Is wake up worth a perk slot for EGC?
I know wake up is one of the perks that gets ridiculed and I agree it's not that good but with the EGC, if the killer closes the hatch, then chances are greatly reduced to open the doors.
Will that extra 15% opening speed and aura reading of gates, help with that escape?
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The 15% isn’t much but the aura reading is imo.
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It can help alot, if the gates are at an great distance of each other, just wait for the Killer to check one of the gate you are and when he's leaving, go for it. But its an end game perk, you will play the game with only 3 perks since Wake Up is only for end game and its not guaranteed you will reach it.
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I personally don't use it, I tend to use perks that will help me more in the game itself instead of focusing purely on the EGC. I can see why many people would consider it right now though as it is hard to get the gates open if they are close together and it's a 1v1 in the end.
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Isn't that just 3 seconds faster? The aura reading can be pretty neat though.
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The problem is even if you make it to the end game you might not get to a gate first. And if you manage to do both of those things, 3 seconds and aura reading is not good enough to justify the perk.
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I love running this in a normal match and suddenly having all your teammates converge on you because of the aura reading is adorable. I've been running it in EGC on some characters but honestly, it helps a little but not as much as you'd think in a 1v1, considering pairing it with spine chill in some live matches soon to see if I can make it work. As above may be better to have perks that focus on being successful during the match, but I like to be prepared for endgame because my teammates sometimes...
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most perks in the game save your more than just a few seconds in the match
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Yet another ######### Survivor perk that's become totally, absolutely and completely without a shadow of a doubt, obsolete with the introduction of EGC with no re-balance in sight. Nothing new there.
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Could be a great perk if devs buff him a bit. Leader give 25% while Wake up 15%.
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@SlinkyJinky half of the perks in the game (both sides) but oke
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You know what would make it an awesome perk? If it prevented red lights from turning on, up until, say, 50% or 75% opening progress.
I'd hate it as killer, but making trash perks a little more useful is always a good idea.
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Not a bad idea. Wake up should also be a counter to remember me.
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Garbage of perk. You need other survivors not to open the door. Take Leader instead and let other deal with the doors
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How is Leader going to activate if the person who has it is dead?
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OP was asking specifically about instances where the killer has closed the hatch (i.e.: everyone else has died). Leader isn't gonna do jack in that situation. Wake Up might, if he's the last survivor and has it.
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But if taking someone who can help prevent the killer from doing his job worked every time, you wouldn't need a plan for the EGC, like OP is asking.
15% shaves off approximately 2,6 seconds. It doesn't sound like much, until you take into account that it's the time it takes for a killer to move about 12 meters. So you get a 12-meter head start.
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I'd also like to note that a 4-second healing time increase was declared to be ridiculous, so 2,6 seconds must be significant in some way.
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Well, yeah, and many of those killers can also deal with Leader. What's your point? You can't prepare for everything.
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I think it needs a slight buff. Something like "when you're the last survivor alive, the killer can't read the gates auras for 10 seconds after closing the hatch" for example".
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