Generator regression should be 2c/s and no 0,28
The killer needs a way to slow the game but as we see from the GF you can't and don't want to give good perks to help with that and you can't make a good second objective. This or make it so when the killer kicks the gens lose 10 % progress and you don't nerf Pop Goes the Weasel.
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Why not both and instead of 10 it’s 5% and it regresses by 2% per second.
Then Brutal Strength can be buffed so kicks give an additional 10% knock down.
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I like that to bad the devs don't have the balls to do it
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If they ever do the second idea they will most like nerf it in % like they do with remember me
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Wouldn't mind the devs revisiting gens. We all know that competent teammates can tackle gens quickly while the killer is distracted. Being able to reverse it with good pressure and forcing survivors away to heal might balance the time steamrolling for both sides. Besides balance, would mean more lightbringer to go around.
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That true
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It should at least regress at 1 charge per second. Just as fast as it would have progressed whenever a survivor's working on one.
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it's kinda BS the fact that the killer need to wait 3 sec for 1 charge will survivors have toolbox and perks to help them speed up the gens
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I can already see the camping complaints. XD
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How ?
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Bigger thing would be making it so the survivors can't gen tap for half a second to stop regression. Make it take the same time it takes a killer to kick one that way mid chase a survivor can't just stop the regression by simply touching the gen.
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@DarkGGhost when the killer kicks a gen, survivors would be under pressure to get back to it. If he stays, he's a gen camper
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Ok let's say you do that what about the other 2 gens you have ?
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@DarkGGhost that would be like a killer going for the unhooking survivor instead of the unhooked one.
In other words, the survivors would spend a lot of time waiting for the killer to leave, before they'd even consider touching a new gen.
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That's the point to give the killer the time they need in order to play the game
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@DarkGGhost that's why survivors would complain about camping.
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Or for kicking the gen you automatically get a decent amount of regression ie 5% per kick. This eliminates gen-tap to unregress it. Since you can kick it again for more damage.
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and they can still play around it so it ok
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If the % is like 10-12 yes
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In my opinion increasing the gen regression % is the best way BHVR has to deal with the genrush. They don't want to touch gens repair time, so...
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That the idea but in order to work the % must be at least 2 c/s
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Buff Brutal Strength to increase the regression % of a kicked gen.
Would have excellent synergy with PGTW and might finally remove the "M1 killers must run Ruin" meta.
Yes, yes. I know it's 2 perk slots dedicated to gen regression but BS also helps during chase. It just needs like 10% more speed on pallet breaks and it'd be a really good perk.
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