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Secondary objective and three new items

TrueKn1ghtmar3
TrueKn1ghtmar3 Member Posts: 1,143

SECONDARY OBJECTIVE: Fuse hunt

From now on the entity will spawn gates missing a single fuse, this fuse can be found in a chest located in the trial, the catch? Only one will spawn from the chests. These items can be found in the bloodweb of survivors in its three rarities. Survivors can loot a chest at any time in a trial with hopes that they find the fuse which then can be attached to any door at any time to then open them after the last generator is done. The catch at this point? Once you commit a fuse to a door it cannot be re-looted (unless an attachment says otherwise).


Rare Item: Simple Gate Fuse

A simple fuse just the right size to open a gate.

At any point in the trial you can use this item to see the aura of any gate within 24m at a small cost of it's energy (60 charges)

By spending 30s you can apply the fuse to a gate to open it once all gens are completed.

Very Rare item: common gate fuse

At any point in the trial you can use this item to see the aura of any gate within 30m

(Idk good amount of charges)

Spending 20 seconds you may attach this to a gate to open it once all gens are done

Slightly increases gate opening times

Moderately increases the range at which the gate opening sound can be heard.

Ultra rare:Advanced Gate Fuse

At any point during the trial you can activate this item to see the aura of any gate within 30m (also don't know charges)

Moderately increases gate opening speed

Slightly increases the distance at which the gate opening sound can be heard.


Attachments:

Ultra:

Fuse coupler: "A simple coupler joint that allows you to remove a fuse in instances it normally would have gotten stuck."

Slightly decreases the rate at which a survivor can open the door.

Fuse box: "you got this fuse brand new and you'll be [bad word] if you lose it"

Do not lose the fuse upon death lose this addon instead.

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