“I’m all ears” fix

BigWeeWee
BigWeeWee Member Posts: 64

The current I’m all ears is a bloody joke, a rushed action outside your terror radius reveals their aura and is has a cool down?


I think it instead should be any sort of vault or locker enter/exit inside their terror radius, or maybe just a certain radius around the killer preventing Huge terror radius build from seeing absolutely everything.


If they actually release that perk into the live version as it is I’m gonna lose all hope for the devs.

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Comments

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    edited May 2019

    I'm all ears need when? Lol

    I think is ok that much OP since the other 2 perks are trash, to balance a bit this weak killer

  • CallMeSpidey
    CallMeSpidey Member Posts: 625

    It's a counter to Quick and Quiet?

  • cetruzzo
    cetruzzo Member Posts: 323

    Lol already? Ahahah

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited May 2019

    So free aura reads all over the map at all times with most actions? Sounds... blatantly over powered. Re-read and saw if it gave a noise notification. Good lord at first I read it as if you even open a chest you get the aura read. Never mind about blatantly overpowered. But i still stand by my earlier comments.

  • Mushwin
    Mushwin Member Posts: 4,593

    @JawsIsTheNextKiller But this is not final, maybe we should wait until it is?

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    sixteen seconds = 16 seconds


    Or did I hear it wrong in the livestream?

  • LvGamer34
    LvGamer34 Member Posts: 76

    People will use it on legion LOL hes base terror radius is huge already.

  • Boss
    Boss Member Posts: 13,616

    If you think it's a joke, don't use it?

    I see pretty good use in it, especially for any high mobility ones.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    It better not counter Quick and Quiet. That would be dumb.

    I do think the perk could use some kind of buff or be reworked.

    Survivors fast vault when not in a chase for like three reasons. When they just finished a gen, when they're going for an unhook and when they are BMing by the gates.

    The only time this perk would be kind of useful is the first two situations, but honestly they happen so rarely in my experience that it's just not worth it. Plus you already know where they are thanks to the loud noise notification! If they're running they leave scratches. And a much better perk exists for reason number one: Bitter Murmur.

  • twistedmonkey
    twistedmonkey Member Posts: 4,291

    You don't know the time of the cool down yet, it may well be the same as quick and quiet.

    I guess not_queen was right about the forums blowing up.

    Sometimes I wish they would say nothing and just wait for the ptb to test things out, at least then the complaints would be Informed.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    the cooldown is a little much imo...

    besides that, its a perk that will generally not find a lot of usage if you ask me. i mean, what high rank survivors would perform an fast action outside the killers TR, revealing their location?

    but like many others already said, lets see what it does before asking for buffs / nerfs.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited May 2019

    Guys they said numbers can change. That means conditions can change too. They could add something like "failing a skill check" in there.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    That would be pretty good, especially because many survivors try to sneak away after failing one.

  • Blueberry
    Blueberry Member Posts: 13,590

    That would be nice if they did, but they generally only change numbers from PTB, not add entirely new affects like "failing a skill check". I wish though.

  • Boss
    Boss Member Posts: 13,616
    edited June 2019

    You know something about the cooldown?

    It's probably to prevent notification spam, like how they nerfed Spies From The Shadows by giving it a cooldown.

    I wouldn't mind if the cooldown were to be made shorter on I'm All Ears, cause i never viewed STFS COMPLETELY useless, but it got a lot closer after that day...

  • LordGlint
    LordGlint Member Posts: 8,466

    @Sairek agree completely. I was thinking the same thing actually. Unfortunately ppl don't realize that not every perk has to be good on every killer, and that's ok.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Its not!?!

    Damn it Disney I thought I told you guys to buy EVERYTHING!

  • Visionmaker
    Visionmaker Member Posts: 2,051

    I wish they'd stop with the aura reading perks. It's so cheap.

  • WolfPad06
    WolfPad06 Member Posts: 182

    That's why I said keep the cooldown. And probably reduce the aura read time so that it is only critically useful if you're close. If you're far away even with the aura read it won't matter much because it will dissapear before you get to them.


    Perhaps my version is a bit too powerful, but I still think it should include loud noise notifications in general and not just quick actions. Nobody outside a chase or at least the terror radius does fast vaults anyway lol, so this perks is close to useless as is.

  • douggie123
    douggie123 Member Posts: 1,316

    How pathetic is this. He has only just been announced and your wanting fixes already before it has even been released. For the love of God give me a break

  • Blueberry
    Blueberry Member Posts: 13,590
    edited June 2019

    It is 16 seconds when you pick a survivor up and it is also not all generators, it is ONLY the generators NOT being currently worked on AKA pretty bad. It is literally a a much worse version of BBQ without a blood point component.

    It's quite bad.

    If the timer was longer and it blocked the generators that were being worked on, now that would be something.

  • DingDongs
    DingDongs Member Posts: 684

    Does rush action also count as running?

    Because i keep pressing shift key and running for rushing chest with my plunderer's Instinct or searching hex totem.

    This actually hurt my play style... well, only in beginning i guess

  • doitagain_
    doitagain_ Member Posts: 723

    No, rush actions are when you fast vault windows/pallets or jump out lockers.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I think the idea is to use it with the other perk that lowers your terror radius in a chase so you can track the people who fast vault while you are chasing them.

    However that is total garbage, you can usually track them anyways pretty easily and that is 2 perk slots for something that barely even helps and you lose it if the obsession dies

  • DingDongs
    DingDongs Member Posts: 684

    Ah, i see...

    Then this new perk is another "joke" perks like monstrous shrine and overwhelming presence

    Only see aura when outside of terror radius AND has a long cooldown? Wut?

  • GoldGalaxy29167
    GoldGalaxy29167 Member Posts: 20

    This perk is complete garbage at the moment. It seems like the type of perk that they came up with last minute because Ghostface needs 3 perks. The terror radius requirement needs to be removed in order for the perk to be somewhat useful as then you could track survivors nearby and try to mindgame them. As it stands the perk is useless on all killers except maybe Myers.

  • Mochan
    Mochan Member Posts: 2,886

    They actually just need to delete this perk.

    The game does not need any more aura detection perks.

  • DingDongs
    DingDongs Member Posts: 684

    Do you seriously fast vault the windows/pallets outside of killer's terror radius?

    Because that's the only way they can see your aura

  • anarchy753
    anarchy753 Member Posts: 4,212

    People keep bringing up Myers like it's gonna be top meta on him.

    The builds that keep your terror radius small either:

    A. Use a mirror add on, granting wall hacks while stalking. Bringing a perk that grants wall hacks for use in a chase is completely redundant.

    B. Use M&A + Dead Rabbit. Meaning as soon as you're in a chase, you have a large terror radius, preventing I'm All Ears working anyway. You could use GF's other new TR perk, but that will only offset M&A, and you will still have a moderate TR. At that point you're also burning slots for 2-3 TR altering perks in the hope that ONE of them actually functions at all.

    It's as bad for Myers as it is for everyone else.

  • Digwiid
    Digwiid Member Posts: 311

    I hope it gets some tweaks down the line. Reading everyone else's opinions and thinking about it myself just makes it seem not worth using ever due to inconsistency.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    M&A is more valuable because of the fov but.... Myers is going to be the only to make use of the possible combo with I'm all ears and furtive chase.... if you run dead rabbit and get 2 tokens I'm pretty sure Myers is sitting at 0 TR while in chase meaning he's going to make use of I'm all ears while in chase which is valuable on lerys or the game and maybe in the main buildings on every map but while outdoors it's not that valuable because scratchmarks and eyes are good enough.. GF can also use I'm all ears since he can 0 TR while the survivors aren't looking at him at least xD

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    If it's based of TR, I don't see the big deal. There are plenty of ways to manipulate your terror radius.

    this would be awesome on Wraith or Michael.