Ghostface Perk Change Suggestions
So as it stands now Ghostface is in a pretty good spot, being a viable side-grade to Myers and no longer useless. However his perks are still very illogically designed and none of them will be very useful, and I had some ideas on how to fix that.
I'm All Ears
Currently: Any Survivor performing a rushed action outside of your Terror Radius will have their Aura revealed to you for 6 seconds.
I'm All Ears can only be triggered once every 60/50/40 seconds.
Suggestion: Change it to ANY vault action outside of a chase. Players rarely vault outside of chases, but players NEVER do rushed actions outside of the chase. Also drop the cooldown to 50/40/30 seconds.
Thrilling Tremors
Currently: After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.
Affected Generators are highlighted by a white Aura
Thrilling Tremors can only be triggered once every 100/80/60 seconds.
Suggestion: Increase the duration to between 20-25 seconds. As it stands you'll use half of the time carrying a survivor to the hook. Arguably it can also be changed to block generators being repaired but that would just mean the survivor can go to a different gen.
Furtive Chase
Currently: When your Obsession is hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens.
Each Token decreases your Terror Radius by 4 metres while in a Chase.
When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. You lose all Tokens if the Obsession is sacrificed or killed.
Suggestion: Reverse the effect. Make it so every time you hook someone who isn't the obsession you get the token, and remove the obsession hopping effect. This allows you to synergize it with STBFL and other Obsession-based perks and makes it so you can actually get your tokens at a good pace and keep them for longer. Also, make it a permanent effect, not in chases only.
Let me know what you think of these suggestions or your own fixes for the perk below.
Comments
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I love your suggestions but I think Furtive Chase needs the chase condition removed, just keep it permanent.
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I forgot it did that and I agree.
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Combine that with M&A and you'll have 8/0 meters TR at all time. No,thanks.
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At the cost of two perk slots, AKA half your build.
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