Did i hear that MoM nerf correctly in dev stream?
Are we back to no safe unhooks counting and not counting if 1 shot from full hp?
🦀 MoM is probably dead again 🦀
🦀 Had no counterplay 🦀
Comments
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Yep. They actually heard our feedback and now you have to actually work for your stacks.
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If this is true, three protection hits would definitely kill it.
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Thank ######### god. Don't know why they bothered with the safe unhooks to begin with.
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There was a Dev stream?
Forums, why you no alert me? >:(
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Rip mettle
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Another dead perk, thanks bhvr.
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Thank you for acknowledging this.
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One of the few changes in recent memory that I absolutely love. Nice.
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It should be 2 protection hits, and they have to fix how protection hits are registered by the game to make it more consistent.
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@thesuicidefox I agree
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Extremely happy they listened on this!
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@Blueberry Imagine pulling off a Ghost stalk on a full health survivor and them not going down due to MoM
Glad they're killing that possibility i'd probably quit on the spot lol
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FINALLY, we needed this. 1 less second chance perk.
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so we need to get protection hits 3 times?
safe unhooks are no longer counted as stacks any more?
...where's the Devs stream again, I don't even know that
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Very happy with this change, You still get an insanely strong pay off but at least now you have to work that bit harder to get it.
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These people riping MoM are so pathetic. At least now it's forcing survivors to gain that bonus health state with a little bit of effort rather then gaining it utterly for free by just playing normally.
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Yes, yes, yes! A free health state is a huge reward. It should be difficult to obtain, and doubly so for multiple survivors to obtain it in a single trial. This is a sensible and balanced change. Thank you!
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Bless
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2019 - 2019
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Great news, but now onto ghostface lol
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And now is too difficult, great balance... a couple of random guys will get you a decent solution in 5 min. I don't get why people getting paid just go on with "solutions" like this. Another trash perk to the list, i don't even remember the last usable survivor perk on high ranks, honestly. It's getting boring af to play the game ultimately, when there seems to come some fresh air... nope, back to the usual. Great.
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Not even worth taking anymore, looks like meta is back to Dead hard, Decisive Strike, Borrowed Time and Adrenaline.
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It should be 2 regular hits and one protection hit imho.
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It shouldn't be too difficult to get your stacks. You can give it a try in the PTB, if you like. You can reliably get a stack by taking a hit when the killer is carrying a survivor to the hook, as well as a second stack by taking a hit near an injured survivor.
It is meant to be hard to get considering the powerful effect of the perk.
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LOL taking hear near a injured survivor.. even works?
I remember when I used WGLF i didn't get any stack..
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First of all, thanks for the answer, i appreciate the feedback you give. The PTB version it's fine, the only getting stacks from protection hits, it's not. I will be curious to see if people use it after it's released though; i may be wrong, but it's the way i see it.
At least i prefer a lot of other perks than this one if it requires 3 protection hits, same as Unbreakable. Sure it's great when you can use it, but how many matches it's unusable and you're playing with just 3 perks? Too many; same will happen -imo- with MoM.
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Ehm...as a survivor main,I have to say the perk variety is huge.
If you can only play using second chance perks, I think you need to improve your skills.
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In fact i'm a rank 1 surv with +2k hours and 100% achievements (all DLC buyed)... so i kinda know what i'm saying and doing (i can be wrong, of course).
If you're interested, i'm currently using MoM, DS, Head On and BT. I will switch MoM for Adrenaline after the nerf, i'm not gonna die, i'm just disappointed for getting another bunch of perks unusable at high ranks... i'm just getting tired of the game and praying the devs to put some fresh air in it... but they just can't. Bad perks, bad killers... and when there's a new decent perk to use, they just kill it... starting to be too tired and disappointed to keep playing the game. I'm sad because with minor tweaks and decisions, it would be exciting, but it seems they just refuse to do that.
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Not defend MoM, but I'd like to point out how this logic doesn't wrap over to the killer designs well. It makes me think of Myers, whom builds up for his power, but laugh internally when thinking about Hillbilly--a killer that innately countered MoM outright.
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"Oh no, I have to work for my invincibility. Dead perk."
You sound like this.
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Sure, let me leave the generator I'm working on from the other side of the map to come take a hit while the survivor that is keeping the killer busy is now downed and being carried....
If you guys are implementing this change, then I suggest ALL hits should count, not just M1's.
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I know right? MoM was ######### OP. Now that it's become a perk that requires you to work for it and risk yourself, as well as making you protect your friends, people are saying it's dead.
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It will be used on synergized SWF, it's dead for solo survs (on high ranks).
Protection hits should be "random", not a thing you force -talking in terms of efficiency in-game-. If you try to force them, you're more than likely losing time you could use to do gens, and i'm not even talking about the time you have to waste to heal after those free protection hits.
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This so much... Perk will be much much weaker for solos. SWF on the other hand: hey, I'm about to go down near the killer shack, come get your MOM stacks. The perk will be just as strong as it is now but only for SWF groups.
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Only one person can get protection stacks per injured survivor so it's still pretty ######### even for SWF.
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I said this would happen and I got downvoted for it. Of course safe unhooks was going to make it too easy to gain stacks.
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excellent
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So why go the route that would only allow SWF to get the stacks?
Taking protection hits outside of organised teams isn't just wasting time and giving gen pressure away; it's taking a hit that either wastes more time healing or results in a shorter chase, getting you downed. That's not really 'earned' whereas successfully getting a teammate off a hook safely for all stacks would be AND it would have the added benefit of not allowing 4 MoM procs in a single game, (rather, a max of 2 but it's also inefficient to go for every unhook, as we all know) no matter how the survivors play or if they're solo.
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I agree with parts, but with protection hits specifically being the means to stack, it's just going to make playign vs SWF 4-mans worse. There needs to be a limit, and imo, limiting it to just safe unhooks does that, maxing out at 2. (And we know that if anyone rushes for unhooks right away from the opposite end of the map will be wasting time and pressure in doing so, and probably find they didn't even need to go there since someone was already close by, thus helping killer pressure in general)
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