What's your perk build and why?
Just interested in seeing what other survivors run.
I usually use Self care, because who doesn't, Bond, helps a lot as I don't play swf, and quick and quiet with lithe! I absolutely love using these two perks together and I end up losing the killer often by quick vaulting!
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Premonition(lets me know where the killer is), spine chill(let’s me know if the killer is coming to me), Iron will(spirit) and adrenaline(who doesn’t like a heal?)
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Currently lithe (window sprint and I can control when it goes off), dance with me (no scratch marks after vault), urban evasion (I know, hated perk right? I use it to disappear mid chase or hide when the killer comes to check my gen) and alert (see how many pallets are getting wasted, haha but seriously to know when I’m 100% safe to do a gen/save/hex/heal etc)
Other builds on other characters because I play them all (I.e. my Dwight has prove thyself, adrenaline, we’ll make it and spine chill) but this lithe one is my current favourite.
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Bond, Balanced Landing, Spine Chill, and Botany Knowledge.
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Adrenaline, DS, Balanced Landing, Borrowed Time.
I pretty much never replace the first 3. I replace BT with OoO, WoO or WGLF sometimes.
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Spine Chill, Self-Care, Borrowed Time and Whatever. Usually it's guaranteed Spine Chill and Whatever at the moment i feel.
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I feel like you and I would get along well! LOL That's my exact build too.
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It varies quite a bit. But there are two perks I almost always use: Dead Hard & Borrowed Time
DH is my exhaustion perk of choice, and BT is used to combat camping.
As for the others:
I enjoy Quick&Quiet combined with Head On. A lot of fun shenanigans can be had with those perks.
DS is also one that I use. Pretty much a crutch perk that lets you get away with being reckless.
Kindred is nice because my teammates are usually quite boosted.
Iron Will is good for juking (especially against Spirit and Nurse).
Adrenaline (no explanation needed)
That's about it. I use other perks from time to time, but these are the ones I like to use the most.
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LOL, amazing.
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My build is spine chill, sprint burst, lightweight, and empathy. Spine chill to know when to stop healing this injured guy (nurse's calling killers) and when to sprint away from my gen (because the killer is going to search the immediate area) sprint burst to get as far away as quick as possible lightweight takes care of the marks, empathy to know when someone is being chase and I'm completely safe, or to find an injured guy to heal them or on the off chance the killer found hit me then lost me.
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My standard build is Dead hard- to extend loops, Adrenaline- does it even need explanation, Decisive strike- tunnel=regret, Borrowed time/Spine chill. Once i get sick of getting rekt by Nurses 5 games in a row I swap out BT and DS for Quick&Quiet and Dance with me.
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Since I am primarily a solo survivor, I run Borrowed Time (because its just too good), Decisive Strike (because tunneling is a thing and while I understand why killers do it, I hate it), We're Gonna Live Forever (because points are nice) and Bond.
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Unbreakable + Tenacity + Flip Flop + Boil Over is what I like to run. It's a fun build - it's why I run it. It's fun to see when killers are confused where you just went when they decided to make sure no one is around and I would crawl away like a fast slug and it helps in certain situations.
As killer, specifically Huntress, I have a trouble running perks, cause I don't really know what to run. I generally use Bloodhound, cause I easily get distracted, so it's a safety net for me when I'm following someone.
And I have to admit, I do like Overcharge and Lullaby. I rarely use Lullaby though. I have started using Enduring on Huntress, because it catches people off guard that a Huntress has Enduring. It's funny!
These are the main perks I run. Myers is just a random mish mash - STBFL sometimes, enduring, BS.
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Im switching between Ace, Tapp, David and Ash right now
Ace: Slippery meat, Up the ante, Ace in the hole and Breakdown
Not the best build but my favorite one, free escape from the hook and better items at chests
Tapp: Tenacity, Unbreakable, Flip flop and Spine chill
Just so that they dont even dare to slug me
David: No mither, dead hard, resilience and P E B B L E
Playing with no mither on is so much fun, it adds an extra challenge to your games
I run P E B B L E on him because there isnt anything better to use
Ash: MoM, empathy, dead hard and BT
I really like the new MoM, it forces you to play big balled and altruistic to use it which is the playstyle i am accustomed to
i use empathy to get tokens from protection hits
i use dead hard in replacement to self care because currently i havent unlocked it
BT because i unhook in front of the killer quite a lot and this is quite helpful
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Depending on the rank i have / i aim for.
Currently Rank 1 i run:
- Spine Chill: Because it is the best Perk in the game.
- Dead Hard / Ballanced Landing: Amazing perks for gaining distance
- DS: Because i hate to get farmed off the hook or beeing tunneled
- Adrenaline / Borrowed Time: Because i like op perks :P
@CheersTC I like your perk Setup but i would recommand changing Selfcare to something different ("Dance With me" would complete your build, or maybe Spine Chill because it is godtier)
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I run Self-Care, because I've learned that everyone else is unreliable, Dead Hard, because I can activate it at choice in a dire situation, Adrenaline, so it helps if I'm in a chase or need to focus on gens instead of healing and the last perk varies but right now is breakdown, so I know if I'm about to get tunnelled
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Self-care, balanced landing, urban evasion, and either Quick and Quiet or Hope. A bit odd, I know, but it feels great to play with.
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I usually tend to run iron will, balanced landing/lithe/dead hard (though usually lithe and balanced, i only really switch to dead hard if im feeling a lil greedy for loops lol.), hope/adrenaline, and the final perk can be anything. Its usually a switch between borrowed time, wake up, quick and quiet, or decisive.
If im feeling memey tho, ill change my whole build for survival points galore- so ill use ds, head on, self care (or quick and quiet, easier to use head on with this), and Deliverance.
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my perk build is no mither object of obsession unbreakable and tenacity so fun to play
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DS - every killer and their mother tunnels so it gets use almost every game.
DH - only exhaustion perk that fits my play style
IW - used to run BT with all the tunneling, but with the increase of Spirits after sounds got fixed I have found this to be more useful
SC / Adrenaline - SC when solo, Adrenaline when duo
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Sprint Burst, We'll Make it, Borrowed Time and Self Care or Botany Knowledge for the safe rescue and altruism.
Dead Hard, Resilience, Prove Thyself and Iron Will for my injured build.
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Personally torn between Borrowed time, Decisive strike, deadhard & Self care
or using Decisive strike, sprint burst, Borrowed time and Adrenaline. Depends if I'm in a SWF group or not.
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im using head on lately , i want to die most of the time, at least the perk helps me cover that... for real tho i love it but its sooo bad
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They need to fix it and give it a SOLID RADIUS where it stuns, remove the exhausted status effect just for a 30 second cooldown.
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We'll make it, Borrowed Time, Iron Will, and resilience
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or simply showing the radius its so weird, my research , however, has concluded in that the hitbox does NEVER hit in front of the locker unless they stand still
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Spine chill. Gives me enough time to react to approaching killers.
Iron will. Awesome perk for juking the killer. Very underrated. It is much better than using self care.
Windows of oportunity. Gives me more time since I don't have to check for nearby pallets. Prepares me for the chase.
Decisive strike. Tunneling.
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- Iron Will, Bond, Self-Care & Urban Evasion
- Iron Will, Bond, Borrowed Time & We’ll Make It
- Iron Will, Quick & Quiet, Lithe & Dance With Me
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Almost always adrenaline cause I'm bad. I waver between different builds but obvi self care, occassionally but but that and the fourth are interchangeable based on who I see playing with me. I do like using Adam's distraction perk and taps skill check perk helps with ruin. Unless they changed that.
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Lots of variance but BT is always there as it's basically a necessity and if I use an exhaustion perk, unless I'm meming, it's almost always going to BL.
I've found recently I've been needing to counter tunneling a lot so I've seen a lot of use out of DS in recent days.
Other than that, if I'm trying to farm up: WGLF, Prove Thyself, Plunderer's, Ace in the Hole.
Simply because I need BP's and I'm hording with Kate. (plus the number of styptics that I've found and gifted to other survivors randomly is pretty high and they've led to some amazing wins)
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I main Nea, and this is what I usually run:
- Urban Evasion (i like being immersed, it helps me from freaking out and having a heart attack, thinking whenever I run i'll be seen. Plus, who doesn't want to crouch faster??)
- Balanced Landing (im not the best at using it, so once I have Adren unlocked on Nea, then Im planning to switch it with that)
- Premonition (Again, i like to know where the killer is. I prefer this over Spine Chill bc im not the best at figuring out which direction the killer is even in.)
- Self Care (to heal, especially since im in yellow ranks, and have been facing a lot of rank 18-20 killers for some reason who like to tunnel.
My perks change every now and then, but those four are the main ones i use.
I plan to, however, Unlock Borrowed Time at some point and maybe switch SC out with that. And BL is getting switch with Adren. I occasionally also switch SC out with Bond whenever i'm playing alone, or in a SWF ground that has no communication.
I'd go over what I run on my Meg, but it's basically my Nea build, but with Adren instead of BL.
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My typical build is Bond, Iron Will, WoO/DH, DS. When I'm doing saves for dailies, it's BT, We'll Make it, WGLF, and Bond. Recently I've been playing around with the character's unique perks, though.
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