Gameplay Idea
Im sure this has been thought of, but I thought of an idea to help deal with puppy guarding killers.
After a killer has hooked a survivor there should be a radius around that hook.
If the killer is inside of that radius, the entity progression should stop and no longer progress until the killer has left the hooks radius.
The exception to this would be if there is another survivor within this radius, then the entity progression would continue to advance even with the killer inside the radius. (This part is optional)
Even if this is an idea that's already been shared, I thought id throw in my idea anyway, just in case haha😊
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Comments
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A welcomed perk to say the least.
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