The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Some small EGC changes for killers to balance the game.

Trapper: half of his traps will be unavailable/destroyed when the last gen pops.

Wraith: No longer gains speed boost in stealth when all gens pop.

Hillbilly: Charge time is now twice as long during EGC

Nurse: Nurse can only one blink when all gens pop

Michael Myers: Micheal has no more shorter heartbeat in tier 1 and 2 and no longer lunge in tier 3

Hag: Hag can only place 5 traps instead of 10 during EGC.

Huntress: Huntress has a amx of 3 hatchets during EGC.

Doctor: Being shocked no longer blocks survivors from vaulting or throwing pallets when the last gen pops.

Leatherface: Chainsaw can only hit one person during EGC.

Freddy: Time to fall asleep is now increased by 5seconds during EGC.

Clown: Clown only has 2 bottles during EGC.

Spirit: Spirit has normal movement speed while phasing after all gens pop.

Legion: Feral Frenzy no longer shows auras of other survivors during EGC.

Plague: Plague needs to puke twice as much on survivors to break them when all gens pop.

Ghostface: Increased stalking time to mark survivors by 2 seconds suring EGC.


You see, killing a killers power when all gens pop isn't so fun when it is your main. Why would it be fair for Pig. There were many other ways to change it, but we had to go for a kill didn't we?

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