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I ran a MoM build for 50 games and this is how many times I got it to activate:

So I played 50 games with MoM, Empathy, Sprint Burst and Selfcare. The goal was to only run to the killer, take hits, and get MoM active before I die. Out of these 50 games I managed to activate it a total off 2 times. One of these times the killer had NOED so it didn't work. These games were played from rank 10 back to rank 1. I can safely say that I got the 2 buffs MoM needs to be able to activate:

1) Make it 2 hits instead of 3.

2) Fix the way the assist/safe hit works.

I managed to stand in between an Adam and the killer, mid chase, get hit and still not get a stack.

So BHVR if you got some spare time make that 3 into a 2 and MoM might be able to activate.

Comments

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    I hope the devs see this

  • unhappyfan
    unhappyfan Member Posts: 13

    Mom need a nerf but not like this, this isnt a perk right now, also that when trying to activate it and to be making unsafe rescues that benefit the killer, so in the game it always ends up losing and causing some games of #########

  • DaS_only
    DaS_only Member Posts: 656

    I would be fine with that buff. It would be nowhere near broken like before the rework and still reasonable. Maybe I would try that perk aswell with only 2 hits needed cuz as solo player it's really risky to get yourself 3 times injured just to get one more heal state later on

  • NMCKE
    NMCKE Member Posts: 8,243

    @OinkGirlMain

    You need to let the killer attack you while they are carrying a survivor, or else you won't reliably earn tokens, period. I used Empathy to help me know when a survivor was about to go down, and it helped get ready to body block many times.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I agree. I said it should be 2 hits since they announced the change AND that they need to fix how protection hits are calculated by the game.

    MOM needed a nerf but as it stands its completely worthless right now.

  • Boss
    Boss Member Posts: 13,616

    Yes to #2. 😊

  • Horus
    Horus Member Posts: 850

    Let the perk die off

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    I like new MoM, they should only fix the protection hit detection because sometimes it simply refuses to activate

  • HatCreature
    HatCreature Member Posts: 3,298

    I played 15 games before I gave up, I got all 3 stacks once but you know, NOED.

    This thread explains perfectly what's wrong with it, 2 stacks is good enough and fix the damn Protection Hits Score, it is much more difficult to get than it sounds.

  • yeet
    yeet Member Posts: 1,832

    i see no problem, perk shouldn't have been put in the game in the first place

    keep it unusable

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    Wait,I thought that new MoM ignored any attack that would put you in the dying state even if you're healthy (?)

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited July 2019

    They put the cart before the horse.

    Protection Hits (Or what is considered a protection hit) needs to be changed. Some hits that should be considered "Protection Hits", don't even count. You literally have to behind the other survivors behind to take a hit when they are being chased. Or else you're just limited to taking a hit while they are being carried.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I agree that it's hard to get 3 tokens, but 2 tokens would be too easy and make this perk unbalanced again.

    MoM should just get reworked into a completely different perk.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited July 2019

    If they don’t want to rework it, then these 3 things need to happen to at least make it somewhat usable :

    • fix protection hits
    • remove the aura downside
    • return the idea of it working in either healthy or injured state

    If you giving yourself up for 3 extra hits, you at least earned the right to have instadown protection. Otherwise it just makes no sense whatsoever.

  • Dehitay
    Dehitay Member Posts: 1,726

    I never played the ptb where unhooks counted towards tokens, but it didn't seem like it would be that powerful. Hell, it actually seemed like it would be killer sided if you knew a bunch of people were going to hook rush in order to get their precious tokens for MoM back when it was a must have perk. I still don't see why that was considered too easy to make it into the game. It's the one time I wish I played during the ptb to see what was so problematic about it.

  • TKTK
    TKTK Member Posts: 943

    I vote they just rework the perk entirely or keep it the way it is, making it 2 hits would just make it obnoxious again imo. As long as it's not like old MoM which just rewarded survivors failures to not get hit, it's really annoying when you get perks that reward bad plays.

  • PigNRun
    PigNRun Member Posts: 2,428

    Not sure if it was intended or not, but that only stayed on the PTB for it. It was removed along the safe unhooks condition.

  • NMCKE
    NMCKE Member Posts: 8,243

    @NoShinyPony

    I wouldn't mind 2 protection hits if the aura reading downside took effect immediately after soaking a hit.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @NMCKE I'm not sure about that. If it would need only 2 protection hits, then yes, immediate aura reveal which should also last until the end of the trial should be a requirement.

    However, I'd still prefer a complete rework.

  • NMCKE
    NMCKE Member Posts: 8,243

    @NoShinyPony

    How would you rework the perk?

    Also, I'm happy to see that we can agree on a MoM buff! 😊

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @NMCKE Completely different mechanic: A Borrowed Time for yourself. If you get unhooked in the killer's terror radius and the killer hits you within 15 seconds, you only get Deep Wound status. A perk to protect yourself and something nice especially for solo players.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Heroiq Not a good idea, that would be too easy for a perk as powerful as MoM. You get safe unhooks easily as long as the killer doesn't hard camp.

  • Pigster
    Pigster Member Posts: 137

    I think the downside should stay, because it reminds to the first movies where this 'evil presence' was a thread that hunted Ash the whole movie and knew where he went. Its matched so well with him.

    There are many posibilities to rework the perk, this token change is of course necessary. But rework the perk may would be prevent that it become like the old version.

    Adding exhaustion, or the broken status in addition to the viewable aura for a bigger punishment.

    At all it definitly needs a rework, 3 protection are too much, lower it to 2 token or still with 3 token but adding safe unhooks as condition, would be fair.

  • GrootDude
    GrootDude Member Posts: 14,110

    @NoShinyPony I’ve wanted it to be a self BT since people wanted it changed:

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Heroiq I often play solo surv, and I often equip WGLF. I know how many stacks I get for this perk without even putting focus on the stacks. And now imagine I WOULD put focus on getting stacks...

    And of course the extra hit is super powerful. Otherwise there never would have been the need to change the old MoM in the first place.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @GrootDude Nice! I've also made this suggestion in several threads. I see no reason why there shouldn't be self-BT.