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If the second last survivor is in the dying state, DCing should prevent the hatch opening

anarchy753
anarchy753 Member Posts: 4,212

Maybe not permanently, perhaps put it on a timer for their remaining bleed out timer. (ie, a survivor who gets downed instantly DCs saying "go get hatch" would cause the hatch to remain shut for 4 minutes.)

DCing should not be a tactical play for SWF to give each other the hatch. This shouldn't have any impact on good, decent survivor players, just the scum that literally cheats to help each other escape and deny a large amount of points to a killer that has arguably beaten them.

Yes, "2 kills is a win, blah, blah" but 4ks are still a possibility, and often against SWF it's important to show that you beat them significantly, and options like this tarnish that, and give them too much satisfaction for cheating.

Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    I legitimately don't understand how they think "get better" affects this in the slightest. The point is you already have done very well and beaten a team, then they get to abuse the disconnection to cheat and ruin the end of the game just to be spiteful and reward their friends in the process. It's an uncounterable move when you're literally using your only option to not get cheesed by the hatch.

  • gantes
    gantes Member Posts: 1,611

    The utilitarian in me really finds it hard to get mad when that happens

  • anarchy753
    anarchy753 Member Posts: 4,212

    Utilitarianism aims for the greatest net gain. One survivor gains 5000-7000 depending on how much they contributed to generator progress, minus the points for a final chase.

    On the other hand one person loses all of their points which is almost guaranteed to be more than 7k if they are the third to last survivor, as well as the killer losing AT LEAST 1400 points, plus chasing and hitting points, and potentially hatch shutting points, as well as the 2500 no one survived bonus.

    So it's overall a net loss, unless you're only counting "happiness" which is a pretty terrible measure when you're considering 2 people are gaining happiness by cheating another person and ruining their game. Which is one of the many reasons utilitarianism collapses quickly.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Even considering that, it's a terrible argument for why this exists.

  • 北欧人
    北欧人 Member Posts: 45

    I've been there and yes, it sucks and feels unfair.

    However, I don't think that is the solution. I think the problem is much broader.

    First, DCs in itself is a much wider problem that needs to be tackled and hopefully will be after dedicated servers.

    Second, about the slugging to get the 4th kill. I do it myself because it is the safe way to get the 4k BUT honestly I utter dislike it. Here is why: if the last survivor is smart, he will drag the game for minutes until the slugged survivor is dead because at that point only 1 survivor will escape (at best) and this creates a very boring stand off for both survivors and killers. This is something that unfortunately the EGC did not took in account.

    Moving on I think this is something they should tackle in the future to make this type of end game not so boring.

  • Tarvesh
    Tarvesh Member Posts: 765

    Get better? Getting better means you can achieve 4k's.


    You can't get better when you're denied a 4k because someone DC's so the other person can get the hatch.

  • gantes
    gantes Member Posts: 1,611

    It's not supposed to be an argument, it's supposed to be a joke. Sorry if it was bad.

    I still think it's healthier to give killers more DC-compensating points though.

  • anarchy753
    anarchy753 Member Posts: 4,212

    The situation that made me come on here didn't even result in an escape, but it's still the principle that pisses me off.

    A Jane and a Meg were left, Jane got into a locker and I pulled her out of it. Normally I would've just hooked her and been done but I was playing Leatherface literally just to kill the Meg for her face.

    I put her on the ground, and the second I was in a chase with Meg she DCd. Luckily downed her and unlocked the face from it, but this isn't a rare thing and it's scummy as #########.

    There's many reasons to want a 4k, especially against SWF, and it's unfortunately the time it becomes the easiest since one can just say "I'm on the hatch, DC now." This ######### ruins Adept achievements, Michael's tombstone achievements, and even just wanting to round out a good game with a decisive victory.

    It's also not something that will necessarily result in bans with DC detection changes because you just don't have to do it often.

  • anarchy753
    anarchy753 Member Posts: 4,212

    At the very least, DC compensation points NEED to be moved to the sacrifice category. Brutality is ridiculous because it's one of the most reliable and easiest categories to max out, so by the time you get the bonus it can be 0 points. Sacrifice on the other hand can never be recovered from the remaining survivors, and requires a basically perfect game to max out anyway. It only makes sense to put the points there.

  • gantes
    gantes Member Posts: 1,611

    Yeah I never understood why Brutality in the first place.

    I think the game should have a system where compensation/extra event points (like No One Escaped for example) should just go automatically to a category that's not filled up yet/has the least points. I generally don't care for Deviousness with Hag, for example, because I max it out nearly 100% of the time, so No One Escaped becomes kinda pointless.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    That's not really fair to solo players, though. It's not their fault that someone else DCd so I'm not sure why they should be punished. The killer should just get more BP for DCs.

    Also idk who says 2 kills is a win. I'd call that a tie if anything.

  • hahmraro
    hahmraro Member Posts: 96

    It's not about the points lost by the person DCing, but the points lost by the person who is going to get a free hatch. Getting a hatch almost always means the killer will not double pip. The solution to that would be so that a person escaping the hatch won't punish the killer, aswell as a person DCing giving the killer all Sacrifice points plus normal DC bonus.

  • anarchy753
    anarchy753 Member Posts: 4,212

    It shouldn't impact a solo survivor. It happens because a survivor can communicate to their friends that they're on the hatch, or they do it to give their friend points.

    If you put in a penalty for it to prevent the benefit from cheating, there's no reason to DC like that and so no reason someone would do it to you as a solo survivor, keeping you trapped with no hatch.

  • CoffengMin
    CoffengMin Member Posts: 862

    dont slug, most of the times youll find the hatch first

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    Maybe the husk being left will sort this when dedicated servers come about. I hope so.

    While many strats like slugging for the fourth kill may seem boring in some people's eyes (I said boring to be polite) it's still a strat and should be accepted as part of the game. If the devs decide to change up how slugging plays out in that scenario it would be different.

    Dcing for the hatch to me is a false win condition as the killer has no counter play and it wasn't earned via good play.

    People just need to accept a loss or use stealth to hide if the player is being slugged. That is what I do and it works a lot of times as most are so focused on protecting the slug they don't stray too far giving you time to find the hatch if enough gens are done.

  • LordGlint
    LordGlint Member Posts: 8,517
  • Angelicus23
    Angelicus23 Member Posts: 2,547

    Don't slug then

  • LordGlint
    LordGlint Member Posts: 8,517

    Slugging can often times be a smart choice. If I see a 2nd aurvivor after I down one while using myers T3 for example, I make full use of that time to down the 2nd one too. Thats why theres so many perks in this game centered around slugging.

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    If there are two people left I don't mind letting just one an opportunity, I'll pip anyways

  • LordGlint
    LordGlint Member Posts: 8,517

    The whole thing wasnt about pipping though, but rather practice. When 2 ppl have already DCed in the first minute of the game... that kinda blows.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    I get 4ks all the time without the slug and with the suicide on hook. Not impossible. Situational awareness and learning where the hatch spawns on which maps (other than swamp) is what you need to work on. I cut them off all the time because I have learned or watched videos on the most likely spawn locations of the hatch.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    What is so absurd? If you learn the maps and where the hatch spawns then it is simple to cut them off even with a dc. Not my fault if you want it gift wrapped without studying the layout of the maps.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Trying is the word you are tripping up on. Trying and try-Harding are 2 different things. Learn the spawn locations of the hatch. You will find your 4k ratio go up fast. Getting all sweaty and upset over a dc or suicide does nothing to increase your skill.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Nobody cares that you think you're god's gift to dbd. Most players know where the hatch can spawn and that has no impact on this issue.

    The point is that even if you do know where the hatch is, or can be, a survivor DCing when you down them anywhere except next to the hatch means it opens instantly and there's no way to close is before a survivor jumps in as they told their SWF teammate when they were already near it.

    It's also a problem when you're doing well, as not doing enough gens means it comes down to luck who finds it first.

  • ItsYourBoyGuzma
    ItsYourBoyGuzma Member Posts: 797


    Cant wait for the DC punishments to be installed so then all those baby survivors/streamers can get banned because they dont wanna follow the rules and get hooked as they should.

    Imagine getting on a game just to DC

  • fluffymareep
    fluffymareep Member Posts: 634

    What if a DC still kept the player character in the game and you could still hook them as normal? Maybe they just wouldn't struggle on second hook, but they'll hang on first. That would also fix the issue with people DCing to deny killers their stack of BBQ.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Hahaha! You have not done any homework on me. I am self-admitted to be average in the game. I'm colorblind to the point I usually have to hunt by movement because everything blends together.

    No, you hate that I'm calling this thread what it is, a whine or tantrum at best. It is a non-issue, especially in the larger scheme of more important issues in this game. If you are still having hatch issues at this point, then practice and get better. Hatch and EGC is more in favor of the killer unless they have a key.

    Enough crying already.

  • preetygoodforumsofar
    preetygoodforumsofar Member Posts: 81

    and the last guys is going to dc because he have no hope to escape

  • Piwatte
    Piwatte Member Posts: 162

    Stop couting your kills.

    Count the games you had fun ;)

  • George_Soros
    George_Soros Member Posts: 2,270


    Devs mentioned something similar, maybe in last stream, or just a post, though if memory serves, it was about standing survivors, not downed ones, but it could work the same way. It would be wonderful: both a little more fair towards killer points, a much needed fix for hook dependent perks, and not least of all, for Hatch exploits like described in this post.

    Also: I can't believe how many people are so deeply biased that they refuse to admit the scumminess of such a move. It's so obviously an exploit, it practically yells in your face. I fully understand how horribly boring it is when you're staying slugged for ages, while there's still another survivor around, stealthy as someone can be. Killers, you shouldn't be so bent on getting a 4K to do it all the time, it's horribly boring for survivors. But survivors should also consider that the killer may be going for an Adept, or just maxing out his score... or simply likes his 4K. You got beaten. In game. A little time spent slugged is tolerable.

  • fluffymareep
    fluffymareep Member Posts: 634

    I don't think the issue is about people being bias, but about the culture around DCing as a whole. A lot of people don't see it as an issue and will DC for any rhyme or reason. It's kinda dumb. A lot of end game is a lose-lose situation for survivors, too. Like when doors spawn next to each other, etc. I don't quite get slugging for the 4k, but I'm not actively going for Adept achievements and I know those are a pain compared to what the survivors have to do.

  • premiumRICE
    premiumRICE Member Posts: 798

    Yes, and slow the killer by 50%

  • malloymk
    malloymk Member Posts: 1,555

    With endgame favoring killers so strongly, why slug?

    I can see doing it if the 2 survivors are next to eachother, but otherwise it's just a waste of time for everyone (killer included).

  • TheBean
    TheBean Member Posts: 2,320
    edited July 2019

    I love when killers get scared and slug for the 4K.... They can't take the challenge cause they already won the match and worry a survivor is gonna jump through the hatch and say "ez" at then end.

  • CronaWins
    CronaWins Member Posts: 650

    They should just have punishments for DC'ing. Full stop.

    Other games have a 30 min ban regardless if your game crashes or your net dies. This should too.

  • tehshadowman33
    tehshadowman33 Member Posts: 939


    Obviously, I think the husk mechanic will be the blessing to solve all our problems.

    I'm assuming that the husk will behave 100% identically to an AFK survivor with perhaps the exception of stillness crows.

    I.E., a slugged husk will bleed out after 4 minutes, etc.

    I.E., a sacrificed husk will permanently break one hook unless killer is running Hangman's Trick (which nobody does lol).

  • ShyN3ko
    ShyN3ko Member Posts: 1,616

    I say only 1 thing about DC.

    DC should never be a game mechanic.

  • edgarpoop
    edgarpoop Member Posts: 8,367

    Slugging for a 4k when you don't have eyes on the last survivor just causes the game to drag out for a ridiculous amount of time. It's just a 4k, not a winning lottery ticket. There will probably be more stringent D/C monitoring when dedicated servers come up.

  • TheBean
    TheBean Member Posts: 2,320

    @Raccoon Winner Winner Chicken Dinner!

  • Raccoon
    Raccoon Member Posts: 7,716
    edited July 2019
  • Toybasher
    Toybasher Member Posts: 922

    I agree Disconnecting should never be a game mechanic for an advantage.


    In Rainbow Six Siege, there is a defender with a completely silent pistol who is designed to knock an attacker down, rush up to them and interrogate them. If the animation completes (A few seconds) all attacker positions are revealed to the defenders.

    A "meta" started to alt-F4 as soon as you were downed, as it'd cancel the interrogation and deny your team being revealed.


    Just like DBD, abusing an "out of game" mechanic (Disconnecting) for an "In-Game" advantage. (Prevent interrogation/Open Hatch/Deny BBQ Stack/Deny Blood Warden/Deny Mori/whatever)


    Was later patched out so DCing keeps you in the match for a bit, and if it happens mid-interrogation it'll still go through anyway.


    I am hoping the husk thing solves this problem. If I'm slugging you I'm doing explicitly because I don't want the hatch to open. You disconnecting completely denies the point of my actions. If I hooked you and you suicide to open hatch fine, that's an ingame mechanic and you're not obligated to not-attempt escape and struggle the entire time. But if I'm slugging I'm doing it because know the last person will likely suicide. I've had times where someone lead me into the corner of the map and DC'd so his buddy could get hatch, and they called me a trash killer for not getting a 3K.

    I don't see DCing to open hatch comparable to slugging to prevent hatch from opening. One's an out of round mechanic (Disconnecting) and the other is ingame. (me downing the third survivor and looking for the hatch/fourth.)

    Frankly I wouldn't call DCing like that an outright exploit but unsportsmanlike and maybe abuse of gameplay mechanics. Dribbling old DS, waiting out borrowed time, etc. were still ingame mechanics. Survivors who DC to open hatch are usually the toxic ones and I guess they'll do absolutely anything to get that small petty victory, even if it costs 2 pips and all the bloodpoints they would have earned up until then that match.


    One other thing, the DC husks should absolutely be Moriable even without a Mori. Or tombstoneable if you have one equipped. Would at least let the killer get some frustration out on the ragequitter, (Who wouldn't want to Electro-Zap that P3 Claudette's brain after a first down DC) prevent DCing to deny Mori's (Which is a huge problem with Mori dailies) and also make Evil Incarnate less of a pain in the rear. (95% of the time, the last guy will always hide in a locker or DC mid-mori to screw you out of the achievement.)

  • JESUS_CHRIST
    JESUS_CHRIST Member Posts: 313

    It's often the difference between a PIP or coming up short. Survivors usually aren't shy about sneaking between gen tapping and hiding when there's only two of them left which can drag the game out longer than the bleed out timer. Neither side would budge on hatch stand offs either before EGC. If people can't handle crawling around for four minutes in hope of maybe getting the hatch by crawling in or getting saved for a potential key escape that's their issue. I normally gamble but I don't have a problem with people trying to secure the 4k every time they get a chance because chances are their opponent isn't worried about wanting time for the win either.

  • StrickxNyne
    StrickxNyne Member Posts: 230

    Serious question, can someone tell me where to find rules against a DC? I'm new, maybe a month in and a DC is an option in game. Press start, press y on Xbox and you leave the match and lose all points. Other games to DC you have to restart your Xbox or unplug your internet. It seems with being able to press start and y the devs wanted this option for everyone.

  • Knight8
    Knight8 Member Posts: 3

    A Killer crying again xD no surprise there...killer mains won't be happy till they are guaranteed 4ks...what happened to just enjoying the game. So what if someone DC's so another survivor gets the hatch...move on to the next game...some survivors hate being slugged...but yet most killers do it to prevent the hatch from opening because they want that 4k...i play both sides and hate being slugged because I just want the game to end so I can move on to the next...but as killer I don't care if survivors DC to help out other survivors the points ure losing are they significant. I swear some people care to much about rank and points, and forget it's just a game which is meant to be a form on entertainment.