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Ruin isn’t needed.

GrootDude
GrootDude Member Posts: 14,110

Ruin normally gets cleansed at the early game. Perks like bloodwarden,noed,PGTW and surveillance are much better.

Ruin is a wasted perk slot.

Comments

  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300

    It’s an RNG perk like any hex but it is effective when it lasts

  • GrootDude
    GrootDude Member Posts: 14,110

    @Mister_Holdout it is the same on PS4, survivors power through it or cleanse it.

  • Pierpalle
    Pierpalle Member Posts: 23

    @GrootDude man even those 15 seconds spent looking for it are gold for the killer at red ranks. Get to red ranks and then you'll tell me.

  • GrootDude
    GrootDude Member Posts: 14,110

    @Pierpalle bloodwarden lasts a minute, PGTW buys you 20 seconds, surveillance will let you know if survivors are pushing a kicked gen and discordance forces survivors to separate.

  • Pierpalle
    Pierpalle Member Posts: 23

    @GrootDude bloodwarden is situational af, pgtw is really good but if the survivor quickly comes back to the gen he can still complete it. It gets worse if there are 2 survivors. Surveillance is good aswell. I mean you can try builds without ruin but there is a reason if 90% of the killers use it.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    @Pierpalle Is it situational? Most survivors do not expect it and you pair this up with End Game perks like Noed it is very easy to get a down at end game and activate the perk. you also see the auras of people camping the gates which make it even easier to find where they are and pick them off.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 694

    you have to consider how you plan to use ruin, though. if you're fully dependent on it, yes, it can be redundant because of how quickly the totem can be cleansed.

    but if you plan to use it to slow down generator progression or to force survivors to look for it to reduce team efficiency/separate others from the group, it can be quite useful during the time its up.

  • Pierpalle
    Pierpalle Member Posts: 23

    @KillermainBTWm8 they don't always camp the exit and when they notice you have bloodwarden they go to a nearby pallet so there is counterplay. Furthermore I think that survivors shouldn't be able to complete 5 gens:if the killer is good he must kill them before the fifth gen is done so I don't think endgame perks are the best except need that's a must have with weak killers.

  • GrootDude
    GrootDude Member Posts: 14,110

    Ruin is situational since it probably won’t last very long.

  • ClogWench
    ClogWench Member Posts: 2,582

    Even if they land all great hex skill checks, that's still slowing it down because otherwise they would be getting the progression increase from good and great skill checks.

  • Rydog
    Rydog Member Posts: 3,275

    Ruin is easy to play around. Either you hit great skill checks consistently, or you just start tapping the gen. It's a marginal inconvenience at most.

    What sucks about it is all the survivors who immediately freak out and stop working on gens because they don't know how to handle it, like somebody who stops knowing how to drive as soon as it starts sprinkling. 😄

  • gantes
    gantes Member Posts: 1,611
    edited July 2019

    Every survivor and their mothers 99% gates now instead of opening them right away. Blood Warden does nothing against competent survivors most of the time.

    Pop requires you to phisically go to and kick a highly progressed gen. It's good, but nowhere near as universal as ruin.

    People talk ######### about Ruin all the time but it's still the most used killer perk by red rank survivors by quite a large margin. No other perk applies global pressure like Ruin. Survivors merely touching totems gain you time. Even if each survivor misses one great skill check all game, that's still 16 seconds worth of gen time, plus the time with the gen progression stop, without you doing absolutely nothing. Not to mention the great skill check bonus they don't get.

    It's easy to underestimate the impact a perk has when you don't see it phisically happening, but Ruin is still the most high impact perk for killers with no mobility, period. Until more good killer perks start being made, there is no opportunity cost whatsoever for running it.

    If you play Nurse, Billy, Spirit or Hag, I understand not appreciating Ruin as much. But it is ABSOLUTELY required against good survivors. If you don't think so, you clearly don't play vs good survivors with mediocre to bad killers.

  • gantes
    gantes Member Posts: 1,611

    And NOED isn't even a good perk ffs

    You get one down, the survivors either leave or cleanse the totem instantly because they have nothing else to do in the endgame and they know where it is

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Only on certain killers my friend.... only on certain killers

  • Rasinbran
    Rasinbran Member Posts: 240

    I agree. Ruin has no utility and the game progresses as it would with survivors that are optimal.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Ruin is one of the few killer perks that directly interfere with survivors doing generators. Good survivors will have no problem while lazy or bad/new survivors have trouble dealing with it.

    Thats why some survivors hate it.

  • PolarBear
    PolarBear Member Posts: 1,899

    The perk is so powerful it's worth the risk.

  • Laakeri
    Laakeri Member Posts: 835

    Everything besides ruin is situational. Ruin passively slows the game down even if all 4 survivors can hit great skill checks.

  • White_Owl
    White_Owl Member Posts: 3,786
  • KaoMinerva
    KaoMinerva Member Posts: 451

    We all know ruin is mandatory most times. Stop the Shenanigans

  • gantes
    gantes Member Posts: 1,611

    That's a great and obvious way to tell the survivors to gtfo.

    Not happening against good survivors.

  • gantes
    gantes Member Posts: 1,611

    Dude, the best players still use Ruin on most killers. Are you really trying to tell me that people who've been rank 1 at killer for literal years don't know how to patrol?

    Good luck patrolling as any M1 no mobility killer on most maps.

    Until I see footage of any mid to lower tier killer consistently performing at red ranks vs efficient survivors without Ruin, I'm still gonna say it's necessary and most reasonable people will agree.

  • Exerlin
    Exerlin Member Posts: 1,352

    The great skill check bonus is only 2% from what I've heard. If the survivors are really able to hit every great skill check, it would honestly be better to run something like thanataphobia or PGTW.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    At high ranks, it's mostly for denying those great skill check bonuses. Occasionally, you'll get like two missed skill checks.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    If your chases last 40 seconds or under, PGTW is amazing.