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How to SOLVE the GAP between SWF & Solo Survivors!

NMCKE
NMCKE Member Posts: 8,243
Introduction:

Dead by Daylight is an asymmetrical horror game where 4 survivors have to overwhelm the power role. They do this by working together, BUT they need information to do so. Every survivor must make tough decisions on what information they know, BUT here's where SWF breaks fundamentals of Dead by Daylight: They already know everything. With every survivor knowing everything, the tables begin to turn since the survivors are overwhelming the power role.


Therefore, how do we fix this problem?

  • We can't give solos more information because it won't perfectly solve the problem.
  • We can't remove SWF because we will have history repeat itself.
  • We also can't ban voice comms since it's impossible to detect something running outside of the game.


New Game Mode: Verus Mode


Requirements to make this work:

  • Cross platform capability

To compensate so queues don't skyrocket, and because it groups the community together. This shouldn't be a problem to implement because KB&M doesn't grant a huge advantage over control (Ex: Aiming)


  • Build-in voice communication for this game mode with the option to mute players. You can also opt out of voice chat, BUT you'll have to do that manually in the pause menu.

To provide PC players who don't use 3rd party programs to communicate, or for the people who don't want to join console parties to communicate.


  • Remove the option to SWF in the regular game mode.

Since there's already a game mode for SWF, and because the regular game mode isn't meant for SWF.


How would the game mode work?


There will be 2 teams in this game mode, each of them will have 5 players (5 versus 5). Before the game begins, your team members will vote on who their team killer will be. Once both teams have their team killer, both teams will have 60 seconds to choose what offerings, perks, add-ons, and items to use.


Once the game starts, both teams will have their own 5 generators, 5 totems, 3 chests, 2 exit gates, hatch, and their pallets. Hooks, lockers, and vaults are shared between the 2 teams. Team members are not allowed to interact with their enemy teammates which means you can't save an enemy on the hook, killers can't attack each other, you can't escape through the enemy's exit gates/hatch, and etc etc. This game mode will have a bigger maps to compensate for the increased stuff that's being added into them. Since maps are bigger, there will now be a new way traverse to point A from point B: Worm Holes.


Worm Holes:

Worm Holes can be used by both the killers and the survivors. Survivors can use Worm Holes, BUT they will be too scared to use it again for a short while.


Win Condition:

The team who gets the highest amount of points from their emblems, wins.


What's the strategy:

Killers should rely on their survivor teammates to inform them about their enemy survivors, while the killer informs their survivor teammates about their enemy killer.


This will test how good your team is at giving information, as well as working together.


Feedback

I would love your thoughts, BUT please give me reasoning behind your answer.

«1

Comments

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    There is a few problems with the game mode.

    It assumes for one all the players speak one language.

    Secondly being able to mute is counter productive as without comms you will lose in thus mode as you have it seyip to be team play (DBD is by definition not a team game) and if one muted you can see them having abused hurled at them for joining.

    Thirdly removing swf from the standard game can't happen, a lot of them bought the game to play as it is right now, by forcing them to only play another mode instead isn't right even if it is currently unbalanced you can't take away their game.

    The problem with swf is the info they have and I can't see it ever being fixed, it's unfortunate but solo will never be able to have the same info a swf do.

    I think your idea would be a huge amount of work, it would create major backlash from players who are being stripped of the content they purchssed and also end up being a very niche mode which becomes hardly used, so in the end not worth the work it would take.

  • knell
    knell Member Posts: 595

    @twistedmonkey

    About your third point.

    This game have changed drastically from the time it was first launched, and it will continue to change. Killers have changed. Perks have changed. Maps have changed. I'm sure there are many people who purchased the game (or the DLCs) for certain aspects of killer or perks that since then have completely changed. So changing some aspects of the standard mode is certainly possible (afterall, they had forcefully integrated SWF into the standard mode in the first place - and took away the game from people who enjoyed it as it was), and if it is to better balance the game, should be encouraged. Why shouldn't SWF be moved to a mode [that specifically targets teamplay and communication] from the standard mode [that specifically is balanced for no communication]? Why would SWF even want to play in a mode that breaks the balance of the game by their very presence instead of playing in a mode that is tailored just for them (unless they just want to take advantage of the non-communication aspect of the standard mode)? They want to "just play with their friend?" Sure, play with them in a mode that is balanced with that in mind.

  • legion_main
    legion_main Member Posts: 483

    Sure it would be a lot of work but I don't see anything totally wrong with it however to make it a little more balanced I would have different classes for survivors such as

    Medic

    Gen Jockey

    Runner

    Sabotager

    these are just examples but it would be cool to see

    Also maybe the enemy team can sabotage the other teams generators?

  • NMCKE
    NMCKE Member Posts: 8,243

    @knell

    We will still have the regular game mode, BUT SWF are not allowed to queue in it because it's simply not made for SWF. Therefore, this is why I made a second mode that will make SWF actually work properly, namely, verus mode.

  • knell
    knell Member Posts: 595

    @NMCKE

    I understand that; I completely agree with you. (I'm not sure what I said that made you think that I didn't.)

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited May 2019

    @knell

    There is quite a big different to changing aspects such as perks, layouts and rework of the maps for balance from locking players out of the original mode.

    The new mode would have you pitted versus other survivors and a killer while also working with a killer and you could guarantee not everyone would like it.

    It's a huge difference in gameplay and while some may embrace it it's still not right to deny the game mode they bought to play with friends while others get to keep it.

    Now if they redone the whole game to this mode for everyone and it was the only option then it would be fair but i cant see it going down well with the userbase.

    Players want to play what they want to play regardless of balance, what makes you think any of those players care if its unbalanced by definition? If they enjoy it and have fun that's all that matters to most players in reality.

  • NMCKE
    NMCKE Member Posts: 8,243

    @twistedmonkey

    It assumes for one all the players speak one language.

    True, but this isn't a problem with dedicated servers because you'll be connected to your region. With some programming, BHVR can make it where only people from your region can join your team. Like I said, we will need cross platform capability because this requires a lot of players.


    Secondly being able to mute is counter productive as without comms you will lose in thus mode as you have it seyip to be team play (DBD is by definition not a team game) and if one muted you can see them having abused hurled at them for joining.

    This is the only flaw with this game mode, I'll admit that.


    However, this is a problem with every game, and sadly, there is no way around it besides getting mature friends to play with you. If a random teammate is being toxic, mute them while reporting them in the corresponding category. It sucks, but not every game will be like what you mention, especially when the ACMs review reports like a boss.


    Thirdly removing swf from the standard game can't happen, a lot of them bought the game to play as it is right now, by forcing them to only play another mode instead isn't right even if it is currently unbalanced you can't take away their game.

    Yes we can, because it is the ONLY way to SOLVE the SWF gap. I understand that not everyone that plays survivor is a SWF, as well as them being commando unit, but it still doesn't make it right. Also, I know you didn't read it but... according to BHVR's EULA, it's their game and it's always subject to change.


    Overall, you have a choice to fix Dead by Daylight by adding a new mode just for SWF. Yes not many people will like it, but it's a sacrifice for the better of DBD! With this change, developers can now individually focus on solo survivors without worrying about SWF breaking it apart.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    1 - it is a huge problem as the Europe region includes multiple countries 😉

    2 - then it's a swf mode only and randoms have no reason to play, it also means only full loaded swf may get the benefit so around 10% of the user base.

    3 - you really can't, the game is what it is, if the devs allowed others to play a mode you no longer can't simply for playing with friends you enjoy more it would be wrong and I can guarantee you it would never be done by the devs.

    I know about the eula and while yes anything is subject to change that doesn't mean thatlocking people out of what they bought while allowing others to continue playing it is a good idea and probably why it's not common practice unless it changes for everyone.

  • Okapi
    Okapi Member Posts: 839

    @twistedmonkey Solos and killers were instalocked out of what they bought when SWF was forced into the main and only gamemode without taking balance into account. What about them?

  • knell
    knell Member Posts: 595
    edited May 2019

    @twistedmonkey

    @NMCKE can correct me if I'm wrong, but in this new mode, ultimately you as a survivor or killer have pretty much the same objective as in the standard mode. If you are survivor in Team A, then you run from a killer in Team B, and vice versa. If you are a killer in Team A, you go after the survivors in Team B, and vice versa. How is the overall gameplay any different, except it is balanced for communication and teamplay? Again, why would SWF want to play in a mode that isn't balanced for it, and reject the mode that is tailored for it, when objective-wise, you are still doing the same thing?

    You keep saying that it isn't right to deny the game mode that people bought it for, but what about the people who bought Dead by Daylight before SWF was crammed down their throats in the standard mode, breaking both the balance and the atmosphere?  Why are you so invested in maintaining a broken balance in the core mechanics of the standard game when SWF would have a much better option (both in terms of balance and different type of atmosphere) in this new mode if implemented?

  • NMCKE
    NMCKE Member Posts: 8,243

    @twistedmonkey

    1 - it is a huge problem as the Europe region includes multiple countries 😉

    Then they will have to deal with it, for now. We can't change everything just because only one country is poorly affected, and even then, most players won't go in solo since this is a SWF game mode.


    2 - then it's a swf mode only and randoms have no reason to play, it also means only full loaded swf may get the benefit so around 10% of the user base.

    10% is a lot if you do the math, especially with cross platform capability. Let's assume 50,000 players are active in Dead by Daylight due to cross platform capability, 10% of 50,000 is 5,000 players. We have 5,000 players using this game mode, that's not bad in my opinion.


    3 - you really can't, the game is what it is, if the devs allowed others to play a mode you no longer can't simply for playing with friends you enjoy more it would be wrong and I can guarantee you it would never be done by the devs.

    Then they will have to understand that SWF was never meant for that game mode. Dead by Daylight is an anti-social game, you're not supposed to share information to each other via comms. Remember, you can still play that game mode by yourself.

  • Mochan
    Mochan Member Posts: 2,886
    edited May 2019

    "because KB&M doesn't grant a huge advantage over control"


    It actually does. Especially for killers, but also for survivors. You can't over-the-shoulder run on console the way survivors do it.


    It's an interesting game mode, but I don't think the extra "complexity" of it adds anything to the experience, in fact it feels like it just dilutes it, you hear a terror radius but this killer is actually "Safe" what is up with that?

    And who wants to compete on emblems? We want to kill or escape. It's not an interesting way to "win."

    Also just to be clear: your team's killer is there to kill the enemy team's survivors, right? And the point is everyone of your team should bring Bond and Open-Handed, so you can detect the enemy survivors and tell your killer where to kill them.

    Sorry, this is so far from what DBD should be, I think it's not a good game mode at all.


    Worse, it does absolutely nothing to solve the SWF problem.

  • legion_main
    legion_main Member Posts: 483

    @NMCKE Even if you take out SWF they will do what people done before which is queue in at the same time which means it would most likely add a lot of dodging in the classic game mode

  • NMCKE
    NMCKE Member Posts: 8,243

    @legion_main

    This is where we punish survivors who dodge a lot.


    If you dodge a lobby when you have 200ms or less...

    1. No Punishment
    2. No Punishment
    3. 5 minute queue penalty.
    4. 4 invalid dodges or higher will have a 5 minute queue penalty.

    Escalations will reset after you play 2 games.

  • Orion
    Orion Member Posts: 21,675
  • legion_main
    legion_main Member Posts: 483

    @NMCKE I know a lot of pc players don't like to play above 100 ms so that probably wouldn't work

  • knell
    knell Member Posts: 595

    @legion_main

    For those types of people who want to keep their advantages in the standard mode despite having a mode specifically made for them, I would change the standard mode lobby a little bit so that it is individualized - so in this new lobby, the survivors can't see the other survivors (or their usernames.) Stagnate the initiation of the load-in to the maps (though they will all arrive at the same time.) The UI for the survivors' names are replaced with numbers or letters. If these types of people DCs once they load onto the map and find that they are on different maps, and they do this often (and most likely they would have to), then they will be banned from the game as usual, especially after the dedicated server come into play. Given that they have this new mode that are balanced more fairly just for them, that is the minimal punishment I think they would deserve.

  • Orion
    Orion Member Posts: 21,675

    Average human reaction time to visual stimulus is 250 ms and to audio stimulus it's 170 ms. If you're like me and are well above average, anything above 100 ms can actually ######### you over.

  • NMCKE
    NMCKE Member Posts: 8,243

    @Orion

    200ms is just a placeholder, is always subject to change. Now about your lag switch idea, can't dedicated servers detect that?

  • Orion
    Orion Member Posts: 21,675

    I don't think they can. Dedicated servers don't know what you're doing with all your bandwidth or even what your bandwidth is. All they can tell is how long it's taking for the information to travel between them and you.

  • T0xicTyler
    T0xicTyler Member Posts: 504

    SWF accounts for such a small amount of games, especially parties of three or four.

  • Mochan
    Mochan Member Posts: 2,886

    If your ping is bad, it's bad. Nobody can tell why it's bad. If it suddenly spikes, it suspicious, but you have no way of knowing whether it spiked because their connection is just bad and flaky, or if they started streaming some PornTube in 4K to lagswitch.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited May 2019

    @Orion

    Actually, you can't really have a bad connection after dedicated servers unless you're connected to a server that's not in your region. You're allowed to dodge as many times as you want if you're not connected to a server that's closest to you. However, if you dodge when you're connected to a server that's closest to you, that's when the escalation process takes effect.

  • knell
    knell Member Posts: 595

    @T0xicTyler

    It doesn't matter if only a small amount of survivors take advantage of map infinites, you fix it because it breaks the game balance.

    It doesn't matter if only a small amount of killers take advantage of a moonwalking exploit, you fix it because breaks the game balance.

    It doesn't matter if only a small amount of players take advantage of voice communication using SWF, you fix it because it breaks the game balance.

  • Orion
    Orion Member Posts: 21,675

    Yes, you can, if anything along both connection points is malfunctioning. Good luck proving someone's computer or router or whatever wasn't malfunctioning when they dodged.

  • NMCKE
    NMCKE Member Posts: 8,243

    @Orion

    Well, I guess that means an online game isn't meant for them if they keep disconnecting or dodging due to bad connection. At least they get 2 chances with my escalation process before they get punished.

  • T0xicTyler
    T0xicTyler Member Posts: 504
    edited May 2019

    @knell

    This is coming from someone who plays equal parts Killer and Survivor and has for a long, long time.

    First of all, map infinites have obviously been a problem in the past but they are significantly reduced at this point to where there are only psuedo-infinites that you as the Killer allow yourself to get looped on. That said, map reworks are supposed to be incoming from what we know about the anniversary stream.

    Second, moonwalking is hardly an exploit. I'm not sure when people started the exploit bandwagon on moonwalking but it's simply a tactic.

    Third, your solution to voice communication in a small amount of games is... built-in voice communication? But I thought voice communication broke the balance?

  • Orion
    Orion Member Posts: 21,675

    So the system wouldn't escalate to temporary bans or just ridiculously long queue penalties that are analogous to temporary bans?

  • NMCKE
    NMCKE Member Posts: 8,243

    @Orion

    My escalation process goes as follows:


    If you're connected to your closest dedicated server and you dodge...


    First Dodge: No Punishment

    Second Dodge: No Punishment

    Third Dodge & More: 5 minute queue penalty (You cannot enter a queue at all)


    Escalation process resets after you played 2 games without disconnecting.


    Numbers and suggestions are subject to change.

  • knell
    knell Member Posts: 595

    @T0xicTyler

    I know that map infinites have been almost completely removed (if not all), and hopefully they won't come up too often as new maps are added in the future [knock on wood].

    The moonwalking exploit I know has been removed.

    My point is this - it doesn't matter how small a population it was that took advantages of things such as above - they needed to be fixed regardless because they broke the balance of the game. And just as they had fixed those issues, they need to fix the problems associated with SWF, not matter how small a population they are, because they break the balance of this game.


    As it is right now, voice communication breaks the balance, yes. So NMCKE's idea is to remove them from the core mode of the game, and allow them to flourish in a mode that is more balanced for it.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @Okapi

    That's a very silly statement, while swf is unbalanced it did not stop solo or killers from playing the game.

    If you are going to try and present an argument at least be reasonable with it.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @knell

    Swf was always intended, it was not crammedndown the players throats.

    As for the game mode it is significantly different to the normal as you would have to be on comms to compete and work against other survivors and with a killer to get your goal.

    I'm not saying swf isnt a problem but you also have to realise why locking someone out of something they bought the game for is not right due to lack of insight from the devs part.

    @NMCKE

    1 - I dont know what say when you reference Europe as one country when it has around 35 or so countries in the European region all with different languages, it really shows a lack of understanding on how this system would affect them.

    2 - 5k players seems a lot but how many killers would join it? What if those 10% of players only managed to pull in around 500 killers? Its a mode not everyone will want to play as you are reliant on info from other players while the normal one you are in complete control.

    3 - well you have to take that up with the devs who have stated that swf was always intended to be part of the game, you want to remove and aspect from players due to their lack of insight?

    Swf is unbalanced but you can't remove the mode from people who have spent a lot of money to play it that way, unless they did it for all they are effectively removing the game they bought to play due to a mode the devs put in.

  • NMCKE
    NMCKE Member Posts: 8,243

    @Mocha

    It actually does. Especially for killers, but also for survivors. You can't over-the-shoulder run on console the way survivors do it.

    I'm talking about a HUGE advantage such as aiming. For instance, a console survivor can still loop a M1 PC killer. Also, sensitivity on controllers will be addressed by the developers soon enough.


    It's an interesting game mode, but I don't think the extra "complexity" of it adds anything to the experience, in fact it feels like it just dilutes it, you hear a terror radius but this killer is actually "Safe" what is up with that?

    You wouldn't know until you tried it. Imagine thinking it was a safe terror radius until it was the enemy killer that came around the corner to attack you.


    And who wants to compete on emblems? We want to kill or escape. It's not an interesting way to "win."

    Because the developers said so when they added them. However, my ideas are subject to change so perhaps it can be based off kills/escapes.


    Also just to be clear: your team's killer is there to kill the enemy team's survivors, right? And the point is everyone of your team should bring Bond and Open-Handed, so you can detect the enemy survivors and tell your killer where to kill them.

    Hmm, I sense a shift in the meta! Isn't that what you wanted, more strategy in the perks you choose?


    Worse, it does absolutely nothing to solve the SWF problem.

    It does solve the problem, me and @knell explained this countless times. This game mode is meant for SWF while the original game mode isn't. If we remove SWF from the original game mode and put it into a game mode that's meant for it... we just solved the problem.

  • knell
    knell Member Posts: 595
    edited May 2019

    @twistedmonkey

    Swf was always intended, it was not crammedndown the players throats.

    Actually SWF MODE was always intended. We just never got it, and instead SWF itself was crammed down into the core mode.

    As for the game mode it is significantly different to the normal as you would have to be on comms to compete and work against other survivors and with a killer to get your goal.

    No, given the more symmetrical nature of the NMCKE's mode, both sides would have a much a chance to be on voice comms as the other, as well as not be on voice comms.  Most games are like that. The problem with voice comm in the current standard mode is that killers cannot do anything against it because they don't even have the option to take part in it given the asymmetrical nature of the game.

    Edit:

    I'm not saying swf isnt a problem but you also have to realise why locking someone out of something they bought the game for is not right due to lack of insight from the devs part.

    And they can still take part in it. Just in a mode where it's balanced for them, instead of giving them overwhelming advantage. Why wouldn't they want to do that?

  • NMCKE
    NMCKE Member Posts: 8,243

    @twistedmonkey

    1 - I dont know what say when you reference Europe as one country when it has around 35 or so countries in the European region all with different languages, it really shows a lack of understanding on how this system would affect them.

    Again, European players will likely get their friends to play with them since relying on randoms to speak the same language would be astronomical low.


    2 - 5k players seems a lot but how many killers would join it? What if those 10% of players only managed to pull in around 500 killers? Its a mode not everyone will want to play as you are reliant on info from other players while the normal one you are in complete control.

    Um, I think you misunderstood how this game mode would work. 5 people will be on each team, 1 of those 5 people will receive enough votes from their teammates to become the killer. Therefore, there will always be 2 killers per trial since both teams will have their own team killer.


    3 - well you have to take that up with the devs who have stated that swf was always intended to be part of the game, you want to remove and aspect from players due to their lack of insight?

    SWF was always intended, I agree, but that doesn't mean it's perfect for the original game mode. Thus why I'm suggesting a game mode that's perfect for SWF.


    Swf is unbalanced but you can't remove the mode from people who have spent a lot of money to play it that way, unless they did it for all they are effectively removing the game they bought to play due to a mode the devs put in.

    You're still doing the same thing tho, you're hiding from the enemy killer while trying to perform your absolute best with you team. The only thing different is that you're competing against a different team.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    this wont help making another game mode alot of ppl will just directly go to that mode so that they cant play against SWF and things will change to the game its:

    1.- less survivor playing the game mode

    2.- alot of dodge so they can find each other

    3.-less playerbase

    and so on maybe i read it wrong i dont know the only solution and alot of ppl will agree its just make kindred as a kit and thats it it gives more chance of doing gens and then killers will think again of not camping the survivor

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @knell

    No where have they stated it was originally meant to have been a seperate mode, they said playing was friends was always intended to be part of the game.

    Yes it can work out that both sides woukd be on comms but honestly do you think anyone would risk that? So effwctively those who dont yse comms would be disadvataged in a mode the devs decided to put them in after 3 years of owning the game.

    There is already a mode balances for them, it's called KYF, the choice means they don't play there, so you effectively want to remove that choice and force them into a similar mode.

    @NMCKE

    1 - That may happen but it's also an assumption all the friends are from the same country or speak the same language and use comms.

    2 - so in effect kill your friends against others, there is a reason players play the normal game and not that mode, not just due to bloodpoints but also because they enjoy this mode more, you effectively want to remove that choice.

    3 - Yes, but that is on the devs not the players, if those players don't like the new mode and want to play the original what them?

    What about the most common swf 3 man and 2 man? You are also saying they must have 3 other friends online to play the game, if not then it doesn't solve any issue as a 3 man can be stronger then some 4 men swf it's down to the players not just the option and they could decide to only play in 2 or 3 man only to play normal.

    You are not really doing the same thing as instead of working agaisnt one killer you are working against another team and a killer while working with a killer, if they wanted 5 friends to only play in a mode apart from the original KYF is already there they could have limited 4 man SWF to just that.

  • knell
    knell Member Posts: 595

    @twistedmonkey

    No where have they stated it was originally meant to have been a seperate mode, they said playing was friends was always intended to be part of the game.

    McLean:

    "The Kill Your Friends Mode and Survive with Friends Mode were always intended. It's just that at the time we only had time to do one of these modes, before release. And we chose Kill Your Friends."

    Why would he say "Mode"?

    Yes it can work out that both sides woukd be on comms but honestly do you think anyone would risk that? So effwctively those who dont yse comms would be disadvataged in a mode the devs decided to put them in after 3 years of owning the game.

    Sure, why not? Developers don't want to implement voice comms in the current standard mode because it's not balanced for that. Why would it be a risk for a mode that is built with voice comms and teamplay strictly in mind? What are you so afraid of?

    There is already a mode balances for them, it's called KYF, the choice means they don't play there, so you effectively want to remove that choice and force them into a similar mode.

    Again, why not? KYF doesn't get much play because 1. it doesn't grant bloodpoints and 2. people may be afraid of offending the opposite side. This new mode would get rid of both of those problems. Why wouldn't SWF want to play in a mode that is balanced for them and don't have the disadvantages of a KYF?

  • Madjura
    Madjura Member Posts: 2,460

    The only sensible way is to add voice chat for survivors and then balance the game around that

  • karbo
    karbo Member Posts: 7

    What if you make a fine in repairing generators for those who play together? very simple solution, but it will give time for the killer!

  • karbo
    karbo Member Posts: 7

    Voice chat will kill atmosphere of the game.

  • NMCKE
    NMCKE Member Posts: 8,243

    @karbo

    Handicapping SWF wouldn't work because you're essentially getting punished for playing with your friends.

  • Madjura
    Madjura Member Posts: 2,460

    And you can circumvent it by leaving lobbies until you get into one with your friends

  • knell
    knell Member Posts: 595

    @Madjura

    My suggestions for those people is this:

    For those types of people who want to keep their advantages in the standard mode despite having a mode specifically made for them, I would change the standard mode lobby a little bit so that it is individualized - so in this new lobby, the survivors can't see the other survivors (or their usernames.) Stagnate the initiation of the load-in to the maps (though they will all arrive at the same time.) The UI for the survivors' names are replaced with numbers or letters. If these types of people DCs once they load onto the map and find that they are on different maps, and they do this often (and most likely they would have to), then they will be banned from the game as usual, especially after the dedicated server come into play. Given that they have this new mode that are balanced more fairly just for them, that is the minimal punishment I think they would deserve.

  • Madjura
    Madjura Member Posts: 2,460

    Having contact with other survivors in the pregame lobby is important if you want to discuss strategy or different builds

    You would have to remove that, and hide the models of the other survivors (otherwise you can tell by the cosmetics if you are all in the same lobby) to prevent SWF abuse

    Not worth it

  • knell
    knell Member Posts: 595

    @Madjura

    Having contact with other survivors in the pregame lobby is important if you want to discuss strategy or different builds

    Not as important as having a balanced game. And I've never chatted with other survivors as solo - never had a problem.

    You would have to remove that, and hide the models of the other survivors (otherwise you can tell by the cosmetics if you are all in the same lobby) to prevent SWF abuse

    Yup. That would be the point.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @knell

    SWF right now is essense a seperate mode as you join the game in another way than the solo queue, the fibtexr if what he meant matters and I took it as I wrote above.

    What you have to think about is KYF is same game as the nomal one it's just with only friends and no ranking/BP, they waited to add swf to be so logically they would have added it how it was intended to be.

    They don't want to add voice chat not because it's unbalanced as that would infact balance the current game more, they don't want to add it as it was never intended to be used and many don't want it as the community is toxic enough.

    KyF isn't played as they want to play versus random people as a group and gain rewards, they already have everything unlocked on the chars they have but what they don't always have is enough people or someone who wants to be against them, most of the time playing with friends means you want to be on the same side with the same goal, it has nothing to do with offending another person as it's a friend, being toxic towards a friend is actually a laugh as is just what friends do, I don't know anyone who would be offended when playing against friends and they tbagged for instance.

  • knell
    knell Member Posts: 595

    @twistedmonkey

    SWF right now is essense a seperate mode as you join the game in another way than the solo queue, the fibtexr if what he meant matters and I took it as I wrote above.

    First of all, can you take a deep breath and proofread what you write? I'm starting to have difficulty comprehending what you are writing.

    What you have to think about is KYF is same game as the nomal one it's just with only friends and no ranking/BP, they waited to add swf to be so logically they would have added it how it was intended to be.

    ...what? If English is your second language, I apologize, but please edit what you are attempting to articulate.

    They don't want to add voice chat not because it's unbalanced as that would infact balance the current game more, they don't want to add it as it was never intended to be used and many don't want it as the community is toxic enough.

    Here are the reasons why they don't want to add voice communication to the game as it is right now:

    McLean:

    "That being said, however, this is a game where we tried to have this horror atmosphere, this sense of isolation, there's no spoken dialogue in the game, it's very lonely and quiet, except for the pounding of drums when you are about to die. And that's all intentional. It really builds up the feeling of the game."

    and Mathieu:

    "The magic of Dead by Daylight is that at its core it's about playing hide and seek, everybody can play hide and seek. But then we have so many layers with perks (which is a nightmare for us to test), it also means that every game you play there’s uncertainty. That was always at the core of the design, that’s the reason we did procedural map generations and that’s the reason why you don’t know what killer you're up against, why we don’t have communications in the game."

    Essentially, the lack of voice com is due to 1. maintaining the atmosphere of the game and 2. hidden information reveals.

    The thing is, when you make this new mode that is symmetrical, it would already have a different atmosphere (more action oriented and fast paced) and it will no longer have the "hide and seek" element of what the original should have.  Basically, it is what SWF already is. That's why this mode is a perfect fit for them.

    KyF isn't played as they want to play versus random people as a group and gain rewards, they already have everything unlocked on the chars they have but what they don't always have is enough people or someone who wants to be against them, most of the time playing with friends means you want to be on the same side with the same goal

    Yeah, and in NMCKE's mode, your friends are not going to be on the enemy's team, so what's the problem? They want to be on the same side? Hey, they will!