Change my mind: NOED & EGC were introduced as free-kills gifts
We all know that EGC in 1 and NOED does NOT 100% brings to kills BUT.
They both activate in the moment where the killer already has the uphand: instead of looking for survs in the whole map, you know that you WILL FIND THEM IN ONLY 2 POSSIBLE PLACES.
So no more skill or tactic applies there, is just a throw of coin and you have 50% to 70% (in case of a fast killer or near exits) of chances to farm free kills.
1? 2? Rarely 3 (and at that point probably deserved): stay reassured that some free-kills farming is happening thabks to those 2 gifts from the devs with love (that can be combined).
Open to change my mind (pls dont bring the game hostage thing because could have been addressed in so many other ways).
Comments
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Bait
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Fitting username.
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Yep, both EGC and NOED definitely activate when the killer has the upper hand. Nothing says the killer is winning like all the generators being done.
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Yes, because unless bad RNG a killer guarding hatch and two doors is killer sided.
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You've already failed doing gens and finding the hatch first. A 50/50 shot at your third chance for escape is generous.
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Ironically, cause of maps like the Game and Lery's where gates are garunteed to be spaced on opposite sides of the map, it's actually greater than 50% chance in the survivor's favor. But reality won't stop the whining.
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None a single proper reply until now.
Also very conveniently everybody is not saying that maps were reduced in size back in time.
During the match killer has to guard 7 points, after gen completion only 2 - hatch can be closed so it doesn't count.
And when the points pass from 7 to 2, here they kick in a instadown and a timer, so there is less time to "fake" which of the 2 exits the sirvs are going to use.
And I am not even considering IF the killer has any wallhack active.
How does this improve the fun of the game?
Really feels just like fostering some undeserved free kills.
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NOED punishes survivors for not doing totems. --> no free kills if survivors fullfilled their secondary objective. or when they just leave...
EGC was implemented to stop survivors or killers from holding the game hostage and force it to an end. again: no free kills if you leave before the VERY obvious timer runs out (that only starts once an exit is available btw - or the hatch was closed. in that case, yes. its a almost guaranteed kill, after the killer shut down the guaranteed escape for the survivor. thats only fair if you ask me.)
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If you die to NOED you already survived to the end, compared to something like getting mindlessly camped with 5 gens still up or proxied and then mori'd you get to play the game a whole lot more.
EGC just exists to force an end to the game. Doesn't care who comes out on top, anything is better than hatch standoffs or "guess I can't win, time to hide for 40 minutes :-D"
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There are 4 survivors they can split up and EGC actually helps survivors tbh because it pressures them to get out when you can possibly get kills off of their greed. The only way someone will get killed by EGC is if they are being an idiot. NOED is supposed to be an aid to help genrushing it helps the killer in two ways makes survivors cleanse. Or if they decide to genrush the killer to oblivion they deal with the consequences AKA NOED. It's a perk you can deactivate so it isn't a free kill.
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You are wrong on both of these matters. Let's start with EGC first.
Egc was implemented as a way to have a more dynamic and eventful endgame. Before hand the endgame phase resolved itself with survivors doing their healing, saves, totem cleanses and generally not feeling any reason to leave. Killers on the other hand spent their time trying to find and force out players who basically holding the game hostage to either get the hatch from standoff or generally not leaving until a large amount of play time had been wasted for malicious reasons. Killers had been asking for a hatch closing mechanic for over two years which was tested in a ptb then not implemented to the live game. When EGC was announced it finally brought the hatch closing and as a surprise to everyone it brought entity kills for not leaving in the allotted time. Killers didn't ask for that part, but it was added as way to pressure survivors into being sure they left the game. What point is a time limit if no consequences are levied. The result has been that largely the game hasn't changed that much. it is very hard to die to the entity in egc.
Base timer is 2mins and when someone is injured, downed, or hooked the timer is slowed down giving survivors a total of 4mins. That is rough the same amount of time as natural bleedout from being slugged. Survivors can still get their healing and saves and totem cleanses, but they can't arbitrarily waste time. The devs even stated that egc was purposely designed not to stress out or overly pressure survivors. It accomplishes that perfectly. The upside for killers is that now hatch isn't guaranteed. It's a true race for it and whoever gets it first is the winner of that exchange. Rarely you will have players being too bold and dying to egc, but it isn't common anymore. It was only common during the release as players who didn't do the ptb hadn't experienced it and were purposely dying. If you just read the forums you'd think that people were never surviving egc, but most players never experience any real threat from egc itself.
Noed on the other hand wasn't designed for free kills. It's one of the oldest and most changed perks in the game. When it was originally introduced it didn't even do what it does now. It just have cooldown on hit and missed attacks with a bit of a movement speed boost. The time it was created was a period where survivors were far more powerful and had the ability to cause the game to grind to a halt with sabotaging hooks. When they added in the Exposure effect to the perk it became better. That said the perk wasn't really having an effect on the game at the time so much changes were needed. They kept fiddling with the perk till it finally showed results which brings us to its current state. The devs have said they see no reason to make changes to this perk as it is in a good place. For all the times you may see noed it isn't really a game changer and it is highly counterable by being a hex perk. Killers will tell you rightly that you speed more time running noed and not seeing activate all than you see yourself at least getting one down before it gets broken. No other hex perk can be so completely baited or denied.
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Trust me bro it’s useless even trying. There are so many killers who cry and don’t really think about how much they have. You will always get shut down on this forum because it’s filled with [Bad Word] killers lmfao. They expect the need to get 4ks every game
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Forget it.
Post edited by [Deleted User] on0 -
Become last survivor, instead of hatch searching sit at one gate with wake up. Enjoy free escape as killer closes hatch.
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Maybe for potato harvest, but I haven't been experiencing this one sidedness as a solo survivor or when I do my killer dailies.
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Deny it all you like, but it's obvious they were.
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Its you again
I will bite
NOED has counters you like it or not, simply cleanse the totems and you will be find, expect it especially against M1 killers like Pig or Trapper
EGC was made to stop hostage situations, its way better than having hatch stand-offs
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Dude, it's the second time I see you make an obvious bait/extremely uninformed and innacurate post and then get pissed because people won't respond properly.
BTW it's not a free kill when you already failed to do all the gens. It's a deserved kill. And you have the chance to take that deserved kill away because it's really dull gameplay when there's literally nothing you can do to escape, so that's fine. But end game absolutely SHOULD be killer favored.
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Salt detected, bringing water.
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Are we talking about EGC when everyone but one dies? You should be in a loss in that situation. It should be tricky to to escape if everyone around you died.
If we're talking about a normal game scenario, you'll have two people pressuring gates that the killer needs to contend with. If the killer is able to get momentum late game, you may need to give up a teammate unless you have the proper perks to work with the scenario. It was that way before, too. Additionally, you still have key to reopen hatch if the killer happens to close it. As for the NOED complaint, cleanse totems. It gives you emblem points now. It's still possible to work around NOED, but you can always get the totem after the fact, too.
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This is why we need dislikes back.
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Ok.
Got a couple of history lessons - that i dont need since i am in the game before most of you - and the usual scared vulgar replies from killers who want to get the biggest advantage they can from devs.
ECG was introduced without touching distance between exits AND distance between exits and hatch AND the timer was reduced from the PTB probably because -> not enough pressure on surv = less mistakes and more scapes.
NOED is such an old topic it got boring 1 year ago - killers conveniently forget that NOED didnt use to be 1hit at level one and two of the perk, but with all these gifts is hard to keep track.
Nobody replied in topic, that BOTH activates when survs can only be in 2 places instead of 7, giving the start to freekill farm fest (1 player ECG is so unbalanced that is a joke i think even killers are ashamed of).
Mission failed, didnt change my mind.
P.s. am i the only one noticing that injuried survivors are now much more loud? Another little present for the killers? Why not :)
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I run no mither and Iron will so survivors sound quiet to me. :P
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I think NOED is in good position now, but it'll be nerfed in the future. In every path devs improve the location of totems, so in months it'll be so difficult to find them it'll be a meta perk.
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Survivor main here, don't let the pic fool you, im 30% killer only and I don't like to rely on hex perks so I like to think my opinion is not a biased or "scared killer' one. (Seriously can we stop with the insults from both sides, it makes you ALL look like you're 12!)
NOED can be annoying at endgame, but if you use the actual counter that you get actual points for, it isn't a problem. You can cleanse all the totems, memorise where you see totems and knock it out when it activates, or you could not just run straight out in the open when endgame occurs. You can even open the hatch when it has been closed , and given the amount of keys i have seen, this isn't out of the realms of possibility.
Personally i favour disabling all totems during the match. Most people say that wastes time because totems don't get gates open, but i like to counter that by asking "Does that quickly opened gate get you off the hook when you're being camped by a NOED wielding nutcase?"
There are counters, if you cannot be bothered to employ them, that is your own problem, not the perk itself. If the perk is 'free kills for killerz', it is because you make it so, and no amount of "Being here longer than all of you" will change that.
The EGC, in my own opinion, is far better than the usual hatch stand off's or bunch of toxic survivors who want to take the game hostage for 20 minutes despite already having won, You cannot deny they did this, and if you hate the state of endgame now, then you know who to blame. The only thing that needs looking into, is the same thing that even most of the killers agree on, a minimum distance between gates.
I know, i do sound like a killer main and you may feel free to accuse me of such if it makes i easier to discredit simple logic, but the truth is, i'm not. I have simply learned that things are not always going to go the way i want them to and in order to survive, i have to adapt. I literally suck at looping, for example, and that taught me a LOT about adapting my play style instead of following the crowd. This doesn't mean i look down on people who can loop like champs btw, quite the opposite, but it does (along with learning some killer) give me a better appreciation of adapting a play style.
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That's a lie I don't agree with that. It should remain RNG just like totems get destroyed in 5 secs.
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"Change my mind" posts are always made by people who have no intention of listening to the other side and already 100% believe they're right. It's a stupid concept and people waste their time trying to give their reasoning to someone who's acting like a child with their fingers in their ears shouting "I CANT HEAR YOU". Thankfully the devs already said they feel NOED is fine so you thinking it's unfair doesn't matter.
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Obvious bait is obvious.
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now im starting to believe your just trolling.
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The only change needed is a minimum distance to be implemented for egc other than that it's balanced the way it should be. Killer can not be in two places at once so as long as there is a minimum distance, the survivor has the advantage assuming the killer has not found the survivor yet.
Noed has been discussed multiple times and it does it's job of punishing gen rushes. If a perk can be countered without additional help ie. Perks than it is fine.
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