Survivor perk change list
This is a list of changes I would make to survivor perks that would make them more viable in actual games. Note that unless stated otherwise, the perk will keep its current effects and include the new effect.
Click here to see my 'Killer perk change list' thread.
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Ace In The Hole: When picking up a key, all other survivors will see your aura (as pink) for 5s.
Adrenaline: Requires survivor earn 5000BP for insta-heal effect when gates power. Displays 5000 on perk icon and counts down to 0. (Adren needs some sort of minor nerf as it is currently the best survivor perk in the game)
Autodidact: Increases the chance of skill check when healing another survivor by small amount.
Boil Over: Make struggling effects more "jerky" when using this perk.
Borrowed Time: Perk icon flashes when you give another survivor BT effect. (This is QOL change only)
Botany Knowledge: Show perk icon to other survivors when standing within 2m.
Breakdown: Killer aura revealed to rescuer also.
Buckle Up: Increase aura reading range to 64m. Flat killer aura read duration of 6s for all tiers. Gain 50/75/100% more BP in Altruism.
Calm Spirit: Immune to crow bombs. Stops screams while falling. Delay Killer Instinct reveal effect by 2s.
Dance With Me: Hides scratch marks and blood for 4s.
Detective's Hunch: Reveals hatch aura for 3s when it opens.
Diversion: Throwing it at the killer reveals killer's aura to all survivors for 2s.
Flip-Flop: Add reverse effect; While being carried, 50 % of your wiggle progression is converted into recovery progression when you are dropped by the Killer, up to a maximum of 40/45/50 % total recovery progression.
Head On: Fix hit box. Reveal lockers within 8m.
Left Behind: Remove current effect. As last survivor, allows you to pick the hatch lock in 12s. Start the game in the Broken state for 100/80/60s.
Lightweight: Remove current effects. Reduces the sounds of footsteps, grass moving, and landing from heights.
No Mither: Always perform fast vaults when running. Gain 100% more BP in all categories (similar to Distressing). Remove injured music. Slow down bleed-out timer while recovering.
No One Left Behind: When EGC triggers, double the speed bonuses and reveal your aura to all survivors within 32m.
Object Of Obsession: Remove current effects. When the survivor points in the direction of the killer, their auras are revealed to each other. Survivor aura reveal is 10s. If the survivor is the Obsession, Killer aura reveal is 5s, otherwise the killer's aura is not revealed only their location. Aura effects on 60/45/30s cooldown. Gain 200% more BP from chases.
Open-Handed: 'Come Here' gesture reveals your perks to and allows you to see perks of other survivors within 8m.
Plunderer's Instinct: Causes 1 extra chest to spawn. This effect will not stack with multiple survivors.
Poised: Gain 100% more BP when completing a generator.
Saboteur: Reveal hook auras within 8m.
Slippery Meat: Increases the amount of wiggle bar gained when killer drops the survivor. Gives survivor +10% to wiggle bar progress when being grab out of a locker or animation.
Small Game: Gain 100% more BP in Boldness. Different sounds between traps and totems.
Sole Survivor: At 3 tokens you become immune to the Exposed effect.
Solidarity: Works both ways instead of just working for user.
Sprint Burst: Allows for recovery from exhaustion while running at a very slow rate (full time should be 100s for tier 3).
Stake Out: Earning rate is based on killers TR. The smaller the TR the faster you earn tokens.
Streetwise: Reveal aura of items within 8m.
Technician: Gain 100% more BP in Objective.
This Is Not Happening: Buff to 20/30/40%.
Up The Ante: Remove current effects. Gain a token for each safe hook rescue made by any survivor up to a max of 2/3/4 tokens. For each token among all survivors, increase the chance of a self unhooking for all survivors by 5% (16 tokens across all survivors, so max 80% chance). All survivors will see total number of tokens on shared perk icon (the blue one).
Vigil: Increase rates to 20/30/40% faster.
Wake Up: Also reveals aura when inside the Exit Gate. Speed bonus is doubled if EGC was triggered.
Windows Of Opportunity: Increases vault speed by 10%. Gain 200% more BP when stunning a killer with a pallet.
Comments
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@thesuicidefox Cool ideas. They all kinda have a bit of something I didn't think I wanted, haha. I wish Solidarity would pop up on the HUD, since some people don't let me heal them first. Another thing with Wake Up is that I wish I could see survivors' auras (even if I read the auras for a little bit just like Dark Sense) to plan ahead of time on where to go to bodyblock, open gates, etc.
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So pretty much break the shade of balance that exists.
They are HUGE buffs, not some minor changes.
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Adrenaline: Requires survivor earn 5000BP for insta-heal effect when gates power. Displays 5000 on perk icon and counts down to 0. (Adren needs some sort of minor nerf as it is currently the best survivor perk in the game)
5k... in short, it won't work only if killer close the hatch in the game where you were with trolls and potatoes... bad idea.
Boil Over: Make struggling effects more "jerky" when using this perk.
Imo it would be better to just increase the range of hiding hooks auras.
Calm Spirit: Immune to crow bombs. Stops screams while falling. Delay Killer Instinct reveal effect by 2s.
Do you mean these crows that are flying around your head? There is no point of granting immunity against them.
Dance With Me: Hides scratch marks and blood for 4s.
I think it would be better if it was reducing bleeding frequency by, let's say, 75%. It will be then helpful in escaping a chase and wouldn't become a hard counter against sloppy butcher.
Detective's Hunch: Reveals hatch aura for 3s when it opens.
No... just no. The only problem with this perk is that it is hardly depended on a map with which it becomes a better alternative for a small game. Instead i think it should reveal additionally when any generator is completed but in a smaller radius.
Diversion: Throwing it at the killer reveals killer's aura to all survivors for 2s.
It can be already a great perk when used properly and adding this would have a great impact on the killers' games... the question "why did he throw a pebble at me?" would be no more...
Head On: Fix hit box. Reveal lockers within 8m.
Actually 2 things should be fixed. 1st one is to check the hitbox at the end of the animation not when the perk is activated and killer shouldn't be able to grab a survivor that is performing this action.
Left Behind: Remove current effect. As last survivor, allows you to pick the hatch lock in 12s. Start the game in the Broken state for 100/80/60s.
Or instead you can just play with a nick "hey, i want to be tunneled"... like, really... i can already can see memes about it. I think the better thing would be to make it a token based perk like a ole survivor... i don't know what effect this should have tho.
Lightweight: Remove current effects. Reduces the sounds of footsteps, grass moving, and landing from heights.
It would be a nerf ;-;
No Mither: Always perform fast vaults when running. Gain 100% more BP in all categories (similar to Distressing). Remove injured music. Slow down bleed-out timer while recovering.
BP gain is enough, it's a hard mode anyway. Also removing this music... yea, it would be a nice quality of life patch.
No One Left Behind: When EGC triggers, double the speed bonuses and reveal your aura to all survivors within 32m.
In short... a perk that does nothing, still does nothing.
Object Of Obsession: Remove current effects. When the survivor points in the direction of the killer, their auras are revealed to each other. Survivor aura reveal is 10s. If the survivor is the Obsession, Killer aura reveal is 5s, otherwise the killer's aura is not revealed only their location. Aura effects on 60/45/30s cooldown. Gain 200% more BP from chases.
Ok... why are you nerfing a perk that is already niche?
Sole Survivor: At 3 tokens you become immune to the Exposed effect.
It will impact only the ghostface and myers. I see why you are doing this, but in egc you are dead pretty much when the chase starts, no matter if kille have noed or not
Up The Ante: Remove current effects. Gain a token for each safe hook rescue made by any survivor up to a max of 2/3/4 tokens. For each token among all survivors, increase the chance of a self unhooking for all survivors by 5% (16 tokens across all survivors, so max 80% chance). All survivors will see total number of tokens on shared perk icon (the blue one).
Ok... Broken for the swf... pointless for the solo players.
Vigil: Increase rates to 20/30/40% faster.
It already cuts off 8 seconds off the exhaustion... 16 seconds will be broken.
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I'm a big fan of buffing ######### nobody uses and also nerfing ######### everybody uses. That's how to do balance.
Great ideas here @thesuicidefox.
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@LastShoe Crow bombs are giant flocks of crows that appear on some maps, like the boat on swamp maps.
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I would prefer Vigil got a whole rework. The problem with it is that even if we buffed the numbers to 100%, it wouldnt make a difference. The most threatening status effects are either unlimited or not influenced by the Survivor. What is Vigil other than a counter to Wraith's blindness add-ons or Huntress' add-ons?
Maybe if it went all the way to 100% for Exhaustion, it could be viable. 20 seconds instead of 40 might be nice.
Edit:
Also, I honestly feel Sprint Burst is perfect as it is now. Still a counter to ambush killers.
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Just because it is the best survivor perk doesn't mean it needs a nerf. It doesn't help you till the end of the game. Not all decent survivor perks need a nerf
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The problem is when multiple survivors have it, it is extremely strong. If there was some minimum requirement then it would be more fair to the killer. 5k points is nothing. If you do a gen and make a save, that's like 3k points right there. Also, you still get the speed boost, so it could help in a chase at the end of the game, just not always the heal. Unless you took some risks earlier in the game and got enough BP.
So, imagine 4 survivors with this version of Adren. If they all get Adren that means that it had to be a pretty decent game for the killer because they would have gotten some hooks out of it. That means more chances for killer to make plays and kill survivors before the end game. Survivors wouldn't be able to flat gen rush and proc Adren and escape super easy.
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@thesuicidefox TBH... it won't impact perk strengths at all... it will only increase skill ceiling a little... all it will really impact are the immersed survivors who are sneaking at the edge of the map.
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i like dis
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