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The meta right now is no heal so why don't we make thanatophobia 6 or 7 % per injury

DarkGGhost
DarkGGhost Member Posts: 1,072

Make the thanatophobia 6 or 7 % per injury survivor and only work for every other action except healing. 

Comments

  • TKTK
    TKTK Member Posts: 943

    They buffed it in a ptb when old legion was a thing, didn't do it cause it'd make old legion more annoying and proceeded to nerf it to what it is now. IDK why they haven't revisited it yet.

  • TKTK
    TKTK Member Posts: 943

    6 or 7 would be great cause you'd get a better bonus on 2 injured where most killers can realistically get that aren't legion or plague. The solution to make it not so powerful is probably to cap out how much healing speed can be debuffed to like 25% or 30% so sloppy butcher doesn't totally break the healing speeds making it combine to over 40% negative healing speed or just not have it effect healing.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    Yes i know they test the 6 % then they try 4 % and say well that a good nerf let's keep it that way.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    But even is this way the idea they could just say thanatophobia don't work on healing like a say in my post. They simply don't want to do it. 

  • TKTK
    TKTK Member Posts: 943

    it's really sucks cause it can potentially be better than ruin in that it can be more consistent or hell i would take dead survivors adding to the effect at half the builld up like 6 to 3 if they die. Anything to better slow the game down so that 2 or 3 gens don't get done in one chase

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    But then the survivor will need to spend 1-4 min more in the game that can end in 5

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    Tell me all the perks killer have to stall the game.

  • Raptorrotas
    Raptorrotas Member Posts: 3,346

    survivors could easily stop thanatophobia from reaching 4 stacks. But they dont want to.

  • darktrix
    darktrix Member Posts: 1,790

    Against plague - no one is healing.

    That killer is single-handedly training whole groups of survivors to gen rush.

  • twistedmonkey
    twistedmonkey Member Posts: 4,302
    edited July 2019

    The non heal meta is a by product of the healing nerf, it's what people asked for one health state only through SC or healing others, now players do it it's a problem.

    Be careful what you wish for as it doesn't always work out as intended.

    Punishing someone for making a choice a lot of players asked for isn't the best idea and its another perk buff which would widen the gap between swf and solo as solo would suffer more as they can't meet up to heal as easy.

    Thanatobia may be a better perk if was kept at the currrent stats but on top of that it also debuffed the use of perks which aid you when injured so there is no benefit to them at all.

    Adding more gen time with a perk isn't really the answer we need as for one it becomes highly monotomous sitting pressing M1 for longer and secondly it removes the possibility of another true objective coming to the game as it would need looked at again if that happened.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    Nah adding more gen time isn't the solution.

    I'm gonna say that optimal squads were already not healing anyway. More people are just not healing now because of the nerf you mentioned, but the potential for what is more common now has always been present.

    This is exactly why I say the game must be balanced around higher skilled players. Welcome to the inherent flaws of DbD ladies and gents.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    How we can slow the game and try to have fun when the game end in 5-7 min.Second objective is out of the question, devs never create a good one.

  • darktrix
    darktrix Member Posts: 1,790
    edited July 2019

    Survivors feel pressured to finish gens fast simply because with killers (especially certain killers) the longer it takes to finish gens the more likely everyone will die. You start to feel that impact even on the first death - things get easier for the killer. That's why tunneling is so popular. From there it is a downward death spiral Two survivors left, gens are not likely to get done unless one is very successful at distracting the killer. One survivor left - no gens are getting done. If you don't have at least two gens done by the time the first survivor is killed, it starts to look bleak.

    The best games are when I don't feel pressured to have to do gens fast. The killer is not slugging people left and right, hooking a survivor as soon as another gets off the hook, there's no mori hanging over my head, it not a hillbilly or nurse that can be in your face from across the map in seconds. I feel I can get healed and look for people to heal, explore a bit for dull totems, chests. You can blame sweaty killers in addition to healing nerfs for increasing the urgency to do gens fast - and that urgency carries over to other matches.

  • twistedmonkey
    twistedmonkey Member Posts: 4,302

    This post makes no sense.

    You want to slow the game down but it seems only with your idea which is a verymundane method, makes the game boring and become a true m1 simulator.

    That's a truly bad idea for the games health and why most ask for another objective.

    The devs my not have a great track record but that's due to the current secondary objectives like totems being optional, one which is mandatory will always yield different result.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    @SenzuDuck Because adapting bypasses the point of the nerf. Slower matches.

    So we need another one since the first one didn't work properly.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    @SenzuDuck

    Killers: Matches are too fast and its too ez to escape as survivor we need longer matches

    Devs: Ok we will make all healing speeds longer so they waste time

    Survivors: Drops self care and stops healing

    Killers: It didn't work they found a loophole to ignore the time you wanted them to waste. Matches are fast still in result.

    Survivors: Killers need to get gud

  • Seanzu
    Seanzu Member Posts: 7,525

    I'm sorry but if you're having an issue with every survivor being injured in your game then you simply are just bad.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    @SenzuDuck Or balance is just bad. Judging by the amount of killers that agree gen rush is an issue its likely balance and not just me.

  • twistedmonkey
    twistedmonkey Member Posts: 4,302
    edited July 2019

    To be fair most wanted it nerfed due to it giving an extra health state only and many actually asked for of healing to be only allowed once per trial.

    Those not healing are doing exactly what those players asked for and when people like myself stated this would happen as healing slowed the game down so it should be something players find beneficial to do we got told things like we just wanted to keep the healing crutch.

  • Redd
    Redd Member Posts: 833

    If survivors really do not heal then chases should take half as long. How does that not help the killer any?

  • Akuma
    Akuma Member Posts: 407

    Dude that's crazy. Slowing actions and gens down by a max. of 24-28%. That's huge.

    I do heal. But not myself and not if the killer is running Sloppy Butcher or the Killer itself isnt worth it to heal. And also I dont heal when the team wastes too much time on healing instead of doing their objective.

    So healing once under cleansing a dull totem.

    I mean I wouldnt have anything to make healing more exciting. Means it must be attractive enough to do that and if that#s the case more people heal = killer have more time doing their objectives. Like when they changed Selfcare in a PTB. with Items and other perks it was completely broken but it was an awesome idea and I would heal myself vor 20 seconds. Also healing others in 20 seconds.

    Personally if that would be a thing I would run Selfcare again. Even if the devs change medkits and botany knowledge and how they interact.

    Combine those ideas ^^

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    @Redd Can never get a hit if safe pallets are every feet. Just look at the game map 4 safe pallets by the bathroom 2 up 2 down.

    Thats a lot of free time with no chance of being hit.

  • Redd
    Redd Member Posts: 833

    They are planning to nerf looping “soon”. People should wait to see what that does.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072


    No they planning to take a way the long loop in one map and place more short loop ( so more palets)

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @horus

    Ok lets get rid of Mori's too

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    @Redd That's just the badham map. The others like the Game and Haddonfield or yamaoka will still be awful.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    That 24-28 % will only work on gens and totems and if they killer use SB those are two perk slots that have to sacrifice in order to work. 

  • Redd
    Redd Member Posts: 833

    No it is maps in general. They are doing changes separate from the single map reworks.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072
  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Thana should be 6% per stack but the debuff only applies to repair speed. It already combos well with Sloppy, and this would make it actually do something important without being OP.

  • Frozenscum
    Frozenscum Member Posts: 393
    edited July 2019

    You need to put some math in perk rather then simply putting 2-3 percent more to existing. Also perk need some rework.

    6-7% per injury is 5-6 seconds extra to repairing. While healing takes 16 seconds it will still be no worth to heal until all 4 are injured even without added time to healing from debuff, and if you take debuff to healing into account - it will be no worth to heal anyway.

    I've posted how it should be imo here.


  • fcc2014
    fcc2014 Member Posts: 4,388

    @DarkGGhost When they nerfed healing and buffed sloppy butcher and created the first integration of Legion they made the no heal way more popular.

    The also saw the backlash from people with Legion cauing their Buff/Nerf however you see it because people got sick from Mending/Healing all game.

    People will DC it doesn't take all that much now to make people quit but i guarantee people will start quitting in waves with the Thanatobia + Sloppy+ Dying Light(Obsession Tunneled and/or moried) + Clourophobia or Nurses will be every single M1 killers build.