Just for fun: Who would you pick?

If you could merge 2 killer abilities, which 2 would you choose and why?

I'd choose Plague and Myers. When you've stalked for x amount of time and get to level 3 you gain exposed corruption and can down survivors in 1. It would be a perfect combo. I love the vomiting ability The Plague has, she is awesome, I just think she's let down by the instant heal cleansing. I think having Myers exposed stalking ability would make her a killer to be reckoned with.

Devs, what would you choose? @Peanits @Patricia @not_Queen

Comments

  • Redd
    Redd Member Posts: 833

    Nurse and Leatherface. I'd just put the chainsaw power on the secondary power button for Nurse, leaving the teleport unaffected and letting particularly dexterous people use them simultaneously.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Huntress and Billy for the ultimate killing machine

  • screamdreamsx
    screamdreamsx Member Posts: 213

    Id like to combine Spirit’s phasing ability with leatherface’s chainsaw - phase over to where you hear a gen being worked on or where someone’s unhooking and then unleash hell >:)

  • Hex_Flex
    Hex_Flex Member Posts: 132

    Clown and Hag, traps that give hindered when triggered, possible exhaustion, exposed traps, ect

  • Kiskashi
    Kiskashi Member Posts: 1,043

    This actually sounds really fun. Exposed traps would be terrifying.

  • Blob
    Blob Member Posts: 7

    Huntress and Trapper. Being able to throw traps in front of survivors to stop them in their tracks.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    Hillbilly and Cannibal. Full speed chainsaw, full turning capability, multi hits, and doesn't stop until you stop chainsawing or run into something

  • Mat_Sella
    Mat_Sella Member Posts: 3,556

    Ghostface and Wraith, to become the true spooky boi

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    Ghostface and Freddy. You stalk to expose them and then you put them in dream state

  • GrootDude
    GrootDude Member Posts: 14,110

    Myers and Pig, OH WAIT!

    If I’m being serious though Myers and Nurse.

  • ClogWench
    ClogWench Member Posts: 2,582

    Hag and trapper, the ability to set two kinds of traps would be interesting

  • vampire_toothy
    vampire_toothy Member Posts: 381

    Legion & Spirit.

    Frenzy all 4 survivors so they're injured and then cause hell with the phase walk :)

  • PolarBear
    PolarBear Member Posts: 1,899

    Honestly, just merge anything with Nurse and it would be really frustrating. @Peanits

    My favorite would probably be Hag+LF, traps where you teleport and immediately go into a chainsaw run would scare the absolute crap out of survivors. (Also hag with a chainsaw would look funny)

  • Peanits
    Peanits Dev Posts: 7,555

    I mean more for the killer, though. Every time you blink you'd be risking stunning yourself. I'd take a Nurse-Huntress any day if we're just talking about power.

  • TAG
    TAG Member Posts: 12,871

    Pig and Legion. Let's see you get those Traps off in time now.

  • ClogWench
    ClogWench Member Posts: 2,582

    Pig and Trapper would be an awful mixture actually. Just trap every box.

  • TheBean
    TheBean Member Posts: 2,320

    I'd combine the new Freddy rework power of teleportation to gens with HillBilly's chainsaw.

  • TAG
    TAG Member Posts: 12,871

    The problem with that is that while you're going through the trouble of chasing someone down after trapping all the boxes, someone else could just disarm all the traps in front of the boxes.

  • Kebek
    Kebek Member Posts: 3,676

    Pig + doctor. You can't remove your trap while you're mad.

  • Pike_Trickfoot
    Pike_Trickfoot Member Posts: 437

    You are an evil genius.

    Also love the Huntress Billy one. Imagine throwing revved chainsaws at people. xD

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    Leatherface and Nea.

    You'd have someone with a scary face who would also be able to down multiple people with their chainsaw.

  • Poweas
    Poweas Member Posts: 5,873

    Wraith and Freddy. Imagine an invisible Wraith who could delay the game. That's scary.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Myers and Hillbilly, Myers would not need a Chainsaw, he could speed around the map with Monitor and Abuse, no terror radius. You're just chilling and Myers knifes you at godlike speed, he would charge his knife up and run, slashing down at you when he connects, super speed with no TR, either that or Michael and Spirit, complete invisibility as well with no TR, just him breathing from his mask. Especially with EW3, phase and insta down.

  • Kebek
    Kebek Member Posts: 3,676


    Now that sounds awesome. I wish Leatherface's rework (hopefully soon) would include that as some kind of 1 time use ability xD

  • SusieBestWaifu
    SusieBestWaifu Member Posts: 9

    Legion and Myers.

    Instead of deep wound you get the exposed status while running around the map like a mad man

  • Chewy102
    Chewy102 Member Posts: 613

    Hag + Wraith.

    Able to place hard to see and reusable traps (traps that don't despawn or needing resetting after triggering) that allow him/her to teleport to them once triggered that are then despawned. But Survivors wouldn't know the traps was tripped and teleporting to one would have the Killer be invisible as well needing to uncloak before attacking giving the Survivors and Killer a little time for counter play between each other.

  • Spaceman94
    Spaceman94 Member Posts: 164

    I like that idea, would be fun to play as, and against.

  • Exa1ib3r
    Exa1ib3r Member Posts: 86

    hehehe

    Spirit and Leatherface.

    When your out of your phase, LF's chainsaw will rev up and haunt your dreams for the the rest of your life.

    hehehe

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited June 2019

    Billy + Clown

    Billy has great mobility and downing speed, but is weak to loops

    Clown has great anti-looping, but no mobility or extra downing speed.

  • katoptris
    katoptris Member Posts: 3,171

    Leather face already does tht in mk11 as the pretty lady 😂😂😂

  • LCGaster
    LCGaster Member Posts: 3,154
    edited June 2019

    My boy Wraith and Micheal's or Ghostface's stalk, so I can stalk while completely invisible and then uncloack silently without them noticing

    Post edited by LCGaster on
  • Nescau_Fernando
    Nescau_Fernando Member Posts: 44
    edited June 2019

    Clown + Freddy: Clown receives an add-on that puts intoxicated Survivors to sleep for 90 seconds, causing them to suffer an action speed penalty of 50%. Intoxicated Survivors can only wake up after the timer runs out (affected by Vigil) or with the help of a teammate.

    Clown + Hag: Clown receives the ability to teleport on top of Survivors after directly hitting them with the Afterpiece Tonic.

    Doctor + Freddy: Doctor receives a set of add-ons that cause Survivors in Madness II/III to be only able to see glimpses of him during X seconds after being hit with Shock Therapy.

    Doctor + Legion: Doctor applies the deep wound status effect when hitting a Madness III Survivor with a Shock Therapy attack.

    Ghostface + Nurse: When the stalk meter reaches 100%, instead of applying the exposed status effect Ghostface blinks directly on top of the Survivor.

    Huntress + Ghostface: After holding a hatchet for 3 seconds, Huntress loses her terror radius and her red stain, her humming stops and visible Survivors are highlighted in a white aura. This effect would be indicated by an exhale sound only audible to the Killer.

    Nurse + Freddy: Nurse needs to put Survivors to sleep before hitting them. In exchange for this drawback, her terror radius is reduced and she gains Freddy's aura reading abilities.

    Pig + Huntress: At the end of the ambush attack, Pig throws her Hidden Blade, dealing damage to any Survivor it hits. After the animation, a new Hidden Blade appears as a replacement.

    Trapper + Nurse: Trapper gains the ability to set traps from a distance. By holding the power button, a Plaid Flannel style indicador appears, marking the setting area of the Bear Trap, and continues to progress until max distance. Release the button to set the trap. To accommodate this change, normal Bear Trap setting now happens instantly with a single click, no time wasted.