Survivor perk changes i wish we could have :)
If there is something i don't like about this amazing game it is that it has to many trash or too weak perks. So here are some buffs/tweaks and changes i would like.
Survivor perks:
Technician. This perk could be THE best beginner perk IF you increase the chance of a failed skill check to not explode to 100% And so that you no longer make any repairing noises while working on a gen.
Flip flop. This one is pretty simple, but very needed. Make it so that you can convert the percentage of your recovery bar into the wiggle bar up to a total of 50%, So if you recovered 50% you get 50% in the wiggle meter, 95% recovery, still 50% since thats the max. It makes it more efficent and actually gives you 50% insted of 48,5% as of now since you cap at 95% recovery.
Solidarity. buff the conversion rate to 100% without this buff it is and will be next to useless.
windows of opportunity. This is a beginner perk so i feel this one should be made a common perk amongst all survivors, but anyways there should be no cooldown on it and we should be good.
Wake up. When the exit gates are powered. Your aura is revealed to all survivors and your gate opening speed is incresed by 50%.
Boil over. Remove the killers ability to see the auras of hooks.
Buckle up. Whenever a survivor is downed for a period longer than 10 seconds your healing speed is increased to a maximum of 100% for 60 seconds, does not work with medkits.
Deja vu. You see the aura of all generators, when the killer is within 12 meters of a generator his/her aura is revealed to you.
Left behind. When you are the last remaining survivor the killers aura is revealed to you for 3 seconds with a 6 seconds interval.
Sole survivor. for every survivor that gets hooked, your aura cannot be read within a 12m radius to a maximum of 132m. This makes this perk usefull before all your teammates have died since it increases by 12 meters everytime someone gets hooked.
This is not happening. When you are within the killers terror radius, great skillchecks give you an extra 6% progression. this combined with stake out could be amazing.
Distortion. Instead of removing the aura it gets distorted. It will show the killer an aura of you standing still the moment it starts and until it ends, diminishing the information aura perks give significantly.
Autodidact. Keep it as it is, but when you are within the killers terror radius you have a 25% increased chance of getting a skillcheck.
Adrenaline. A small nerf, but it makes sense. And i think it is more than fair. After adrenaline triggers you no longer recover from the exhausted status effect.
Breakdown. Anytime you are removed from a hook. The hook gets permanently destroyed to a maximum of 4 hooks in total per trial.
Tenacity. Your crawl and recovery speed is increased by 50% while also being able to recover and crawl at the same time.
Slippery meat. every 6 seconds of being carried by the killer. The killer drops you to the ground getting stunned for 4 seconds. Your wiggle meter is not increased when being dropped this way. This could go well with tenacity and unbreakable.
Up the ante. You have a 100% increase in all bloodpoint scoring events, but have a 15% decrease in all actions.
Vigil. You now can recover from the exhausted effect while running and have a 20% faster recovery while crouched.
Lightweight. Your scratchmarks appear 3 seconds later and your footstep sounds are reduced by 100%
Saboteur. When a hook has been sabotaged it will appear fine until a killer comes within a 4 meter range, then it will drop to the ground and repair itself after 2 minutes.
These are a few survivor perk changes i would like to see. And i will see if i can make one for killer perks aswell. :)
Comments
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There are so many good proposals and so many proposals that would break the game.
Technician. ---
Flip Flop. I'd rather see a 75% conversion rate up to 75%. A 50% full wiggle bar almost never helps you out and it's almost impossible to get that far
Solidarity. Hood proposal
Windows of oppertunity. ---
Wake Up. I think this could work
Boil Over. This could become OP especially on certain maps. I don't think this would be a healthy change for the game
Buckle Up. ---
Deja Vu. Seing all generators removes part of the viability of the perk: knowing what generators are the best to work on. Seeing the killer aura every time they are within 12 meters of a generator is, simply put, overpowered
Left Behined. ---
Sole Survivor. ---
This Is Not Happening. Sounds like a wonderful change
Distortion. I assume the perk would then no longer have a 3 token use, but would instead become infininite?
Autodidact. ---
Adrennaline. I'll take any nerf on this perk I can get
Breakdown. No, we don't need old sabotage back. And since you can only unhook twice, I assume the 4 max is for every survivor in the trial? I say, keep this perk as it is, it has it's uses and it very effective at them
Tenacity. I'd like to see a buff to this perk, but giving you an increased recovery speed is not the way to go, 50% increase in recovery speed is more than unbreakable gives you
Slippery Meat. This perk would become OP, but even worse, this would become the most annoying perk in the game, of all changes proposed, this is probably the worst proposal
Up The Ante. I'd much rather keep it as it is since they are planning to make lick affect the loot you get
Vigil. The perk was nerfed for a reason, you're basically proposing to revert the balance change they made. It's not that hard to keep the killer running for 1 minute. Just think of the hell this would be for killers, getting hit by a sprint burst every 60 seconds. I might 5ake back what I said on Slippery Meat
Lightweight. Making your foodsteps quiet would make for a wonderful change, I don't think I like the idea of a 3 second delay on scratchmarks
Saboteur. Would become a little too strong, but worse, it would be annoying. I think a better change would be to just remove the -50% sabotage speed. Allow you to sabotage hooks at normal speed without a toolbox
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Nice feedback :) after reading your post i agree with most of what you said. The only thing i want out of this is to not have so so many useless perks that doesnt even bring anything fun to the gameplay. :P
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Technician~I like your idea for it. I think maybe it can be like 50%/75%/100% fail skill checks. Also 8/16 meters and tier 3 no noise at all.
Flip Flop~I never used it so i don't know
Solidarity~It needs a buff. I like the idea!
Windows of opportunity~ I like tthe no cooldown.
Wake Up~Maybe it can work, but it sounds strong. It also only useful endgame.
Boil Over~That sounds strong. Maybe make the struggle a bit stronger.
Buckle Up~I never used it so i don't know.
Deja Vu~Maybe have those 3 gens stay lit up until After a gen is done then 3 new ones pop up .
Left Behind~ That's a cool idea!
Sole Survivor~I really like this one, because your teammates don't have to die for it to be useful.
This Is Not Happening~This sounds cool.
Distortion~I thought this is fine, but it needs more tokens like 4 or 5.
Autodidact~Thats good.
Adrennaline~That's sounds okay to me.
Breakdown~The original is fine
Tenacity~I don't use it.
Slippery Meat~It sounds strong, but it needs a buff.
Up The Ante~I would like it if it affect chests
Vigil~Running might make it too strong maybe have it recover faster.
Lightweight~I like the no foot steps a lot. The 3 seconds might be a lot. I think the seconds could be 3/4/5seconds.
Saboteur~Should be faster not how it is.
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Finally someone that understands that Left Behind should not increase gate opening speed. And that idea sounds pretty good.
I still think Autodidact should increase skillcheck odds regardless of a condition.
I find Distortion fine as it is, honestly. I think most people dont realise how to properly make use of it.
Maybe Tenacity could get Unbreakable's recovery speed, and Unbreakable just have normal recovery speed. Or make them not stack.
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Some of these are so brokenly buffed its not even funny anymore.
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Four hooks max on Breakdown. Nice bait. That's funny.
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