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Report/Ban/Scoring idea - suggestion (I think this is a really good idea)

Could it be really easy to implement a thing where if you DC too much or receive too many Thumbs down - you end up in a low priority bracket (for those that play Dota2 you know what I mean) - then they will only be matched with killers or survivors who have this, also whilst in this low prio bracket the pips they get are red pips and they need 3 to escape low prio, then they can start ranking and gaining bloodpoints again.

Comments

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    basically a Low Prio bracket for repeat offenders who receive x-amount of Thumbs Down and DCs

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @TheXenoborg said:
    Yes but what if I play Nurse really good and survivors thumbs me down for playing Nurse and I get matched with exploiters only.

    I think it'd have to be like a certain amount of thumbs down to weed out the serious people, say like 30 thumbs down, you arnt going to get that many for playing a nurse buddy

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  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @TheXenoborg said:

    @TeambossFloze said:

    @TheXenoborg said:
    Yes but what if I play Nurse really good and survivors thumbs me down for playing Nurse and I get matched with exploiters only.

    I think it'd have to be like a certain amount of thumbs down to weed out the serious people, say like 30 thumbs down, you arnt going to get that many for playing a nurse buddy

    Yes, but what if I reach the benchmark for simply playing the Nurse? It's quite possible, don't you think?

    No, I generally don't think it is. Also I think if you don't get any thumbs down after x amount of matches then they may get rescinded? I don't know - Its not a thing buddy its hypothetical so give me ideas on how you will think itd work better

  • ACoolName
    ACoolName Member Posts: 177

    maybe look at who's giving the thumb down.
    A little fix would be the polar opposite existing too.
    so after a match, you got an UP / DOWN button.
    Say Individual X buys 60 watermelons is giving too many thumbs down, the devs look into it.
    IDK tho really.

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @ACoolName said:
    maybe look at who's giving the thumb down.
    A little fix would be the polar opposite existing too.
    so after a match, you got an UP / DOWN button.
    Say Individual X buys 60 watermelons is giving too many thumbs down, the devs look into it.
    IDK tho really.

    Yeah, normally you have like so many thumbs down you can use like 3 and they get refreshed on reset. that's a good idea.

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    Could reduce people thumbing down that guy for playing nurse. He doesn't like that

  • ACoolName
    ACoolName Member Posts: 177

    3 is a bit too low considering the den of toxicity this game holds.
    to go through this idea, a lot of research must be brought out to play, which will cost money.....
    MONEY is something really, really valuable that i don't think will be used for this problem, sadly.
    maybe the easiest way is name and shame?

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @ACoolName said:
    3 is a bit too low considering the den of toxicity this game holds.
    to go through this idea, a lot of research must be brought out to play, which will cost money.....
    MONEY is something really, really valuable that i don't think will be used for this problem, sadly.
    maybe the easiest way is name and shame?

    The system is already in place, they have the MI from reports already - I don't think it'd be that hard to implement. I raise you 2 thumbs to 5

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  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @RemoveSWF said:
    Every killer who plays to win will be thumbed down.

    The ones who get thumbs up will be the killvivors - the ones who give free rescues, free hatches, second/third/fourth chances that baby survivors feel entitled to, etc. Basically the killers who just let survivors win every game.

    Survivors need less power in the game, not more. Instead of helping them with a thumbs up/thumbs down rating, the post-game chat should be removed and the report form should be removed. From now on, only video evidence of hacking should be accepted as a valid reason for banning someone, everything else is fine or can be patched out. Survivors shouldn't be allowed to talk or rerport after the game because they only use it for abuse.

    We don't need a thumb system to find people who disconnect. They do that already. There was a mass banning a while ago because of it. They just generally don't enforce the rule, for whatever reason (because they love cancer players who are killing this game, probably).

    The system would be more automated and need no manpower to manage, But then this is why I said only 3 thumbs because then it wouldn't get used just because "jackanory" left me to die or camped me

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  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:
    Every killer who plays to win will be thumbed down.

    The ones who get thumbs up will be the killvivors - the ones who give free rescues, free hatches, second/third/fourth chances that baby survivors feel entitled to, etc. Basically the killers who just let survivors win every game.

    Survivors need less power in the game, not more. Instead of helping them with a thumbs up/thumbs down rating, the post-game chat should be removed and the report form should be removed. From now on, only video evidence of hacking should be accepted as a valid reason for banning someone, everything else is fine or can be patched out. Survivors shouldn't be allowed to talk or rerport after the game because they only use it for abuse.

    We don't need a thumb system to find people who disconnect. They do that already. There was a mass banning a while ago because of it. They just generally don't enforce the rule, for whatever reason (because they love cancer players who are killing this game, probably).

    The system would be more automated and need no manpower to manage, But then this is why I said only 3 thumbs because then it wouldn't get used just because "jackanory" left me to die or camped me

    Four toxic SWF players in a game, you camp one of them and what do the other three do? Report, thumbs down, friend request, insults, rage, forum posts, etc.

    hence why I said there would have to be a sizeable amount of mark downs before it happened say 30 or 50 - you'd have to be pretty ######### to get that many surely?

  • ACoolName
    ACoolName Member Posts: 177

    considering it's 4vs1, you are correct.
    i did think of it, but i was too lazy to edit. so I'll apologize on this.
    I do agree that camping and tunneling are legit
    i do agree that effective t-bagging is legit ( using it to annoy and distract, rather than annoy for fun )
    looping is a bit broken that can be fixed with removal of some pallets and maps rework.
    but end game chat is way too much. Rage DCs are too much. Hackers....on the rise.

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  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:
    Every killer who plays to win will be thumbed down.

    The ones who get thumbs up will be the killvivors - the ones who give free rescues, free hatches, second/third/fourth chances that baby survivors feel entitled to, etc. Basically the killers who just let survivors win every game.

    Survivors need less power in the game, not more. Instead of helping them with a thumbs up/thumbs down rating, the post-game chat should be removed and the report form should be removed. From now on, only video evidence of hacking should be accepted as a valid reason for banning someone, everything else is fine or can be patched out. Survivors shouldn't be allowed to talk or rerport after the game because they only use it for abuse.

    We don't need a thumb system to find people who disconnect. They do that already. There was a mass banning a while ago because of it. They just generally don't enforce the rule, for whatever reason (because they love cancer players who are killing this game, probably).

    The system would be more automated and need no manpower to manage, But then this is why I said only 3 thumbs because then it wouldn't get used just because "jackanory" left me to die or camped me

    Four toxic SWF players in a game, you camp one of them and what do the other three do? Report, thumbs down, friend request, insults, rage, forum posts, etc.

    hence why I said there would have to be a sizeable amount of mark downs before it happened say 30 or 50 - you'd have to be pretty ######### to get that many surely?

    Or just play a lot. I could get that in one day.

    so you'd expect to get 50 thumbs down in a day? how many do you think you get currently?

  • Paddy4583
    Paddy4583 Member Posts: 864

    basically a Low Prio bracket for repeat offenders who receive x-amount of Thumbs Down and DCs

    Never for a thumbs down, it’ll just be like a YouTube flag campaign. There will be no killers left if survivors can just down thumb to get then down a bracket 
  • Paddy4583
    Paddy4583 Member Posts: 864

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:
    Every killer who plays to win will be thumbed down.

    The ones who get thumbs up will be the killvivors - the ones who give free rescues, free hatches, second/third/fourth chances that baby survivors feel entitled to, etc. Basically the killers who just let survivors win every game.

    Survivors need less power in the game, not more. Instead of helping them with a thumbs up/thumbs down rating, the post-game chat should be removed and the report form should be removed. From now on, only video evidence of hacking should be accepted as a valid reason for banning someone, everything else is fine or can be patched out. Survivors shouldn't be allowed to talk or rerport after the game because they only use it for abuse.

    We don't need a thumb system to find people who disconnect. They do that already. There was a mass banning a while ago because of it. They just generally don't enforce the rule, for whatever reason (because they love cancer players who are killing this game, probably).

    The system would be more automated and need no manpower to manage, But then this is why I said only 3 thumbs because then it wouldn't get used just because "jackanory" left me to die or camped me

    Four toxic SWF players in a game, you camp one of them and what do the other three do? Report, thumbs down, friend request, insults, rage, forum posts, etc.

    hence why I said there would have to be a sizeable amount of mark downs before it happened say 30 or 50 - you'd have to be pretty ######### to get that many surely?

    Or just play a lot. I could get that in one day.

    so you'd expect to get 50 thumbs down in a day? how many do you think you get currently?

    If they are a killer main they have a chance to get 4 thumbs down per game so after 10 that’s a possible 40 marks from salty losers.
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @Paddy4583 said:
    TeambossFloze said:

    so you'd expect to get 50 thumbs down in a day? how many do you think you get currently?

    If they are a killer main they have a chance to get 4 thumbs down per game so after 10 that’s a possible 40 marks from salty losers.

    What if you set it so you could only get one down thumb a game? I mean that would bring it so killer can only thumb one survivor and vice versa?

    I'm thinking about it being a preventative measure, making people think twice and the repeated users can all wollow in low prio bracket beating themselves off against each other?

  • Boss
    Boss Member Posts: 13,616

    That would need some serious moderation.
    I can already see people stream-sniping a streamer and just voting them down constantly.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    This would be really easy to abuse.

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @ShrimpTwiggs said:
    This would be really easy to abuse.

    It does in any of the bigger games.

  • only1biggs
    only1biggs Member Posts: 1,178
    edited July 2018

    This is a bad idea...you only need to look at the Xbox rep system as evidence.

    Post edited by only1biggs on
  • Volfawott
    Volfawott Member Posts: 3,893
    edited July 2018

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:
    Every killer who plays to win will be thumbed down.

    The ones who get thumbs up will be the killvivors - the ones who give free rescues, free hatches, second/third/fourth chances that baby survivors feel entitled to, etc. Basically the killers who just let survivors win every game.

    Survivors need less power in the game, not more. Instead of helping them with a thumbs up/thumbs down rating, the post-game chat should be removed and the report form should be removed. From now on, only video evidence of hacking should be accepted as a valid reason for banning someone, everything else is fine or can be patched out. Survivors shouldn't be allowed to talk or rerport after the game because they only use it for abuse.

    We don't need a thumb system to find people who disconnect. They do that already. There was a mass banning a while ago because of it. They just generally don't enforce the rule, for whatever reason (because they love cancer players who are killing this game, probably).

    The system would be more automated and need no manpower to manage, But then this is why I said only 3 thumbs because then it wouldn't get used just because "jackanory" left me to die or camped me

    Four toxic SWF players in a game, you camp one of them and what do the other three do? Report, thumbs down, friend request, insults, rage, forum posts, etc.

    hence why I said there would have to be a sizeable amount of mark downs before it happened say 30 or 50 - you'd have to be pretty ######### to get that many surely?

    I don't know if it's just a consequence of playing on consoles but as a killer main I have been reported up the ass it's not even funny as long as you do anything the survivor dislikes enjoy your report especially if you're up against survive with friends enjoy reports from each of them.

    Not seeing I disagree dad are low priority queue system would be good it would keep hackers lag switches and general toxic people in there own little bubble until they earn their way back.

    But currently with how entitled the community is to expect a person to play a specific way I can very easily see the system being abused for example

    You escaped and don't try to save me off hook report.

    The exit Gates were open and right there in walking distance and you dare to secure your kill report.

    You're actually a good teammate and saved other survivors with flashlight save and body blocking report.

    Honestly I could go on but you can get the point
  • ChraizE
    ChraizE Member Posts: 232

    Kiddies will abuse the crap out of the thumbs down option dude, I've been reported before for "cheating/hacking" even though I don't cheat or hack. These brats will make assumptions and jump out of the window and could care less about being honest and responsible or just accepting they got outplayed. We have some of the very worst gamer attitudes on planet earth playing DBD every day. Don't give them the opportunity to abuse further or they will do it 100%.

  • only1biggs
    only1biggs Member Posts: 1,178

    @ChraizE said:
    Kiddies will abuse the crap out of the thumbs down option dude, I've been reported before for "cheating/hacking" even though I don't cheat or hack. These brats will make assumptions and jump out of the window and could care less about being honest and responsible or just accepting they got outplayed. We have some of the very worst gamer attitudes on planet earth playing DBD every day. Don't give them the opportunity to abuse further or they will do it 100%.

    I agree with everything you said, except for "could care less". COULDN'T CARE LESS -.-

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @ChraizE said:
    Kiddies will abuse the crap out of the thumbs down option dude, I've been reported before for "cheating/hacking" even though I don't cheat or hack. These brats will make assumptions and jump out of the window and could care less about being honest and responsible or just accepting they got outplayed. We have some of the very worst gamer attitudes on planet earth playing DBD every day. Don't give them the opportunity to abuse further or they will do it 100%.

    Ok so -slight amendment then.

    Only one thumbs down by a survivor can be made in a match - need at least 50 thumbs down before you drop into low prio bracket.

    Killer can thumb down one survivor a game if he / she feels they are being toxic in nature. 30 thumbs down before drop into lower bracket.

    OR

    No thumbs down, only disconnects count and if you D/C then after x-amount of d/c you get moved into lower bracket with other common DC's - This model is in Dota2 and works very well.

  • Baphomett
    Baphomett Member Posts: 394
    Drop the whole thumbs down.  No one should ever be punished by the subjective opinion others have of thier game play, especially is said others arw in an opposition role.

    The DC part is good, but the problem roght now is that they already automatically detect and penalize DCs, there is just a downright stupid threshold for penalties.

    The onky adjustment that needs to be made is lowering the DC penalty threshhold to something sane.
  • Visionmaker
    Visionmaker Member Posts: 2,051

    @RemoveSWF said:

    @TeambossFloze said:

    @RemoveSWF said:
    Every killer who plays to win will be thumbed down.

    The ones who get thumbs up will be the killvivors - the ones who give free rescues, free hatches, second/third/fourth chances that baby survivors feel entitled to, etc. Basically the killers who just let survivors win every game.

    Survivors need less power in the game, not more. Instead of helping them with a thumbs up/thumbs down rating, the post-game chat should be removed and the report form should be removed. From now on, only video evidence of hacking should be accepted as a valid reason for banning someone, everything else is fine or can be patched out. Survivors shouldn't be allowed to talk or rerport after the game because they only use it for abuse.

    We don't need a thumb system to find people who disconnect. They do that already. There was a mass banning a while ago because of it. They just generally don't enforce the rule, for whatever reason (because they love cancer players who are killing this game, probably).

    The system would be more automated and need no manpower to manage, But then this is why I said only 3 thumbs because then it wouldn't get used just because "jackanory" left me to die or camped me

    Four toxic SWF players in a game, you camp one of them and what do the other three do? Report, thumbs down, friend request, insults, rage, forum posts, etc.

    Multiple reports in the same group should be considered as one flag. Most games already do this.