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Killer Players, What Are The Best Survivor Perks?

Redd
Redd Member Posts: 833

I want to know which perks give you the most trouble to play against.

Comments

  • Cardgrey
    Cardgrey Member Posts: 1,454

    As a wraith main I'd agree with boss OoO would be one of the worst... On the other hand borrowed time doesn't work well on my wraith . O and umm pebble if your not clear on how to tell it was used. Also distortion could be annoying honestly.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    I would say Mettle of Man, but that got nerfed. Most problems have been Detection perks and Iron Will. I use sounds a lot to track down survivors, but any with Iron Will is nearly impossible for me to keep track of survivors.

  • blue4zion
    blue4zion Member Posts: 2,773

    I almost only play Spirit, and Iron Will is rough on me since the issues with footsteps.

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited June 2019

    As someone who regularly plays Spirit, any perk that has to do with scratch marks disappearing quicker or stealth perks. Dance With Me, Quick and Quiet, Iron Will, Spine Chill, and Lightweight are easily the ones that give me most trouble.

    I also play Plague a lot but it’s mainly the meta perks that give me trouble. Mettle of Man (before the nerf), Borrowed Time, Balanced Landing, etc...

  • Mew
    Mew Member Posts: 1,832

    Its not troubling per se, but after playing for a long time dead hard becomes annoying (though only when its used to close distance to a pallet.)

  • MegMain98
    MegMain98 Member Posts: 2,919

    @Mew It really depends on how they use Dead Hard. I usually wait for them to use it and it doesn’t work on most good killer players after one whiff.

    It’s better used to close a gap between the survivor and a window or pallet. Sometimes I do get cheeky downs when they Dead Hard to a pallet and I swing through the pallet knowing they’ll still drop it.

  • Steve0333
    Steve0333 Member Posts: 529
    edited June 2019

    Depends on the map and what killer I'm using. When I play Freddy detection perks don't work that well. Often times survivors will hide when they know I'm near but not realize I'm standing right in front of them. Otherwise detection perks can be a pain.

    In general though I would say decisive strike and balanced landing are the two perks that give me the most headache.

    Decisive strike because 60 seconds can feel like a long time and sometimes I'll get it even when I didn't think I was tunneling. Or sometimes a survivor will purposely act like a potato just to distract me that much longer.

    Balanced landing is a major headache against a skilled survivior who knows all the looping tricks.

    The most overrated and overused perk: self-heal. Big time waster and reason I always use nurse's calling.

    Most underused and potentially game changing perk: Unbreakable. I've saved so many games with this perk from a killer who was slugging and looked to have the game under control. Not always going to be useful but when it is you'll be glad you had it.

  • Mew
    Mew Member Posts: 1,832

    @MegMain98

    yeah it does. Dead hard isnt op or anything, but after having someone dead hard for distance for the 2000037th time that day it can get a lil annoying lmao

  • miaasma
    miaasma Member Posts: 911

    probably iron will since i play with my ears a lot

    balanced landing is terrible to play against on a lot of maps

    unbreakable can screw you over when you slug a lot

    dead hard can definitely be obnoxious if it's used for distance to a pallet or window, though this can be counterplayed in most cases (but not all) so it's not a huge deal

    sprint burst is actually really annoying when it's used by a good player but that's rare

  • anarchy753
    anarchy753 Member Posts: 4,212

    Balanced Landing. It's probably the only perk that is legitimately game-breaking (as opposed to an actual matter of balance) as it completely destroys the balance of a significant number of maps, however it is map reliant so on a bad one, I just have a survivor with -1 perk. You load into Father Campbell's, or Haddonfield, and you amy as well just bend over.

    Adrenaline. It is utterly uncounterable. The only thing that works around the same time is noed, which means playing a perk down all game and any half decent survivors remove it anyway. The sprint is an insane amount, it can be on EVERYONE, and it promotes rushing the last gens rather than spending time healing which is where the killer is meant to gain a bit of ground. It's also gross with SWF communication, and ridiculous that it goes off even while you cannot heal, and instas you later off the hook.

    DS, it's pretty well balanced, but the threat of it means I always have to question decisions. If I find someone by chance it may still be active, it's just a threat to constantly keep in mind.

  • RoKrueger
    RoKrueger Member Posts: 1,371

    As a killer I realy hate when survivors equip "left behind" that perk is so OP, please stop using it!!!

  • Plu
    Plu Member Posts: 1,456

    Adrenaline, borrowed time, dead hard sometimes and currently Wake up because it's bugged.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    The best survivor perks are...... I'm not gonna tell you our secrets, silly survivor you thought it was that easy?

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Iron Will, Lightweight, Quick and Quiet, and Spine Chill, good for never getting close to them or finding them, exhaustion perks aren't the issue, not making yourself visible to the Killer is.

  • darktrix
    darktrix Member Posts: 1,790

    If you think that is OP wait til you see them pair it up with Technician.

  • Frozenscum
    Frozenscum Member Posts: 393
    edited June 2019
    1. Iron Will - counters Spirits, Nurses, and helps overall in chases against all Killers when you can LoS them
    2. Spine Chill - alerts of Killers appoaching, helps in chases against Spirits and Nurses while phasing/losing
    3. Adrenaline - broken perk as for me, especially part when surv gets healed after unhooking - total bs. Also guts Freddy tenfold.
    4. Balanced Landing on certain maps
  • Zarathos
    Zarathos Member Posts: 1,911
    edited June 2019

    Default best perk set up.

    Iron will this perk makes evading spirit possible. Allows you to more effectively juke killers who are reliant on using your pained moans for tracking.

    Ds this perk will hit a lot of killer players who are desperate and are trying to push a player out of the game. If you mess up you can often get this perk off as a bonus.

    Balanced landing or dead hard bl is weak on a few maps but where its strong its really strong thx to the passive fall stun negation. Dead hard is more reliable as it works on all maps but on drop down maps bl is better.

    Adrenaline adrenawin whatever you call it. This perk almost guarrantees a decent survivour will escape once the last gen is done.

    Self care is a timesink so i advise learning to play without self care as healing yourself is often a luxury you wont have.

    Borrowed time makes saves easy guarranteed and is just overall a fantastic perk.

    Everything else is either fun to mess with or too specific to be reliable. As survivor you have a lot more room to mess around since your base kit and some map designs make looping and juking very easy.

  • Spine Chill, it completely nullifies Myers, Pig, Ghostface + Any Terror radius shrinking addon AND gives me advantage vs All Killers in General.

    Why this Perk does not have a Cooldown is beyond me.

    But BHVR can apparently not see it for how well it works for Survivors and against Killers who use Stealth.

  • HorsePower
    HorsePower Member Posts: 126
    edited June 2019

    Balanced Landing: Very annoying on strong maps like Haddonfield.

    Dead Hard: While very weak when being used in a dead area, it can be used to gain more distance on a loop, which isn't fun when facing a good survivor.

    Iron Will: I love to use my ears when playing as killer. Iron Will is a problem for me when it comes to listening for injured survivors.

    OoO: Very annoying perk when playing a killer with traps (Trapper, Hag) and when playing stealth killers (Wraith, GF, Myers)

    Spine Chill/Prem: While not strong perks imo, they are annoying to face when they're being held by a player that hides a lot.

    Unbreakable: Legit makes me mad when I have 3 survivors on the ground and I'm chasing the last survivor, then this perk comes into play.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Dead Hard if the survivors actually know how to use it.

  • GrootDude
    GrootDude Member Posts: 14,110

    Sprint burst (yes you heard me)

    Spine chill

    Borrowed Time

    Iron will

    These are the four most effective in my experience (in no specific order)

  • Mänzel
    Mänzel Member Posts: 73

    DS... Rly it's such a no brainer...

    There are simply too many second chances in this game...

    And y is there a da if there is already bt?

  • SyN
    SyN Member Posts: 27

    Balanced Landing is far and away the most effective exhaustion perk imo and works well on a large number of maps. A skilled survivor in the right place can make a short chase into a nigh-unending one.

    Adrenaline is a game changer, plain and simple. Easily the strongest survivor endgame perk.

    Spin Chill is probably the most powerful immersion tool you can come across in a survivor's kit and handily counters stealth builds on any killer.

  • HazeHound
    HazeHound Member Posts: 814

    Kindred, literally the best perk in game. Recently buffed to infinity and beyond.

    If you need to ask why, then you are the reason experienced killers can stomp non kindred non swf so easly.

  • PwnyFish
    PwnyFish Member Posts: 70
    edited June 2019

    Adrenaline and balanced landing.

    Adrenaline probably being the best perk for survivors atm. If it wouldnt be run by 90% of survivors, it wouldnt be as annoying.

    But I think the issue there is more that most survivor perks just suck ass. I wish behaviour would be balancing them a bit more frequently..

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    @HorsePower

    All they suggested were pretty straight forward but don't use Object of Obsession, I promise that 9 times out of 10, you will get tunneled to the ground.

  • cwtfern
    cwtfern Member Posts: 136

    Adrenaline and detection perks, for the most part. Spine Chill or OoO can really cuck your fun as a killer, unless you're Scratched Mirror Mikey.

    As a killer who doesn't like to use NOED, Adrenaline is definitely super annoying. Whenever I go up against a 4-man Adrenaline team, I always kinda wish I brought NOED. 🤣

  • Slayer
    Slayer Member Posts: 1,148
    edited June 2019

    DS, Sprint

    Post edited by Slayer on
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Dead Hard, DS, Adrenaline, Sprint Burst, Borrowed Time, Object of Obsession, Balanced Landing (on some maps), Deliverance, and Unbreakable.

  • ClogWench
    ClogWench Member Posts: 2,582

    Definitely not the best but as a hag main Urban Evasion is a huge thorn in my side. Besides that Iron Will and Calm Spirit throw me off