http://dbd.game/killswitch
How does head on works?
How close killer suppose to be for it to stun him?
Answers
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About 2 meters, I think.
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short answer it doesn't it's been buged from release
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I thought it would be good perk for saves but seems like it wont.
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2 meters is plenty in choke points and when you're hiding in a locker. The problem seems to be that the stun happens after you jump out of the locker, so people can't get the timing right.
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Not even that; often it just doesn't work when it should, and half the time it shouldn't work, it will. That is, the killer is almost never in front of the locker when the survivor leaves, and it will often stun anyway; sometimes they won't even have been in front of it at all to begin with, which seems to rule out ping being an issue with it.
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Why would it work like flashlight stun? I think if killer is carrying survivor you can stun him anytime.
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Its broken sometimes. Maybe even most of the times. Just had a perfect scenario for it to work but it didnt. Fix the perk.
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The perk's been a staple in my build for a good while now as I find it really fun, I honestly don't find any problems with it.
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Didnt work for me first time didnt work second time. What opinion do you think i have of it?
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How are you using it?
You have to hit space the moment the killer is directly infront of the locker, no other timing matters. Then once your animation of jumping out ends, the stun is applied (so it looks like they were nowhere near the locker a lot of the time). This means that if they react quick enough they can hit/grab you before your stun triggers.
Apart from that idk what else to advise about Head On.
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So basically jump out of it when he s about to open it? Hard to do with everyone s ping being different. Will save it for better days.
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Well the idea is to be in a locker when they don't know and surprise them when they walk past.
But ye fair enough.
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Apply directly to the forehead.
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who knows, I have gotten stunned when not even infront of the closet, so I don't know the range.
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It's incredibly fun, but it doesn't work when it should and works when it shouldn't. It's like old hitbox issues, where it's dumb and makes no sense.
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Feels consistent to me *shrug*
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