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Not sure if you have opened your eyes BHVR...but
First and foremost, perks went live, so you're going to be monitoring them, Ghostface went live, but you're not going to monitor him? Makes 100% logical sense, also the character model obstructing the players view is still not the problem, it's players in general, and players from the lower ranks not being able to aim and use their mouse, and again I'm from console and I still have no problems of taking him out of his power, even when my characters model is "obstructing" my view
And secondly, do you not see all the feedback on your Forms? Twitter? Youtube section? "Oh yeah, we dearly listen to our community and listen to all the feedback they give to us" Well... unless you don't have eyes, then I don't know what else to say about this.
But if you want to continue to not listen to us, and if you're still going to continue with the nerf, then up the time it takes to take him out of power to 2.5 seconds or at most just 2 seconds.
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Listening to the community and obeying the community's every whiny command are two different things. They do listen, they just don't immediately act on it and for obvious reasons. The change to detection isn't huge and will mostly just give it consistency that it's currently lacking. It's not going to change how well GF performs much.
If I were to suggest any change its that survivors should have a clear path from the character models face to GF to break it so that can't abuse the 3rd person function for it.
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Keep in mind - this is BHVR. The company who finds a way to break sound in every single patch they release, as well as other things. The company who has a consistent track record of releasing things with huge oversights (ala: Legion infinite mend bug) and then retroactively banning people who attempted it before it was considered bannable. This is also a company who nerfed Freddy - an already weak killer, barely a week after he was released.
They aren't the sharpest knives in the drawer. In fact, they're probably flat steel at this point. Pretty good job so far.
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Were did you find those answer i wanted to see the whole post
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"Listening to the community and obeying the community's every whiny command are two different things."
Wise words from @ClogWench. I think that videogames communities are so disconnected with reality. They get spoonfed for every little thing and end up being spoiled without any logical reason (for example, Fortnite's community).
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lets see if we get an answer from a dev here
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(To the first response) There's also a difference between a company listening to their communities and adding their own ideas to the mix while listening to the community's feedback to it and a company that doesn't listen to their community and adds their own ideas to the mix most of the time without considering the community's feedback, needs, wants etc or their Impressions on it
Basically one company listens to their communities feedback and before making a statement or change, they asked their communities feedback for it, while the other one does the exact opposite
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Honestly they have selective listening. They only hear what they want to hear. Also I think this is another Freddy situation of them nerfing a killer before the players got used to playing against them. Which is really stupid since they said they would never jerk reaction nerf a new thing, and yet here we are he goes live with already planned nerfs. Not even 1 week to actually try him out and they already plan to nerf him.
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wheres this screencap from?
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@MrsPiggyIsSoSneaky they do listen and often take ideas from here though. The problem comes in the fact that DbD has several conflicting factions and nothing gets introduced without resistance from one group or another. Someone on here suggested MoM be reworked to work with protection hits. It was met with a lot of support and a mod said they'd pass it up the line. Now it's in the game. Every negative outcry in this game is rivaled by another group supporting it. The devs need to be extremely picky about what community ideas they use because every choice is met with open hostility like your own.
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But there's also the fact when everybody or almost everybody is disagreeing with something from the devs, and something else to add too, most professional, well developed Developers would know what to listen to when their Community is divided into factions like DBD's community, or start listening to one part of their divided community that isn't bias at all, and BHVR is obviously not capable of doing that.
To everybody wondering where I got this from
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Generally when there isn't much of a divide they do listen. But one side saying "I'm not biased" does not mean they're not biased. There's very few changes made that everybody disagrees with, few enough that they're extreme outliers and don't really count for much. The devs listen to input from all sides and then try to come to a balanced decision. Obviously they're not perfect but threads like this only make things worse
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from what i gather, the only tangible effect from this change will be that survivors who look directly at ghostface mid chase, out in the open, will no longer be exposed for no reason other than clunky mechanics
i cannot for the life of me see how this is a bad thing. if a survivor knows you're there and you're standing out in the open you aren't using your power correctly and you shouldn't be rewarded for it. it literally undermines the point of the killer
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Fully agree. Clearly by that point you have been "spotted" so there's no reason you should be stalked then.
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Then why not putting a buff idea to gf and everyone agreed about it and bhvr will buff him since survivor mains right now they are laughing and winning all the time with theyre nonsense and stupid ideas why not us making the same way as they do
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