DOUBLE HATCHPLAY???? #########
So this SWF group has a map and key, we all know how this goes... I slug them the whole game, the key user panics and opens the hatch. I stomp the hatch closed, kill 2 and the hatch reopens, allowing the last survivor to escape as well as the original one who opened it. This is ridiculous.... I don't think it is fair to allow the hatch to be opened twice in a given match (or more depending on how many keys a group brings in).
Comments
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No, son, x2 is teh fun!
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I agree with is opening on its own, but they're bringing in an item if they bring in a key. If we get rid of keys, we probably should do something about moris, too. They both end the game earlier after all.
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I mean they got 5 gens done and found a way to escape. Not really a great example of the key being op.
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Imagine this though, I'm a solo survivor (I don't like 3+ man SWF's, playing in them or against them), and someone else uses a key and escapes. Now everyone else either dies or escapes and the hatch closes. I'm the only survivor, there's 2 gates, and EGC won't kill me any time soon. What am I meant to do? Just die because everyone else used an escape I can't and left me alone?
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You could've easily closed it the second time. Now you know.
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Nope. No need for 5 gens done. If someone already died, and the hatch is spawned, EGC triggers as soon as killer closes the hatch, when the keyholder left.
Opening the hatch with a key before the 5th gen is done is as stupid as the possibility to mori after the first hook (changing Mori´s to be possible AFTER 2nd hook i´d like to see).
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Yeah, it sucks, but from what I hear swf are like boy scouts, always prepared.
But think about it this way. The list 2 keys and a map whilst you were after em
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key escapes are a rare occurrence for me personally. It's frustrating that all the survivors keep leaving without even offering me some of those tasty marshmallows they must be roasting over the campfire.
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Idk why this is so funny but I'm cRying.
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Read the OP.
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Remove keys and in exchange remove ivory and ebony mories as they are. I think cyprus is fine as it is.
The best change to mories I've read on the forums is have them be an alternate way of sacrificing survivors that are on their last hook.
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@Kabu Keep greens the way they are, they're useful for removing someone in an emergency. Eboni is an overkill though.
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@AetherBytes Keep in my that it would be an exchange. Removing keys is a big deal so I would still think green mories should be a part of that exchange. Even if they were changed.
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You slug and you complain about hatch xD
This is just normal.
The time that the matchmaking is broken, the keys must remain accessible.
Sometimes I throw solo games (I'm rank 2) and I fall with rank 10 that die in 3 minutes and waste all the pallets in the map.
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