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Idea for Rank Rewards

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,734
edited May 2019 in General Discussions

What about this at least:


Rank 20 -> 17 = No Rewards


Rank 16 = 200 shards

Rank 15 = 300 shards

Rank 14 = 400 shards

Rank 13 = 500 shards


Rank 12 = 700 shards

Rank 11 = 800 shards

Rank 10 = 900 shards

Rank 9 = 1000 shards


Rank 8 = 1200 shards

Rank 7 = 1300 shards

Rank 6 = 1400 shards

Rank 5 = 1500 shards


Rank 4 = 1700 shards

Rank 3 = 1900 shards

Rank 2 = 2100 shards

Rank 1 = 2400 shards

  • You will get rewards for both roles, depending on how well you ended in that role
  • (Max is 4800 shards if you will hit Rank 1 Killer and Survivor in one season)
  • Your best will be counted so If you drop again, you will still get rewards from your last best


Comments

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Any rewards would be appreciated. I’m devotion 6 already and still no point in it.

  • Neprašheart
    Neprašheart Member Posts: 451

    How about SWF?

    You know, the Killers are almost without any chance, if they play the M1 Killers. Not to mention, how much the third party programs for voice chat help.

    Personally, I am all up to make the rewards achievable in Solo mode only - No SWF, no KYF.

  • MaxPricefield
    MaxPricefield Member Posts: 1

    I mean, you can't rank up/down in Kill your friends anyway, so there's no point of giving any rewards there, but considering SWF, I agree on excluding them as well. It's true that SWF groups are usually damn-well synchronised for M1 killers to do anything (if the survivors aren't potatoes, that is). Other that that, I think the rewards are fine.

  • Neprašheart
    Neprašheart Member Posts: 451

    Sorry for bringing up the KYF - I've never touched it, not yet.

    With the rest, I can tell, we agree on the same thing. If the rewards would be added, and if it would be possible to get them via being in SWF, expect infinite waiting queues in Survivor side, and way more people, who'd try really hella hard, instead of playing for fun.

    Some people play their best all the time, and some just relax, take their stress out of their heads.

    So, make the SWF to be unable to get those rewards, or create some kind of a detection program, which could identify, whether you're using a third party program for voice chat, or not... Although, it seems to be impossible to tell.

    In conclussion - SWF can't get those rewards, Solo players can, or don't even implement it in the game.

  • Stompa
    Stompa Member Posts: 154

    sure thing, hundreds of shards every month, yeah maybe as a bonus for buying a battle pass.

    but then the shop will change and most cosmetics will be auric cells only, there is no need for ranking rewards when the "seasons" are monthly.

    would work with 3 seasons a year but then the matchmaking would need a serous overhault and to avoid boosting: a greater influx of boosting services and other tools where you can pick your lobbies.

    no to mention the split between casual and ranked, doubt the game can sustain 2 game modes with an avg daily playerbase of 16k players scattered over the globe (time zones, vpn)