplay survivors very hard with this add-on because you can do stuff like run around a loop in the opposite direction and catch them. PB with MR is a super strong combo too. The catch with MR is that you can't see fresh scratch marks (you can see scratch marks that were present before you began phase walk), so that means you need good skills in tracking during phase walk and predicting survivors. This is another reason Stridor is great, because since it means you don't need to care for scratch marks MR becomes that much better.

    Past all this, the biggest thing is practice and experience. Spirit is a very "mind skill" type killer, so you need to understand the game, your killer, and your opponent. This is in stark contrast to a killer like Nurse which is a "technical skill" type killer. She requires far less skill in prediction and reads, and more skill in just being able to use her power perfectly without making a technical error. (PS I'm not saying she doesn't need to have "mind skills", just that she requires less of them and more of the technical stuff).

  • Blueberry
    Blueberry Member Posts: 13,669
    edited May 2019

    "I disagree with this. I find it better to chase them down for the first hit so they are easier to find in phase walk."

    At high ranks against event remotely non potato survivors that is literally never happening. That is only viable against bad survivors or low ranks. That's like saying you think running people down for the first his as Huntress with no hatchets is viable, it's not.

    "If you phase walk all the time, then it will be down for those times you need it."

    I find the cooldown to be decently fast even without addons so I don't run into this issue.

    "And if you are doing it after a healthy survivor they can more easily juke you"

    That's why the first hit is always way harder to get than the second one. Yes this makes phasing for the first hit more difficult, but it is still infinitely easier than running them down as a Huntress with no hatchets.

    Like I said before though, this is based on playing at rank 1. You can get away with a lot of non optimal things at lower ranks or if the survivors are just potatoes. It's like when I'm deciding if a perk is good or not. I'm basing that assessment on the assumption that the survivor is a very good player and will try to work around it, not the assumption they will play dumb.

  • XavierBoah17
    XavierBoah17 Member Posts: 204

    When at a pallet loop, pretend you are phasing. Usually for me survivors run off and I can get a hit/down but if they dont then phase for real and get a hit. Her passive phasing (her makes addons it more annoying) makes her more unpredictable since she is phasing in and out so pallet loops can be easier to end by backstepping. But be careful when doing this because you dont know when you are passive phasing so backstepping could buy them more time if the passive phase doesent happen.

  • MegMain98
    MegMain98 Member Posts: 2,919

    Huntress doesn’t rely on sound to hit people though. Spirit relies HEAVILY on sound and scratch marks and unless you can predict exactly where survivors are then you are just gonna waste your ability.

    Let’s say you are going against good survivors, they aren’t going to run and leave scratch marks. You use your ability while they aren’t injured, you won’t find them...you have nothing to look for other than a pure prediction that will probably be wrong.

    At pallet loops it is better to watch survivors and see what their move is going to be.

    If the playstyle works for you then that’s great, I personally just can’t play by using my ability all the time.

  • Blueberry
    Blueberry Member Posts: 13,669

    "Huntress doesn’t rely on sound to hit people though. Spirit relies HEAVILY on sound and scratch marks and unless you can predict exactly where survivors are then you are just gonna waste your ability."

    The reference I was making with Huntress was in regards to running them down with an M1 not using their powers, so the sound reference is irrelevant in the scenario I'm talking about.

    "Let’s say you are going against good survivors, they aren’t going to run and leave scratch marks. You use your ability while they aren’t injured, you won’t find them...you have nothing to look for other than a pure prediction that will probably be wrong."

    They start sprinting as soon as they see you so you have a start. From there you are running on breathing (it's slight but there), watching grass/reeds move and predicting their movements which is the primary way. It hasn't failed me yet at rank 1 regularly.

    "At pallet loops it is better to watch survivors and see what their move is going to be."

    I agree

    "If the playstyle works for you then that’s great, I personally just can’t play by using my ability all the time."

    Is this in rank 1 games you are talking about?

  • HURRI_KAIN
    HURRI_KAIN Member Posts: 358
    edited May 2019

    Use thrill of the hunt, hex ruin, haunted ground and BBQ.

    Spirit is best used for grabs. Don't start phasing until you think they are in your TR.

    When someone starts a totem, go grab them, hook them, someone starts another totem, grab them hook them. If they by chance stop doing totems then go where BBQ sends you. You should also be doing grabs from generators and exit doors. If they are SWF or very coordinated, they might be able to get a totem finished while you're hooking another survivor. It happens, but you'll have loads of hooks in the meantime, and odds are they won't hit ruin, so they'll keep at it.

    Also even if you have just grabbed someone and someone starts another hex, just drop the person and go grab the other, they won't be expecting it and will likely commit.

    I only recently got BBQ, I think I was using NOED as my fourth perk at the time - but it's very unlikely they'll leave a dull if you use this build. 4K, Afterwards I had survivors messaging me telling me how I used Spirit correctly and was very strong. Anyone telling you to chase people down with Spirit and M1 aren't using her to her best capabilities. Also keeping their attention to totems, keeps them away from generators so you can drag the game out a lot longer, especially outside of red ranks, where noone can do ruin.

    Tips for survivors: Gen tapping prevents a gen grab by spirit, if you think she might be coming to your gen, start tapping it. As far as Totems, you just have to time it so that you think you can get it finished, remove dull first to decrease timer, and commit. OR ignore totems and do generators even with ruin.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2019

    Yea... I play at rank 1 with Spirit and good survivors will juke you if you phase walk from far away and they are healthy. It's insanely easy to avoid, and all you end up doing as Spirit is wasting your power and you end up having to chase them anyway. Like I said, you want to use it to catch up but not strictly to hit them out of phase walk. If you over use it it will be on cooldown when you need it, which is indeed very long as a full cooldown is 15s.

    You act like chasing as a 110 killer is absolutely impossible. It's really not. It's harder than a 115 killer yes, but you can still run them down. You have to be more optimal with your pathing, but it's something you can easily do. Of course, you need to be a certain distance which is why I say use your power to catch up. You want to be close behind them, if you pass them there is a chance you might lose the chase and that is very punishing. If they take you to a loop then yes, use your power to land the hit, but if you are not at a loop just chase them for the hit. It might take a tad bit longer, but now that they are injured you can run them down super easy for the second hit. It's like clockwork, even against good survivors this works. That's literally my main tactic... injure them then phase walk for second hit. 1 in 10 survivors might be able to juke the attack out of phase walk, and 1 in 10 of those survivors will do it well enough to extend the chase to another loop.

    And before you start going "derr proof" Here is a clip:

    I had seen the Nea with BBQ on that gen. I went for Dwight and slugged him, then used my power to catch up to where I expected her to be. She had JUST ran past me and I simply chase her down without my power and get her before she gets to the hook. My power charged before the chase ended (but only because I had a recovery add-on), so if she was too far I could have used it to catch her too but I didn't need it. You can see I made it to rank 1, and I would show you another clip where I was already rank 1 but I usually only clip that first game where I reach rank 1 if it was a merciless victory. Point being you can easily chase a survivor without your power.

  • Poweas
    Poweas Member Posts: 5,873

    Honestly, turn Spatial sound on and listen out. That's what helped me.

  • Blueberry
    Blueberry Member Posts: 13,669

    "You act like chasing as a 110 killer is absolutely impossible."

    "Generally" it is. If you're landing them they are potatoes.

    "And before you start going "derr proof" Here is a clip:"

    I can post lots of clips like that as well it doesn't disprove anything I've said.

    I just quite simply disagree with you. Those games that make you think it's viable are really just bad survivors. Against actually good survivors that isn't happening.

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited May 2019

    How many “good” survivors do killers go against anyways? If a killer is going against 4 good survivors who know how to loop and get a survivor sided map like Haddonfield then the killer will usually lose. The only killer that stands a chance is Nurse and MAYBE Spirit.

    Most survivors are complete potatoes...at least a lot I go against on PS4. Of course I run into good survivors but that’s a rarity.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Two of the survivors in the video are people I've played against before and they are indeed good survivors. One of them is a Spirit main as well, so even though he knows what I'm doing I could still outplay him.

    I could throw this back in your face too. If you're landing hits out of phase walk on healthy survivors then they must be potatoes, because it's insanely easy to dodge a hit out of phase walk.

    Chasing as a 110 killer is not impossible even against good survivors. Especially as Spirit because of her passive shifting, you can mind game survivors without even using your power.

    And I didn't post the clip to disprove you, I posted it to prove my point. That it's better to save your phase walk for when you need it. If I used it against Dwight to catch him at that pallet I wouldn't have been able to go after Nea and stop the save. Spirit's that use their power too much become predictable and you end up wasting it against healthy survivors. YES if they are running in a straight line you can get them. YES if they are at a loop you can use it to get a hit. But generally speaking, if you use your power too much it will hurt you more than help. You need to wait for the right time. One of those right times being after you land the first hit for an easy and quick second hit.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    A lot of good points, and Spirit also has some pretty strong addons. Ring and Beads obviously, but the recharge boost and activation speed boost are great as well for covering short ground and using the ability a lot. You can also use the activation speed and the one that makes you faster coming out of phasing to cover short ground and get quick hits.

  • Blueberry
    Blueberry Member Posts: 13,669
    edited May 2019

    "I could throw this back in your face too."

    I haven't thrown anything at you. I just disagree with you.


    "And I didn't post the clip to disprove you, I posted it to prove my point"

    They are synonymous.


    "If you're landing hits out of phase walk on healthy survivors then they must be potatoes, because it's insanely easy to dodge a hit out of phase walk."

    Those are very different scenarios and not equally comparable in that way.

    "But generally speaking, if you use your power too much it will hurt you more than help."

    I could "generally" say the same the thing for your scenarios.


    I get what you're saying, I just disagree with you and there's nothing I could say that would convince you of otherwise.

  • MegMain98
    MegMain98 Member Posts: 2,919

    @Blueberry if you disagree with me and @thesuicidefox that’s fine. That’s why people posts discussions to see what other players opinions are.

    If we all play Spirit and do great with her then it doesn’t really matter what playstyle we use. It’s just a preference.