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Devs, you have 2 options to fix Enduring and DS

AetherBytes
AetherBytes Member, Alpha Surveyor Posts: 3,188

Either Rebuff Enduring or debuff DS back to 3 seconds. a 5 second stun is huge and can completely ruin a game.

Comments

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188


    Only if it then has a reduced timer. Many time's I've unwillingly eaten a DS stab because I can only find them and not any saviors, and they just ran right in front of me.

    Disable it when you're healed to healthy as well. The killer obviously isn't tunneling you if you have time to heal.

  • Mr_Digi
    Mr_Digi Member Posts: 156

    reduced time is okay, 15 sec then maybe? BUT... the timer pauses while in chase. (just so killers cant run after the ds user and count to 15 before downing them)

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    No, that becomes an issue, because then an SWF can easily bully by using the same survivor with the same cosmetics. and using the same name. Someone with DS could loop me for 3 minutes, only for me to get them and just get stabbed.

  • Pike_Trickfoot
    Pike_Trickfoot Member Posts: 437

    Or a solo survivor can still bully since it doesn't rely on teamwork. Add that 'stopped time' with BT and you'll lose people to play against.

  • Mr_Digi
    Mr_Digi Member Posts: 156
    edited June 2019

    its 15 sec, if you go away from the hook, the timer will run out before he can find you... But if you stay close, ofc it can be used like that. So basiclly just dont tunnel


    EDIT: the guy who gets unhooked is injured... Go for someone who is not then, or make the timer 10 sec. Its a anti tunnel perk. if the ds user can find you and get into a chase with you after 10 seconds. then you're really just camping the hook

  • Pike_Trickfoot
    Pike_Trickfoot Member Posts: 437

    They're saying that people abuse every loophole they can find. I'm going to stick close to the killer if I have DS so they can down me and eat ######### (especially since it awards a nice amount of bp).

  • Visionmaker
    Visionmaker Member Posts: 2,051

    Yes, a 5s stun can completely break your momentum. So don't tunnel if you can't afford it, and it won't activate.

    Balance changes don't need to follow a tit-for-tat pattern. If you have no further reasoning aside from "if u nerf killer then u ned nerf survivor", then this conversation has ended.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    @Visionmaker this is a situation of DS getting buffed because of it's only good counter, endurance, then having that counter removed. Imagine it as if I buffed hag to teleport from anywhere cause survivors could always trigger the traps anywhere, then nerfed survivors so crouching still sets it off. One side has gotten boosted to balance, then the other side nerfed, so it's become broken again.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2019

    @AetherBytes Where is your evidence that it is broken?

    I understand that DS has been indirectly buffed due to removing a soft counter. But I'd like to understand how it has impacted its prevalence and impact on the game because of that. After all, having one less counter does not necessarily "break" a perk, given that this perk has many other options of counterplay.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    Whats my evidence? A pallet stun is 3 seconds. Breaking a pallet costs 5.6 seconds.DS, in it's current state, eats up nearly as much time as a perkless killer getting pallet stunned, then kicking the pallet. That's a lot of time, especially since in a fair few situations you're gonna be able to chain stuns, or slow down with more pallets or a window.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited June 2019

    That goes back to my original point.

    Yes, it can be a harsh punishment to eat DS, and that is reasonable, since eating DS is no longer countering it. So now it is significantly more profitable to counter it in the other ways, such as by slugging or simply not tunneling.

    While I don't think it was necessary to nerf Enduring to begin with, I think there needs to be a more compelling reason to nerf DS across the board, given that there are still reasonably accessible ways to counter it.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    "Simply not tunneling" can't be used here, the game doesn't know what tunneling is and can't properly judge that, meaning there's a lot of cases of people eating DS despite not tunneling. And I don't want to bleed out on the ground for 4 minutes, no-one enjoys that.