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Mettle of Man, form God tier to trash tier

TheDuhJ
TheDuhJ Member Posts: 475

With the latest patch we saw mettle of man get nerfed to requiring protection hits in order to activate its ability. This of course is the craziest thing as any killer in red ranks can easily catch on if someone is constantly doing bad saves or body blocking to get the stacks up in order to use it. This leaves the perk in the killers hand to deal with, rather it would if any survivors would run it.

Since this perk was dominating games in its original form, devs reacted with a desire to have mercy on the killers, but destroyed the value in purchasing Ash as a character. Why would anyone by this character with money now? The only reason is because you like the character himself without any of his perks.

In its prior state, MoM required 3 basic hits in order to activate. While some killers could work around this somewhat with hatchets, chainsaws, grabs and 3 insta-down hooks, there was still a chance that the survivor didn't have MoM in the first place, and just the threat the perk was on a survivor was enough for to make billy's attempt chainsaws on every attack (even injured). And if you were an m1 killer, well you were in for a bad time. Any perk that poses such a huge threat that causes paranoia that it is present in a match when a player isn't even using it is a perk that needs to be addressed (looking at you noed). However with MoM, they did addressed it, but did it in the worst possible way.

Today, the perk is literally useless as the threat it poses is very tiny and for a few reasons. Now 3 protection hits are required for survivors to get the benefits of the perk. This does a few things, first it makes survivors play poorly by creating incentives for making bad saves, and purposely taking hits that put two survivors in a ######### position giving massive pressure to the killer. Much like no mither, MoM actually makes the game easier for the killer, not the survivor. The benefits would be worth it too as it can counter noed and other strong instadown abilities killers have, except for one problem.

The fact that it requires 3, count it, 3 protection hits. Why so bad? Because after two protection hits a smart killer can catch on to what the survivor is trying to get and simply deny the 3rd protection hit.

My suggestion in not fixing, but giving survivors a reason to try the perk out again (and purchase ash if they haven't already) is simply to lower the protection hits required from 3 to 2. The first protection hit the killer will think the survivor is just an idiot, but the second one the killer will probably say "######### he just got MoM didn't he" i recommend the devs revisiting ash's kit entirely, but I believe that lowering the required protection hits from 3 to 2 will give somebody who is on the fence a reason to pick him up.

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Comments

  • TheDuhJ
    TheDuhJ Member Posts: 475

    The question I have is would the protection hits be worth it if you got mettle of man. Plus there is counter play for killers, as they dont have to hit surviors going for protection hits. I agree that protection isnt consistent and should be addressed.

  • bevdog67
    bevdog67 Member Posts: 57

    One thing you need to put into consideration when evaluating a perk is the time it saves or wastes when you use it. For example, people like to use brutal strength because after kicking generators and pallets at a slightly faster speed, you have saved about 15 or 20 seconds by the end of the match. This is pretty good! Sloppy Butcher is great because you can save a TON of time as a killer making survivors heal for longer (an estimated 20sec-50sec per match). MOM is VERY powerful. A survivor can waste anywhere from 2 to 3 minutes extending the chase, and then you have to keep in mind that all four survivors can run it. DS has a similar time-wasting effect. This is why, even though it is very hard to activate, it is balanced.

    TLDR; Killer perks are run when they can save 10-20 seconds because every second counts in a match but MOM can waste minutes of a killers time with no counterplay, hence its difficult activation effect.

  • tomikomPL
    tomikomPL Member Posts: 97

    Never played ash but for me he isnt worth to be buy

  • ClogWench
    ClogWench Member Posts: 2,582

    What's nice about it is because of the time you gotta spend taking extra hits for it and healing, you're wasting as much of your own time as the killers so you can't use it to waste time anymore. Instead it opens up endgame rescue plays and bodyblocking potential that you otherwise wouldn't have.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    This. In what world does it make sense to trade 3 extra hits via protection, which not only takes time to pursue the opportunity but also time spent healing, in exchange for one injured hit. When you think it through it makes absolutely no sense and is indeed garbage. If it at least protected you in the healthy state against instadowns too, it would serve a little more of a purpose.

    Also let’s be real. The fact I have not seen one single killer complaint about MoM speaks volumes about how bad it is lol.

  • ClogWench
    ClogWench Member Posts: 2,582

    I haven't had too much trouble getting it active by endgame honestly. I don't always get it and don't always get to use it when I DO get it, but that's not that bad. It's still decent and worth running if you play altruistically.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    nobody runs MOM anymore its garbage now RIP

  • TheDuhJ
    TheDuhJ Member Posts: 475

    I get what youre saying but i cant go all the way with you. Because a killer doesnt have to give a survivor a protection hit. In the same way how long ruin stays up is controlled by survivors, the killer can decide whether or not he hits the survivor. Also survivors typically will heal afterwards, so theres sone circular logic here. Still considering time is pretty valuable data and you have a good idea there.

  • ClogWench
    ClogWench Member Posts: 2,582

    Not hitting them can benefit them too though. You're either letting them body block or you're dropping the survivor and losing a bit of momentum. Some perks have indirect bonuses

  • TheDuhJ
    TheDuhJ Member Posts: 475

    Thats a good point, it would be stronger in swf situations where they make you hit them, but gotta love whipping someone who begs for punishment, plus maybe give you a reason to run mad grit? Just a funny thought.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I feel robbed for buying Ash. His perks are now the worst...

  • ClogWench
    ClogWench Member Posts: 2,582

    Anyone with any sense could have looked at Ash upon release and known his perk would get nerfed.

  • JoyfulLeader
    JoyfulLeader Member Posts: 571

    There are much more fun perks to use than Mettle, and more reasons to buy Ash too. I like this version of the perk better because it encourages save unhooking and helping teammates.

  • yeet
    yeet Member Posts: 1,832

    maybe you shouldn't buy a character just to abuse their overpowered perks

    but this is probably a lesson you will not learn

  • Sluzzy
    Sluzzy Member Posts: 3,130
  • miaasma
    miaasma Member Posts: 911

    good

    it was a horribly designed perk and i'm glad it's dead

    maybe it can be tweaked in the future but it needs to be niche for what it does

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Agreed. As far as I've seen there are 2 protection hit scores, one that give 100 BP, and one that give 200. MoM and WGLF only give a stack if it's a 200 score event. My theory is that it's based on how far the chased survivor is from the killer when the protection hit occurs, but I have no way of proving/busting it.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Their not the worst, they are just niche and only fit certain playstyles or against certain playstyles. Flip Flop is good if you get slugged and just left there, Buckle Up is also good against Sluggers, and MoM is good if you have Borrow Time so you can guarantee a safe hook rescue/protection hit.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    How is BBQ OP? you have the exact same thing in "wall hacks", it's called Dark Sense or Object of Obsession. Also, if you think they have BBQ, hide in a locker once someone gets picked up and wait 3 seconds when they are hooked.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Just because it wasn't balanced doesn't mean the perk deserves to be useless :/. That's like the sentiment with Legion he wasn't op by no means but he received a pretty hard nerf. Or what if we apply this sentiment to any new killer that turns out to be OP somehow and so they nerf them and make him worse than F tier killers.

  • NMCKE
    NMCKE Member Posts: 8,243

    I agree with @KillermainBTWm8


    Have the perk require 3 safe unhooks to activate because 3 protection hits don't benefit your team most of the times. Even if you was able to trigger MoM, you probably done so much damage to your team trying to force 3 protection hits that the free health state won't even matter.

  • Malkhrim
    Malkhrim Member Posts: 995

    Do you want a reason to buy Ash? It's Ash. It's a cool character from a famous franchise. Broken perks aren't the only reason to buy a character. Actually, it doesn't matter that much: you can just wait for them to show up on the Shrine of Secrets. Might take a little long, but you save your money.

    And unlike what happens when a killer with a bad power is launched, a survivor with bad teachables can still be played like any other. Ash is far from being ruined like Freddy was on his nerf back in 2017.

    Mettle of Man shouldn't have been added the way it was in first place.

  • altruistic
    altruistic Member Posts: 1,141

    Stop buying DLC.

    This isn’t the first time.

    Nobody in this community ever learns. Instead they keep buying DLC for it to be changed and/or nerfed.

    I don’t own Ashley, but I haven’t bought DLC myself since LF.

  • JoyfulLeader
    JoyfulLeader Member Posts: 571

    I didn't even really care about his perks, I just really like horror films

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Two protection hits can be acquired too easily, so that's a no from me. But I understand that the current MoM often doesn't feel like a useful perk. So why not totally change that perk? Here's a suggestion I made in a another thread:

    Make it a perk for a hooked survivor to protect themselves from yolo saves.

    It has the same effect as BT. If the hooked person runs MoM and gets unhooked in the killer's terror radius, the killer's hit would only put them in the Deep Wound status instead of downing them.

  • Cymer
    Cymer Member Posts: 946

    Do I understand you correctly: you complain that the activation of a power is in killers hand and that sucks?

    Like that Plague and Ghostface need the mercy of the survivors to use the full scope of their powers?

    I think, I can understand your frustration and the desire to own your perk/power.

    MoM is still a strong Perk. It now require some effort from the survivors but simultaneously it promotes team play, what I love. Help out your team, stop being a selfish m1 simulator and interact with the other players (survivors and killer alike).

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited June 2019

    @BunnyTheHutt I can confirm that you have to be right up the survivor’s behind in order to “count” as a protection hit. Which IMO seems pretty broken.

    Funny enough this happened to me with a Billy. A friend was being camped and I went in there with BT, so I told him to take the hit, instead he panicked and ended up body blocking me and Billy used his chainsaw downed me but I got the stack.

    I think there should be a fair protection hit radius considering 99% of the time the killer will switch to the person taking the hit, unless they are tunneling the survivor for a specific reason.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Dont use the perk simple they wont buff it cuz its balance right now it requires skill we dont need another 2nd chance perk when theres alot of perks that you already have and right now theres 1 that its god tier and thats DS (Decisive Strike) since enduring can no longer counter it they didint nerf it or change it some of the 2nd chance perk should get a rework and not be a 2nd perk ive played as ghostface since i main him and theres alot of ppl using ds with adredaline dead hard and bt (borrow time) those build are deadly survivor should focus more on stealth and not rely on 2nd chance perks

  • Akuma
    Akuma Member Posts: 407

    I would like to make Mettle of Man as complicated as possible. Why not sth like

    After doing 6 alturistic actions, the next hit that would put you from the injured to the dying state is ignored.

    The Killer will be forced into a 1.8 seconds long attack-cooldown.

    The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

    Mettle of Man will deactivate the next time you are put into the Dying State.

    Increases your chances of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.


    The idea would be that you have to be alturistic in general. Also the killer gets a fixed number. Some of you noticed that 1.8 seconds cooldown is a stbfl at 8 stacks. So as a survivor you're still in danger even if you dodge a hit. I think it would also feel better as a killer and a solid cooldown is better here to prevent possible stacks with eg stbfl.

    And another fun fact here is: If you had 4 survivors running mettle of man. Could you imagine? Either one or two could trigger it, because they also have to chase and do gens zu survive. Or they all try anything to get 6 stacks, all of them and they will just die for each other. Soo it wouldnt be the smart play.


    Maybe i should make an own discussion o:

  • Boss
    Boss Member Posts: 13,616
    • No more Aura
    • Protection hits fixed

    That's all it needs.

  • TheDuhJ
    TheDuhJ Member Posts: 475

    Agreed, new MoM is healthier for the game than old MoM without question. But we should be striving for making a perk like MoM which was behind the only solo survivor bhvr makes you pay for do be worth more than just a cosmetic upgrade (which for some is worth it, totally cool with that) a perk that has some viability.

    I get not all perks can or should be meta, but not once have we a perk go from god tier to trash tier in 5 weeks that you have to buy (unless you pick it up on shrine i guess). It took them close to 2 years to figure out decisive and refuse to touch noed. This action by behavior is radically inconsistent to me. And you cant bring up autodidact as it was only good in the ptb.

  • TheDuhJ
    TheDuhJ Member Posts: 475

    Close, what im saying is that a perk that is as strong as mettle of man is fine being strong if the player is not in control of the power. My point is that there should be a better activation than 3 protection hits as this requires a survivor to play stupidly to activate the perk and the killer could deny them the oportunity if they catch on to the survivors goal.

  • samination
    samination Member Posts: 312

    Good riddance. Survivors didn't need another crutch perk and the majority of you were using it to show off. Much like old DS. That's why it got changed.

  • Madjura
    Madjura Member Posts: 2,477

    I still don't think even the old version was good enough to be run, the current iteration however is dumpster tier. Getting rewarded for protecting other survivors is a cool mechanic though

  • Sluzzy
    Sluzzy Member Posts: 3,130

    By that logic, Spirit Fury needs gutted because Hillbilly thinks he's bad to the bone that a pallet vanishes before his eyes.

  • samination
    samination Member Posts: 312

    Not even the same. The killer uses spirit fury as it's intended. Not as a joke on the survivor. Take Legion for example, almost nobody was playing him correctly on purpose and the devs forced them. That would be a better example than Spiry Fury.