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Carl the Cashier
So the devs jokingly said that store clerk Carl WOULD have been our next survivor had Ghostface not killed him before The Entity could snag him.
What would Carl's perks have been do you think?
Comments
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I'll try to guess these, although other Survivors may already have similar perks. Can't remember at the moment. They're probably overpowered, but they're a relatively rough draft. Also, why shouldn't we give Survivors their own BBQ & Chili?
Please tell me how you feel about these perks. I'm very interested in hearing how other people respond to my ideas. :)
At your Service
You have been taught to always assist the customer with any questions they may have about the store. You can interact with a Survivor to give them a 30% increased speed to healing other survivors/themselves, opening exit gates, or sabotaging hooks for the next 35/40/45 Seconds. Skill Check Odds are increased by 20% for the affected Survivor. Every time the survivor succeeds on a Great Skill Check, an extra 8/10/12 seconds are added to At Your Service's timer. A Failed Skill Check immediately ends At Your Service. At Your Service can only be used on the same Survivor twice per trial, with a 70/55/40 second cool-down on said Survivor. Items are not affected by At Your Service.
Built To Last
Your store carries only the best tools available. For every Great Skill Check with a tool, add an extra 10%/14%/18% of the item's available charges back to your tool, favoring the highest amount of charges. The tool cannot exceed its maximum charges.
Check-Out
Your store's management has taught you the benefits of teamwork in workplace activities. When you are standing in an exit zone, your aura is revealed to other survivors in an 128 meter radius. The exit gate's aura cannot be read by the killer until you are in their terror radius. For each other Survivor who escaped through an Exit Gate, gain an extra 33%/66%/99% Bloodpoints in the Altruistic category. If paired with We're Gonna Live Forever, this Bloodpoint bonus is not applied.
Post edited by Dahtin on9 -
We should get a Change dot org thing going for Carl to be put in the game since those ALWAYS work lol.
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I’m glad that Carl did not join DBD. To much of a meme pick.
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How could you >:'(
I know I would sign it, but I have no idea how to make one of those, and I don't really have the time ATM.
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Built To Last should be on great skill checks and Check-Out should specifically say doesn't stack with WGLF or WGLF would need a rework for account for another BP multiplier.
I like these ideas, though c:
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Whoops, meant to say Great Skill Checks for 10%+, but I was also thinking maybe just Good for a small bonus like 5%/6%/7%. It has been edited to reflect Great Skill Checks.
I've also updated Check-Out, so it's Bloodpoint bonus will be cancelled out to favor WGLF's bonus in the case that both are used.
Thanks for the feedback!
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Larp:
Change all your perks to one of your team mates
Mothers Basement:
When you go into the basement if the Killer enters, you through a tantrum stunning them for long enough to escape
Carb Load:
Removes any exhaustion timer instantly at the cost of increasing the next exhaustion timer x2
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