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Proof that Spirit phase walk DOES NOT move grass/corn

Now please stop saying she does.

And here is a GIF (10 FPS is the max I could do)

If you still don't believe it try it yourself in KYF.


Comments

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Hell no. That would gut her completely. Remember on the PTB when the woosh sound was directional? Basically that.

    This is probably because you are on the very VERY edge of her terror radius, where the heartbeat sound is so faint that you can barely make it out. If this is an actual thing it would be a bug and yes I would agree it needs a fix, but I've never experienced this. It's always that I was just on the tip of her TR.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    Can you explain to me what you mean. You are suppose to hear it when you are inside the terror radius?

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    No, if you are inside her TR you hear TR not woosh. That's how it is supposed to be.

  • blue4zion
    blue4zion Member Posts: 2,773

    OOF yeah. I think this is something to add that won't kill her. It would also fit in with how she can touch every other object in the real world.

    Goodlord I've been going up to survivors while trying to avoid the grass T.T

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited July 2019

    No you are suppose to hear woosh when in Terror Radius range? Otherwise you have No-mind game potential to tell when she is phasing.

  • Ark_the_Bonsai
    Ark_the_Bonsai Member Posts: 867

    What they mean is, if you're on the very edge of her terror radius when she starts phasing, the husk's heartbeat (which is incredibly faint at the very edge) covers the vacuum cleaner sound.

    What that has to do with it bugging out and delaying, I don't know

  • Seanzu
    Seanzu Member Posts: 7,525

    It's TR inside TR, whoosh outside of TR.

    The reason there is "mind game potential" is because most survivors will move if they hear TR anyway, especially when it's Spirit and it stops getting louder but stays at the same volume.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited July 2019

    No, if you are inside the TR of the husk you hear a TR. If you are inside her TR but not inside the husk TR you hear a woosh.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    That is actually screwed up. I thought the point of the phasing sound is so that the situation was mind-gameable. Now I really don't feel bad for suggesting the killer at least gets a vault animation >.>

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    No. The phasing sound is so that she can't gen grab you with no way to know she's anywhere close to you.

    Back in the PTB she always gave the noise and it made her weak AF.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    No, I thought it was the other way around. You had it within TR not when you were out of it. Then I thought the grass was suppose to be your detection or that she started getting closer you had phase. I thought the phase sound was to let the survivor in the chase know you were in phase that way it is mind-gameable on both sides.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Na. Mindgames are about the lack of information. Giving more information makes less things mind-gamable, and if something is mind-gamable for one side then it is necessarily mind-gamable for the other, since not falling for a mindgame is itself technically a mindgame.

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited July 2019

    3 - The other side (relative to the one with unreliable information) is aware of the first 2 things - You cannot do a mindgame on accident.

    Yes, not having any notification of phasing, a husk, and terror radius, with the same animation as standing is a mind-game. Again as I stated the difference between a mind-game and that is far different. Not to mention as above in this thread doesn't even walk in grass.

  • SkeletalElite
    SkeletalElite Member Posts: 2,890
    edited July 2019

    A mind game kind of implies that there's a super rational guessing game going on.

    ie. you run to a vault on the T wall, you can fake or vault. You know the killer knows you may vault and might go around but because you know that you might just vault it anyways but the killer also knows you might just vault it anyways and so they might just commit rather than double back but because you know that... ad infinitum.

    With spirit its just, okay survivor dropped pallet now I stand still, okay survivor didnt come back to me so now I just phase walk to where they are right now and hit them. If they walk they move so slow that with my light speed movement it doesn't matter that I cant see them because I just have go just about to where I saw them last and get a free hit, if they sprint they leave scratch marks that lead me to their exact location, and on top of that if they're already injured you can literally just know exactly where they are because you don't need to see them.

    If survivors could tell when she was phase walking there would be actualy mindgame potential, since theres a guessing game going on between the survivor and the killer of where you went as a survivor.

    Right now you can't really hide from it because they just stare at you until they get bead on what you're doing and then go hit you.


    In fact after looking at that thread, spirit violates rule 1, no dominant strategy. There is stuff survivors can TRY to do to make it harder on the spirit but as long as the spirit follows the dominant strategy they'll get the hit on the survivor 90% of the time.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited July 2019

    Except none of this is actually guaranteed or a dominant strategy. If the Spirit fakes phase walk and you walk away, then she follows she won't know your exact location unless you walked to a completely open area. If you walked to something that blocks her LOS then you can evade the hit out of phase walk. Heck even if you run to a LOS blocker then start to walk she can have a hard time finding you. It's a matter of understanding how fast you move when running VS walking, how quickly she reacts to what you did (which includes phase walk activation time), and how well you understand killer perspective (specifically Spirit in phase walk) so that you can leave as few clues to your position as possible.

    It's actually not that hard to beat the stand still mind game, but it depends on the loop. If it's a bad loop, then yea she's probably gonna win that, as all she would need to do is walk around either side once you walk away. If it's a good loop then she has to phase walk which means you have a chance to get away.

    The problem is that you see this as a "dominant" strategy when it's definitely not. It can be countered with clever movements. The success of her tactics depend entirely on how predictable you are as survivor. If you just do the same thing every time then you are predictable and yes, she will hit you. If you do something different every time then you are unpredictable, then there is a good chance she won't hit you.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I'd actually say distance is more important than a good loop in this case.

    If the spirit is right next to you (aka: starting at 0 meters) and waits 4 seconds then she will not be able to hit you out of phase walk without addons.

    Since entering phase walk has an activation time, the actual time she can spend standing still is 2 seconds.

    And since she's only doing this if there is already distance between you and her it's actually even less time.

    And since she's most likely to do this when there is a pallet between you 2 (and thus an obstacle) thus further increasing the effective distance between you 2.

    Thus if she fakes a phase and you simply run in the opposite direction as her then you will avoid the hit.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Well a loop is distance. If it's one of those bad loops (where either side of the pallet is short) then she can just walk around it and chase normally if you walk away. But if it's a good loop (where one or both sides of the pallet is long) then she is forced to phase walk if you don't fall for the fake.

    She's not going to try this mind game where you are both just out in the open unless she wants extra BP for phase walk attack or something. It's only going to happen at loops, mainly pallets because she has a harder time dealing with windows and thus should just opt to phase walk anyway.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Okay so when rin uses her ability her husk stays in place and puts off the TR when a survivor is in the TR they wont hear the woosh.... when rin leaves the husk she puts off the white noise "woosh sound" which I think is 20meters....

    So when you leave the TR and enter the white noise radius you'll hear the woosh, when you move back into the normal TR you'll hear the heart beat....

  • Guertena
    Guertena Member Posts: 392

    that's true, old freddy used to move grass and corns, at least we can hear her steps

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Yea I think this is why there's this Mandela effect where people believe she moves grass/corn. Because Freddy would, and he was also invisible when awake.

  • DocOctober
    DocOctober Member Posts: 2,230

    That won't kill her? You can be sure it would kill her, we've seen it when the wooosh sound was still directional.

    Absolutely not.

  • Clockso
    Clockso Member Posts: 853

    but it doesn't make since for the spirit to bump into survivors while phase walking

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Does anyone know how to mod this game?

    If so it should be possible to test out a bunch of this stuff in KYF (the hypothetical effects of things like grass moving ect)

  • darktrix
    darktrix Member Posts: 1,790

    That's poor that she does not move grass/corn while phasing - she can certainly bump into survivors, so there is definitely some collision going on. I thought she used to move grass/corn but it was either a bug or a stealth buff. I know she used to scare crows.

    She should either move grass/corn while phasing or have no collision vs. survivors while phasing.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    This does need to happen.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Well the easiest way to fix prayer bead imo is to just add grass movement as a disadvantage when using the add-on. But as for base killer gameplay it would kill her.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    I can't tell if the grass is moving or not. The picture quality is poor, the frame-rate low and it doesn't help that the survivor camera doesn't stay still.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    If it isn't moving, you can't tell because of the shimmer from the encoding trying to make up for the low bitstream; it doesn't have enough information to make the pixels accurate enough. It could be the grass in the scene moving, but the scene won't stop moving as the survivor camera keeps moving, so there's no way of knowing. The grass IS moving and I can see it moving; I just don't know if it's in the scene or because of the scene being constantly adjusted for.

    Why the hell was the survivor camera constantly being moved?

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Seriously? Like really... seriously.

    I included the actual video if you missed it. The GIF was just so that you can quickly see the video without clicking on the link.

    Grass/corn does not move. PERIOD END OF STORY. There is no debating this, the evidence is right there. And if you think she does, then you are welcome to make your own video, but that won't happen because it's not a thing.

    As for the survivor camera, I wanted him to get a good view of the grass near him because I said "I'm phase walking right next to you". We did this in about 5 minutes, because we wanted to actually play the game. I just asked him to help me prove something. But it still very clearly shows that the grass/corn does not move when she phase walks. Stop trying to prove it wrong, that's a FACT. Accept it.