What are the 3 most important issues for both survivors and killers?
Survivors:
1. Hit Boxes
2. Hit Boxes
3. Hit Boxes
Killers:
1. MoM
2. Gen Speed
3. Freddy Rework
If you have different opinions then please be calm and write your 3 biggest issues for both sides. There probably is more but this is all I can think of right now
Comments
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You forget to mention about SWF.
1 -
Survivors:
- Solos being screwed by swf
- Tunneling
- Camping
Killers:
- Swf having far too much power
- Gen rush
- Map size, which relates to too many jungle gyms and extended chases which hurt killers negatively affected by MoM.
Both:
Using bloody party streamers leads to the opposite side playing like jerks and denying bp.
5 -
Solos being screwed by swf? In what way
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In several ways, including but not limited to:
- mass disconnecting and leaving solo at the mercy of the killer
- using the solo as a sacrificial lamb/sandbag
- letting the solo hang out to dry (especially because eh you’re not in the group who cares.)
- just the fact that swf have triple the power of the solo and have more perks at their disposal just as a swf than a solo can use at once.
- solos are often just left holding the bag
It’s very rare when a swf looks out for the solo. In my experience as a mostly solo survivor, killers are more likely to be kind than actual teammates.
2 -
Haven't experienced much of these to be honest. The top one is probably the most common but I think the worst thing swf can do to solo survivors is make a killer more toxic. Sometimes if a killer sees a swf they will bring a mori or just camp because the rest of the team qere toxic to them.
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Killer:
- no incentive to playing nice / not tunneling
- certain maps
- killers consider anything less than 4K as a loss
Survivor:
- lag
- disconnects
- tunneling
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Killer:
- SWFs
- Survivors Disconnecting
- Map Design favoring survivors.
Survivor:
- Survivors Disconnecting
- SWFs
- Killers have no real reason to not tunnel and camp anyone they catch.
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Killer:
- disconnects
- game length too short against gen rushes
- some ridiculous looping setups
Survivor:
- disconnects
- tunneling
- camping
3 -
Killer: looping must go
Survivor : tunneling killers
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Killers:
- Gen rush
- SWF
- Maps
Survivors:
- DCs
- Crappy teammates
- Hard camping
Both:
- Hitboxes
- Events encourage the other side to act like #########
1 -
Killers:
Generator repair speeds, wait time for a match, haddonfield
Survivors:
Hard camping, ping, idk any survivor specific issues
Both: toxicity, stealth, hitboxes
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Killers:
- Map design
- Map design
- Map design
Survivors:
- Map design
- Map design
- Map design
1 -
Killers:
- Gens are done too fast (need of second objective for survivors)
- SWF breaks the game / bad map designs
- Weak killers staying weak and not getting updates
Survivors:
- disconnects
- tunneling/camping (can be discouraged by giving killers more time so they don't feel preassured into it and also punish their emblems harder so that high ranks are more free of these strategies)
- hit boxes
Overall I think killer's problems are more significant (since coordinated/good players survivors can deal with most of these issues) but game itself is quite imbalanced in many ways so everything needs fixing.
1 -
I'm going for symmetry here:
Killers:
- Ruin being required
- Too many Blendetres
- Instaheals
Survivors:
- Ruin every game
- Too many Hillybillys
- Moris
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1) Survivors
SWF
No 2nd objective
######### audio
2) Killers
SWF
Gens done too quick
######### Audio
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No reason to seperate my top 3 issues as they affect both.
1. DCs
2. Game length
3. Poor map snd Killer balance creating stale metas (BUBBA BUFF WHEN?)
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