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More Blood Points, Petition

Zagrid
Zagrid Member, Alpha Surveyor Posts: 1,000

The grind in this game keeps getting harder and harder with more and more content being added and nothing letting us earn blood points to keep up the pace. I made a thread earlier roughly when Spirit or Legion came out see here:

https://forum.deadbydaylight.com/en/discussion/22547/blood-points#latest

This basically outlines how many blood points and how long it would take to fully max out every character and since then we have gotten at least 2 new survivors and 1 more killer adding to the massive load of blood points. The math in there is a little rough but I definitely underestimated the total. I won't redo any calculations because I really don't want to nor is that what this post it for.

I want DbD to make some changes in how we get blood points. There are 1000 ways to help out the grind, better quests with larger rewards, higher blood point cap per game, more blood points for perks re-brought with shards, more events with double blood points, the list goes on.

I want this to be brought to the front so they have to make a comment on what they will be doing to not make this game impossible to grind through and I had an idea that solves 2 problems in 1.

Adding a second objective would bring some freshness to the game that it desperately needs, but if it effected the game it would require *a lot* of balancing to get it right. But what if it didn't effect game-play? Think back to the Halloween and New Year events, they had secondary objectives that didn't effect how the game was played and only rewarded blood points/cosmetics. Now you might be thinking that they did effect game-play, but that was because people were farming them for blood points, I mean who wouldn't with how hard the grind has gotten. If they added this kind of second objective that strictly only effected blood point gain, it would hugely reduce the grind of the game depending on how generous they wanted to be with the blood points. Game-play wise, if you wanted to win, you would not go for these objectives as it takes time away from gens/survivors that you could be using to do the main objective. But if you felt confident/wanted blood points you would do these to get a bonus. The best example would be the lantern event where if you died as survivor you lost the lantern and didn't get as many points, but if you escaped it would reward you handsomely.

Now I don't know if this is where they really want to go with the game, but I feel at least something is needed to make the grind reasonable for a new player.

TL:DR Keep the post alive if you think the blood point grind is too grindy and we need more blood points/less grindy blood-webs.

Also put your ideas for more ways to get blood points below, i'm interested in other ideas.

Comments

  • Sythalin
    Sythalin Member Posts: 280
    edited May 2019

    You're opening a huge bag of entitled rage responses to the effect of "Don't buy every perk", "I have every killer P3-50", and/or "it's your own fault for the grind".

    And yes, I speak from experience:


  • Blueberry
    Blueberry Member Posts: 14,472
    edited May 2019

    The grind is definitely starting to get noticeable. I general get every single killer to p3 and unlock all perks every time a new one is released as well as getting the new 3 perks on every other previous killer picked up. Getting each new killer to p3 and then getting every single perk used to be not that bad but it has become extremely slower and is taking much longer these days. I can only imagine for a person that plays this game as a casual that it's just way out of their reach.

    First things first they really need to improve the dailies. The bloodpoint amounts they give are just complete garbage. Their reward amount needs to literally be tripled.

    I think they also might want to make it so 3 perks start showing in the webs after you get to 50 and you can pick up 2 maybe instead of 1 per web.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    I would then have to respond to them "Prestiging gives cosmetics to killers that may not have any/is an actual achievement in the game therefore it is encouraged for the player to prestige their characters" and I would say "Since the blood-web is lucked based you may need to 'buy every perk in the game' for a character if literally only want 1 specific one"

    Either way, it is a stupid response and who wouldn't want more blood points to spend anyway.

  • se05239
    se05239 Member Posts: 3,919

    I made a thread long ago about changing the BP offerings to actually be useful. It's not much but like.. anything could be better than what we have now.

    https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings

  • SinfulHarlot
    SinfulHarlot Member Posts: 154

    Isn't that what events and BBQ/WGLF for? I feel like a lot of people just don't understand how important the grind is...

    I mean yea it blows trying to P3 max everyone at this point in time, but I think that's the point. You're not really suppose to do that.

  • sorrowen
    sorrowen Member Posts: 742
    edited May 2019

    I would actually play DBD more if the blood point grind wasn't so damn boring...how about triple the BBQ stacks and make hooks and sacrifices and even mori's give more bp as well as dc's since dc's are a thing right now.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Prestige is in the name it's just prestigious holds no real value you aren't really supposed to prestige everyone just the ones you main.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    I agree that as the game releasesmore survivors and killers it seems ridiculous. We need a better way to accrue more blood points. Maybe prestige get also adds, 10/20/30% more bloodpoints earned when playing this character that go over the current cap?

    maybe we can get more then three rituals, but 6, and it’s always 3 survivor and 3 killer rituals available?

    we could double the cap in each category

    maybe assign a final guy/girl if the day and they can earn double blood points

    there are are a lot of ways to expand it and I hope we get one soon.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2019

    I think the issue isn't as much the blood points but more so the blood webs. Every blood web you get 2 perks(after a certain level anyways) to choose from, of those two perks, you can pick up one. At level 30+ the blood webs start getting really big and it takes more and more time to get to another level. Perhaps more perks should be put on blood webs per level, allowing each level to give you more chances on the perks you really want/need. Say levels 1-whatever level(I think 10) 1 perk, then when it normally goes into 2 perks(I think 11+), then level 15 3 perks, 20 4 perks, and 25 5 perks, whereas every blood web after that has 5 perks. The grind wouldn't really change much, you'd just be able to customize your killer/survivor a little easier in the blood webs faster. As for teachables, perhaps they could lower the level to 25/30/35 instead of 30/35/40. 5 levels off per survivor/killer could make a huge difference, but not to the point where it'd feel like it's too easy to get. Individual character blood points though is kinda something I'd like to see. For example, I wanna have to play Michael to level Michael. It seems kinda silly playing Michael and leveling Hag, or playing Claudette and leveling Feng Min. It seems especially silly playing a killer and leveling a survivor. The only issue I see with this is that blood points are currently a singular currency. I suppose they could make it split up the blood points you have between all your current characters if they did decide to do that though. Individual character blood points though I feel is something that needs to happen imo. It'd give a reason to play killers and survivors you don't play instead of playing a killer/survivor you always play and then leveling up the character you don't with the blood points you got from playing that character.

  • rch614
    rch614 Member Posts: 551

    I actually really like that final guy/girl suggestion. Suits the horror genre perfectly.

  • Impact
    Impact Member Posts: 89

    I typically play killer and survivor equal amounts. I run BBQ on every killer I have it available for. It helps tremendously with bloodpoint accrual and the grind - it's essential actually.

    My issue is with WGLF - great for bloodpoints, but besides the points accrual, it doesn't achieve anything. In a game were I have to use everything available to survive, I can't justify a perk that won't help me in any way. I'd much rather take a perk such as alert or spine chill to give me the edge - in addition to the typical top-tier perks. Even something like Open Handed or Deja Vu would help me survive more than WGLF.

    WGLF really should have a useful secondary purpose - just like BBQ does. For example, after unhooking a survivor, the killers aura is shown to you for 5 seconds, if they're a certain distance away. Some may say it's OP - but isn't that similar to what BBQ does? WGLF could do something else, but it has to be something useful as well as points for me to justify the perk slot.

  • Frozenscum
    Frozenscum Member Posts: 393

    Devs could just make BP doubled for each action from what we have now and increase BP gain from match to 64k. Solved.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Can't really put BBQ and WGLF in the same category. Killer gets bonus to total BP for the match based on hooking each survivor once. They also get aura site added to evry hook.

    Survivor gets bonus to just one category based on a safe unhook, which gets harder and harder with so much tunneling these days.

    Survivors need a better BP perk. They get a lot less BP per match already.

  • Dehitay
    Dehitay Member Posts: 1,726

    Increasing the rate at which bloodpoints are gained is only a temporary solution. As some have mentioned before, it would be better to modify the bloodwebs in some fashion.

    The primary problem is it can take 10 million bloodpoints before you getting the perks you want in some situations. I've always wanted some form of perk preference that garuntees a perk you've selected will show up on within X amount of bloodwebs. Preferably X gets lower with prestige level.

  • Mister_xD
    Mister_xD Member Posts: 7,668

    more BPs is something i can get behind. its true that the current grind increases with every released chapter (took me 3 month to max out my spirit (okay, i dont play as much as i did back in the day, but still) and with a killer getting released every 3 month, this will be impossible in the later future).

    more BPS for both sides would seem like a decent way to fight that problem

  • I want BHVR to rework the Prestige System, I dont think its a good idea to have a system that resets progress for 1 cosmetic. If they remove that, the overall bloodpoint requirement to grind will go down by 150 levels.

    You dont need the reset anymore BHVR, the game has more than enough characters to grind on and the game is entertaining enough that players play it despite such steep grind.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    i 100% agree that the grind has gone wild. I came into DBD around September of 2017. Since then the amount of playable characters on both sides has roughly doubled. Even with the offerings, BBQ/WGLF, and double bloodpoint events you have to seriously no life this game like its a full time job to keep pace with the progression.

    Something has got to give. I can understand the devs not wanting to significantly alter the bloodpoint economy as if they just increased the point generation across the board it could easily break the balance of item availability. The main issue is perks and the obscene amount of points it costs to first unlock them and then burn through bloodwebs to get all of them. It has only gotten worse as more characters are released. Not to mention it pollutes the bloodweb RNG making it more difficult to get the perks you really want first.

    In my opinion they could do a couple of things to alleviate this.

    • Remove perk tiers - Seriously perk tiers are absolutely redundant and needlessly add to the grind.
    • Make it possible to purchase multiple perks in a single bloodweb - at 50k points per level 50 bloodweb i should be getting more for my money than a single tier of 1 perk.
    • Or we could remove perks from bloodweb RNG entirely and make them purchaseable with bloodpoints in a sort of ingame store similar to the shrine once you have unlocked the teachable.
  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Removing the tiers might make it too little of a grind but I do really like the other 2. Either letting you buy perks out right or letting you get multiple in one bloodweb. But that is as far as how the progression system could be reworked. I also think getting more bloodpoint for something would be good in addition.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    One thing is sure I don’t want to have a pay to win battle pass.