Some Perk Ideas for a new killer
Relentless (Purple) - Bloodlust is gained 8% faster. After destroying 3 pallets. Destroying the next pallet does not take away bloodlust. (Edited)
Shadow Watcher (Purple) - After hooking a survivor. Any survivor who was within 20 meters of the hook when the survivor was hooked will be exposed for 15 seconds.
Shadow watcher has a 45 second cool down. (Edited)
Ferocious Manner (Green) - When ever a survivor is unhooked your terror radius is reduced to zero for 12 seconds and your red stain is removed for 6 seconds.
Comments
-
Shadow watcher is a bit op isn't it?
3 -
Here’s my theory, feel free to let me know if I’m wrong.
- Relentless - You are not too successful mindgaming loops, so continuously chase one survivor from loop to loop, and no longer want to lose bloodlust to make your life easier.
- Shadow Watcher - When you finally caught this guy, teammates were body blocking your way to the hook, so they should be punished with insta-down.
- Ferocious Manner - You want to quickly re-down the hooked survivor (tunneling) or quickly hit the rescuer, before you are thrown into loops again. My first thought was this was to counter borrowed time, but that would only apply to your TR while being unhooked, not after, so I went with this one.
Relentless - nope. Very strong, has no counter.
Shadow Watcher - Hell no. You can get all survivors exposed at once by literally doing nothing, run Haunted Ground instead. We don’t need a re-trigger able NOED during the run.
Ferocious Manner - no, but not a firm no. It’s strong, but not OP, but to me it just promotes tunneling.
I’m a killer main, And although we may never get there, I have to promote suggested balance. The only way I could approve these perks, is with a new survivor that has perks to counter.
1 -
Reletless: How would you counter it? It's the equivalent too old MoM but for killers. This needs a complete rework if it ever was decided too go live.
Shadow Watcher: I mean, its good but I feel it's too good. Reduce the numbers so it's 20 meters and the time is 15 seconds. This makes it a counter for people with BT as it makes sure they can't just farm their friend.
Ferocious Manner: Feels like Tinkerer with a massive buff. Also, why would you not run Beast of Pray, since it gets rid of your terror radius already while in Bloodlust, and you don't have too hook anyone too activate it and you get bloodpoints.
All in all, the idea behind the perks are just too strong for killers. If I mained survivor and I had too deal with these perks, I would switch too killer. They need massive overhauls too be balanced, but don't give up making perk ideas. Take the critisim and learn too make better perks in the future.
2 -
Nope to all of these especially Relentless, Bloodlust rewards bad plays (although it's needed for certain infinites) someone is looping you so you decide to take the bloodlust gamer route and just blood lust them until your so fast that if you don't down the survivor you must be extremely bad.
0 -
What if relentless worked like spirit fury . Every 3 pallets you destroyed then you don’t lose bloodlust? They were just ideas though and I appreciate the feed back !
0 -
I was trying to think of a perk that could work like BBQ but reward the player with an opposite effect of being close .
0 -
The Shadowwatcher one actually seems pretty fair to me, considering it doesn't SHOW there's a survivor around or SHOW if anyone was marked. This would only really affect ppl who are waiting to rush an unhook, and then get caught out anyway. In a way, it's similar to the many perks that would only really work 1 time, like Iron maiden. After the first time, survivors would catch on to sit further away from the hook.
0 -
I love Shadow Watcher.
We need more perks to pressure people into saving and abandoning the main objective, which is obviously generators.
Anti Climax - Every time you're 25 meters or more from the hook, the hooked survivor screams. Every scream issued by the hooked survivor let's out a scream to the rest of the survivors, and reveals each other survivor currently not on the hook to give a 3 second blinking revealing their aura. If the hooked survivor isn't saved in 60 seconds, if you're 35 meters or more from the hook, your terror radius will be set to 0 and every survivor will scream every 10 seconds until the survivor is either unhooked or someone gets into a chase, which cancels the ability. If the killer after 60 seconds is found in 12 or less meters from the hook, they'll be punished with the blink effect for a duration of 3 seconds every 30 seconds.
What does this do? It punishes selfish survivor play, and forces them to work somewhat like a team, but it also privileges those killers who aren't camping to get people off generators, but punishes them for a waste of a perk slot.
It punishes the killers who camp who would be wasting a perk slot, and also with the blind effect.
2 -
Ok, so running this with BBQ and/or whispers (I have to assume many killers will do this) would be WAY too OP, still a no from me.
For ‘HeyItsNick123andnea’, this will result in the opposite effect you described. This won’t push survivors off gens to hurry an unhook...because more than likely, they’re exposed.
0 -
Relentless makes you gain bloodlust roughly 1,1 seconds earlier. Pointless.
Shadow Watcher nullifies one of BBQ's counters, which is to be close to the hook. However, the killer would have to spend 2 perks to do it, so it's OK, according to the devs' philosophy.
Ferocious Manner is too RNG-y to be useful, IMO. You can't control when an unhook happens.
0 -
@IMhereRUN BBQ wouldn't help detect anyone that close, and whispers would be on because it detects the survivor you're hooking.
0 -
ok, you’re totally right on the whispers, but BBQ still helps. Unless they’re in a locker (regardless what people think, you CAN see auras behind gens), you now know who is within 40 meters from you, and with the requested perk being 32m, it’s just too much.
Example 1: (Fair) - Killer hooks survivor #1, BBQ reveals no one...killer can assume (not always correct as survivors could be in lockers or using ‘Distortion’) that there are 3 survivors within 39m, some possibly exposed.
Example 2: (Unfair) - Killer hooks survivor #1 on a hook that happens to be within 32m of a gen that all other 3 survivors are on. The killer begins patrolling gens as he should, and all 3 of these guys are exposed...how many freebies does a killer need? Regardless of the pallets, windows and placement of strong tiles, 1 of them is going down. Why? Did the killer earn it? Nope. It was simply because the survivor was playing the objective like he should be.
0 -
Relentless and Ferocious Manner are too weak and fairly pointless. Shadow Watcher isn't good game design. The information and power swing aren't fair.
0 -
@IMhereRUN they'd need to be within 20 meters for the perk to affect them, and the killer would need to find AND hit them within 15 seconds.. As far as your comment on BBQ, the locker change and distortion were added at the same time. Generally if I can't see a survivor's aura, I just assume it's one of those. I'll still take a quick look around, but not much. If anything, BBQ would just let me know how little use I got of this 20 meter perk by showing me the auras of survivors not affected by it.
0 -
I didn't mean the description directed to Shadow Watcher, I gave an extra on what other things I think should be punished on survivors, hence why I proposed my perk. I don't think you got the idea. :)
0 -
If you hook a survivor next to let’s say a 80% gen. Then it’s going to push all survivors away from the gen they were trying to finish. So in a way it could help against people who try to team pressure a gen.
0 -
Relentless is too weak. Besides, Bloodlust is a band-aid that should get removed after maps have been reworked. I wouldn't create any perks around the Bloodlust mechanic.
Shadow Watcher in the current version sounds fine.
Ferocious Manner sounds like a perk that helps with tunneling. That's a no from me.
0
