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if survivors have stat differences and abilities, example of all characters

prettyf
prettyf Member Posts: 442

dbd is best game in genre but when i remember other games given differences between survivor characters

it makes dull to look at dbd survivors

if they have pros and cons of their actions and abilities

will more interesting to give bp to raise and play different survivors



first example is dwight he is determined nerdy big boi

his personal stats can be like

-10% window vault startup / +5% repair speed / 25%higher chance to trigger skill check

than he weaker in chase,better at repair with great skillcheck


next example is meg

+5% both vaulting startup / -15% repair speed / 3%faster mov speed

most fitting her story and faster mov speed is unique so she have biggest gen penalty


claudette

-5% both vault startup / +25% speeds healing others / +15% larger great skillcheck

match for what i saw this character players did in most rounds



///example of ability base characters


bill

wake up once when everyone down / -35% possible struggle time in 2rd phase


david king

-10% both vault startup / +pallet vacuum / +endure 1seconds before down


jeff

other action key to perform hook breaking free in 2rd phase / -3% mov speed





mixed characters

feng min

+10% both vault startup / -25% all heal speed / -50% exhaust recovery


adam

+225% faster unhook / +15% faster self heal speed / -slow actions also generate big noises


jane

-15% both vault startup / +5% repair speed / +50% faster totem breaker


jake park

+permanent hook sabotage / -60% sabotage speed / +15% faster totem breaker


nea

+25% quiet action speeds / -25% exhaust recovery / +10% less item charge use


quentin

-50% exhaust recovery / +50% exhaust recovery while running(160s)


tapp

+15% repair/totem breaking speeds inside terror radius / -5% outside terror radius



fully normal character

ace

laurie

kate

Comments

  • prettyf
    prettyf Member Posts: 442

    even from my examples thats not gonna happen

    i didn't called f13 level of no brain pickups, its less effecting version of 5th personal

    also dbd is situational game with different killer

    vaulting speed doesn't matter with nurse or spirit which most common pick

    how do you know everyone down in match? also useless when left only 2survivors cause killer gonna all kill anyway but 2rd phase progression speed is always badly effect for bill

    massive exhaust recovery speed reduction is matter 80seconds is very long

    15% of slower gen speed is slower than minus toolbox

    resilence or spine chill have 9%,6% of vaulting speed still its not even close to game changer

    but -15% of vaulting startup, you can feel that in chase

    healing speeds sometimes matter when killers not camping

    but half of matches healing is time wasting especially you don't have medkit,


    and i don't like to see already few characters overusing

    which non dlc characters meg nea claudette etc and dlc feng ace kate

    that made not fun to use bp for survivors

  • Rydog
    Rydog Member Posts: 3,275

    Survivors don't need innate buffs, they are already very strong.

    If anything, maybe each survivor should have a specific one of their teachable perks that only they can use.

  • ClogWench
    ClogWench Member Posts: 2,582

    No, @martin27 is right. One or two will end up being the best and no one will pick anyone else. Worse yet if it's a dlc character.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Why would I pick bill? His effect only effects freddy. Which doesn't even make any sense btw.

  • prettyf
    prettyf Member Posts: 442
    edited July 2019

    he have strong mentality and responsibility you can see that from l4d

    but weak muscle cause he is grandpa

  • prettyf
    prettyf Member Posts: 442


    this isn't plain buff

    its long and delusional idea from current dbd

    but you should read before comments

  • prettyf
    prettyf Member Posts: 442

    not in 5th personal even more extreame between them

  • twistedmonkey
    twistedmonkey Member Posts: 4,303

    Take your list and Jake has no downsides if you don't sabo so imwith the meta perks atm nothing would change for them.

    Then you have tapp with 15% speed in terror radius again no downsides outside it.

    You have two characters where you aren't hindered in chases and normal play resumes.

    If it affects the normal chase and objective why would someone use that character?

    Like all the others said you just create meta characters.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

    I prefer being able to play any character I want how I want instead of being forced to a playstyle/downsides with them. I (and many others) like playing characters for how they look instead of being forced to a playstyle. Perks already provide the abilities/playstyle the player wants on the character they want instead of being forced to play a character that they dont like but fits their playstyle more.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    I have nothing to add, I just wanted to agree with everyone here that we don't like your idea. let us play whoever the foop we want, however the foop we want. I always despised this idea.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Buff a category but nerf the other doesnt work.

    Especially like buffing Boldness category (+% run speed while in chase) just make good looper even more madness.


    I would say if give the survivors ability to snap 1 of their 3 own perks into Item slot as the 5th perk slot (without ability to pickup item or something). That already make survivors different.

    You see Clau without any item in lobby? Its either she has no item or she has self-care on her 5th slot.

  • prettyf
    prettyf Member Posts: 442

    for jake that was intentional, cause 15% of totem cleansing boost doesn't effects game meaningfully and theres no many jakes in matches


    and again you should read before comment

    tapp from my list have 5% penalty outside terror radius

    its fair, did you measured how long you repair in killers terror radius per match?

    for me its less than 1/4 times, if killer chase me it even less than 1/4

  • prettyf
    prettyf Member Posts: 442

    this is true, except nurse and spirit this game killers already have to avoid all of 'knowing something survivors' and find to kill noobish players first for high score

    if this happen

    ill try OoO to taunt1,2emotion and ranged teabag killer with meg or feng min

    and hoping other players gen rush to even more pissing off killer players

    but nope, i just had to wrote delusional idea

    cause i just liked other similar games survivors had differences


    but claudette and ace already having their additional perks

    well, claudette is little and darker ace have muted grunt

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    oh, btw you forgot Ash.