POLL: Do you want the game to be darker and foggier?
Would love to get your opinions :)
Comments
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And make Claudettes even harder to spot?
Hell no
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Only for survivors. For killers perspective it should stay as it is. No need to make tracking even harder. It's already hard enough and nearly impossible to find a survivor if he really commits to be stealthy as Claudette
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Maybe if the dead zone tiles were foggier and darker to counter them being well empty space.
I do hate it when killers can see me walking from across the map when I'm in the middle of nowhere and they come at me.
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has flashbacks of the old Moon offerings
No, not again- not the dark days again! NEVER!
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Heck no.
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It's pretty much 50 50. Variations of the same map in whatever way seem wanted. Maybe slight weather effects like wind or thunderstorms to give more atmosphere to each map.
Also making you think hmm wind or a survivor nearby or hmm thunder? Or was the killer making a noise nearby.
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No some maps have some dark spots anyway which is nice as it creates areas where juking is more viable. Thats a better way of doing things imo than making the whole map harder to spot survivors in.
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imo this game needs to reduce tr to 0 get a ######### ton darker and nerf every aura reading perk to oblibion to be scary so yes
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It's funny though how killers are more afraid of the dark than survivors :)
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Brighter would be nice.
Alternatively you could make the game darker for survivors (so it would be scary) but keep the darkness it has now for killers.
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I think it should be somewhat darker and foggier for survivors. Since we are playing in the killer's realm they should have a slight advantage with that- being as it would remain as it currently is.
However if you are talking as dark as part of the game map is-- no thanks. Certain areas I feel like I'm walking into walls because I cannot see a thing.
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@NMCKE thank you!
I love to play survivor against Myers. Great jump scares. I´d love to have more situations like that, where i feel afraid of the killer (horror game) instead of trying to find ninja claudettes.
I remember the old darkest moonlight offerings. Where claudettes where invisible.
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Darkening the maps would be the ultimate Blendette buff
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Currently, if they chose to make maps darker, reorienting the game around stealth (hide and seek) rather than the chase based game it currently is (freeze tag), they'd have to rework the entire game. So no, I'm fine with it being lit up. Though I wouldn't be opposed to them adding more gloomy weather effects. Make certain maps darker but remove some more of the safe tiles and have lightning flashes or something. But even that is risky for what little balance there is.
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nVidia freestyle almost 100% eliminates fog no matter the density and brightens up the map considerably if you use the DePiP squad settings
Can literally see Blendettes in the darkest of corners like the sun is shining on her.. I don't know anyone not using it.. so it really doesn't matter about the darkness/fog
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I don´t use it.
Now you know one person who doesn´t uses it.
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I don’t use it
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But like cmon, Ormond is literally set in the daytime... how is that spooky. The only time daytime was effective for spooky atmosphere was in texas chainsaw massacre
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As survivor yes, it would really up the immersion and atmosphere.
Killer is alright, given the pov it can already be difficult visually.
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Ormond needs snowing
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Yes make it darker or more foggy. Especially if you use “thicken the fog” offering at least
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Gideon Meat Plant's basement is already a black hole.
But yes, some maps need it. Lery's would be a good example. Make it darker, include patches of darkness, and reduce the clutter and walls in exchange so that Huntress, GF, and Myers have a better time in it.
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Not sure about terror radius but there are WAY too many aura reading perks on both sides, it’s kind of absurd.
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As a person with bad eyesight, I'd rather not strain my eyes any further with this game. If they add more fog or make the game any darker then I'm just going to start altering the lighting and fog volume through my graphics card settings.
It's fine where it is.
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On one hand, a Darker/foggier atmosphere would help the game feel more horror themed, and well "atmospheric". On the other hand, it would make spotting survivors as killer much harder than it already is, which in turn would mean they'd have to compensate by making survivors louder.
Personally I don't care, because I have trouble with my eyes that make survivors blend in with the environment no matter what if they are wearing darker cosmetics, and so I compensate for my lack of being able to see survivors in the vanilla engine settings by using Nvidia Freestyle. That way I can make the colors more vivid and less washed out, as well as a bit brighter so that dark clothed survivors don't fully blend in with the environment. Its not a perfect solution and even though I still have my "T-rex" moments where I can't spot a survivor holding still against an object, I am at least more decent with chases and spotting a survivor from a distance than I was before Freestyle was available.
So, no matter what they do to the engine, be it darkening, or brightening, I will always use Nvidia Freestyle to compensate since its the only thing that allows me to play decently with my disabilities.
(PS. Freestyle also comes with Colorblind correction options for those out there who have been asking for a colorblind setting in game.)
As a side note: They do need to darken the Ski Lodge and Freddy's Dream World a little regardless. Its hard enough seeing scratch marks and Auras on that map and with that character without Freestyle, with it, it becomes nearly impossible.
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Aura reading is the worst thing to happen to a game of hide and seek.
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Suddenly it's hide and seek again? Sorry but the worst that happened was that the collective decided it was catch instead of hidenseek and the devs supporting this change.
Also back on topc: add some bushes and we get some pseudo deathgarden levels of invisible survivors if we make this game any darker. Just without automatic rifles.
Jokes aside, not a very killerfriendly idea.
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I’ve literally seen Blendettes DC when they get the Ormond map. XD
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A lot of people are saying it'd be impossible for killers to see Claudettes and the like, but Claudette's dark clothes(and others) have been brightened, and there was a video where noob3 got the bug in the game map and the killer was still finding him despite having the bug through hearing. He only couldn't hook him because he couldn't see the auras of hooks due to the bug. It's to a point right now where I see survivors quite often trying to hide because blending has been made so much easier to see. It just keeps making the game about chases and while the occasional chase is fun and exciting, extended chases aren't, for either side imo. The more killer friendly "finding hidden survivors easier" buffs that come out, the more it becomes about eliminating the middle man and getting immediately into chase after chase after chase, which becomes the entire game, chasing constantly. I enjoy finding hidden survivors, or making survivors think I didn't see them when I did and then hitting them. I also enjoy evading a killer through stealth, and losing them mid-chase by hiding when I find that moment when I can. I'd support a darker and spookier map. There could be things to buff killers to adapt to the new setting(or old setting honestly).
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Time to ban Nvidia...
Cannot wait for solution which completely filter out chase music...
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darker would be nice :/
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Definitely not.
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No. I was there when it was darker and foggier and it was a pain in the ass.
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Yes ... They pumped up Survivor groan and Breathing , Foot step noises so if they increase something they should do it simultaneously ... If they decrease one the other should go down with it .
Or else it'd be unfair to one side.
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I was too, and it made the game feel amazing.
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I'd be interested to see the game darker and foggier to give it much better atmosphere, however if that were to happen scratch marks would need to be improved, and some of the existing issues that happen need to be fixed.
It'd be cool to see a very brief aura highlight when a chase begins. Not like aura reading, more like the white highlight of dreamworld or stalking. Just to remove that elements of having a survivor and for some reason (corn) not being able to register them on the screen.
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Being darker just makes it harder for the killer, so hell no.
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not for killers, ABSOLUTELY not!
Killers are already visually impaired by a stupidly narrow field of view
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They could always increase the killer FOV alongside
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@Peanits can you guys darken ormond lighting?
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Yes! ofc, its Dead by Daylight not, Pallet Loop in Sunshine.
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Exactly, I want darkness.
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Darker? No. Foggier? Yes.
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Think about it, the maps are literally illuminated only by moonlight yet they look like they're in the daytime
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So additionally to not being able to hear the sirvivors, we should see them either?
Nope. Not for killers atleast.
Narrow fov, perpetually bugged sounds and then even darker maps?
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I think that the game should be darker and foggier on some maps, but make shadowborn as basekit so people don't abuse the killer's lack of view.
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Absolutely, I turn down my own screen brightness to attempt this.
Only on Survivor though
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Same! if only it was naturally like that
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