http://dbd.game/killswitch
What is your perk build?
As survivor right now I’m not using perks or items.
As killer I’m not using perks or add ons.
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Keep playing like that, till u get decent then try adding perks that would help you in most bad situations you found yourself in all those times you played without them 👍 i found out I love iron will like this lol.
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My favourite surv perks are currently Bond, Plunderer's, WGLF, WoO, BT. It depends on my mood which of them I'm taking. (Also WoO is so underrated. I often take WoO and Bond even if I'm playing SWF. The additional benefit is immense. Information is usually worth more than a Dead Hard.)
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Survivor: Currently it's Adrenaline, DS, Balanced Landing and Iron Will (used to be BT) which i am starting to like, i don't like stealth at all but its helpful during a chase or against Spirit. Other surv perks i like are Object, WoO, Resilience, We'll Make it, Unbreakable.
Killer (Mainly Pig): Monitor & Abuse, Ruin, Enduring, BBQ & Chili.
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Survivor: botany, we’ll make it, lithe/balanced/WGLF, urban (yeah urban, I use it to escape a chase once I break LoS or avoid chase to start with)
Killer: BBQ, PGTW, discordance and character specific perk (nurses for ghostface, M&A for Myers)
I seriously love we’ll make it, it’s pretty cool you’re trying a no perk run though, I used to do that when I prestiged survivors, it makes the game so much more fun and intense, it’s good to do occasionally. I find I even sometimes do better because I have to pay attention and make quick decisions or die, perks kinda dull that sometimes.
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Survivor : This is Not Happening, Dead Hard, We'll Make It, and Adrenaline.
I have bad ping, so This is Not Happening lets me accelerate gen repair while injured by hitting good skill checks. Dead Hard is very strong and helps me learn how to use it all the time. We'll make it, at max rank, lets me dispense heals to mitigate the common Sloppy Butcher and generally saves time with time-wasting healing. Adrenaline is end-game ensurance that makes most survivors unkillable lategame.
Ideal killer (Trapper) : I would run Sloppy Butcher, Brutal Strength, Haunted Grounds Hex, and Blood Warden. I think I'm good enough with tracking and mind-gaming to get pallets down, and my traps can compensate or obstruct most survivor-biased map features. My goal is to slow the game down enough without relying on an unreliable Ruin, while trying to build momentumn early by breaking pallets by mindgaming them down with Brutal, and by getting early hooks with Haunted Ground. Sloppy makes sure even if I'm not in range of a trapped survivor I waste their time trying to heal. Blood warden adds a sort of insurance that even Adrenaline can't help, at times. If I get a BW proc, most of the pallets are usually down, and other ones are trapped. I can use the momentumn of one hooked survivor, combined with the Endgame Collapse, to pressure survivors into unsafe hook escapes - they won't be able to heal because of Sloppy - in order to generate a lot of extra hooks for free BP / extra kills. It's weak to the generic 3 survivors genning 1-survivor I chase strat, but has been successful. Now if Only I could unlock the same perks again on p2 trapper....
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Trapper - Pop Goes The Weasel, BBQ, Spirit Fury and Enduring
Wraith - Pop Goes The Weasel, Save The Best For Last, Bamboozle and BBQ
Billy - Pop Goes The Weasel, Spirit Fury, Enduring and BBQ
Nurse - Pop Goes The Weasel, BBQ, Thanatophobia and sloppy butcher
Hag - Corrupted Intervention, Pop Goes The Weasel, Make Your Choice and Monitor and Abuse
Doctor - Ruin, Lullaby, Pop Goes The Weasel and BBQ
Leatherface - Ruin, Pop Goes The Weasel, Spirit Fury and Enduring
Myers - Pop Goes The Weasel, Bamboozle, Dark Devotion and Discordance
Huntress - Pop Goes The Weasel, BBQ, Enduring and Brutal Strength
Freddy - Pop Goes The Weasel, Thrilling Tremors, BBQ and Save The Best For Last (SNARES)
Pop Goes The Weasel, Enduring, Brutal Strength and Thrilling Tremors/BBQ (PALLETS)
Pig - Pop Goes The Weasel, Spirit Fury, Enduring and BBQ
Clown - Pop Goes The Weasel, Brutal Strength, Sloppy Butcher and Nurses
Spirit - Pop Goes The Weasel, BBQ, Thanatophobia and Sloppy Butcher
Legion - Pop Goes The Weasel, Save The Best For Last, Thanatophobia and Sloppy Butcher
Plague - Pop Goes The Weasel, BBQ, Monitor and Abuse and Thanatophobia
Ghostface - Pop Goes The Weasel, BBQ, Save The Best For Last and Discordance
Jason Voorhees - Make Your Choice, BBQ, Repulsive Rush and Thrilling Tremors
Survivor - Dead Hard, Bond, Kindred and Iron Will (Solo)
Dead Hard, Adrenaline, Borrowed Time and Iron Will (SWF)
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im using head on, Q&Q, wake up and adrenaline rn
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Solo: kindred, bond, open handed, small game
Swf: adrenaline, borrowed time, resilience, small game
Killer: depending on the killer lol
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I currently use pipping builds that would help me pip
Survivor - dead hard, self care, borrowed time, and decisive strike
Dead hard to extend the chase for evader points
Self care for the unbroken emblem just to last longer in the game
Borrowed time to make me gain benevolence even if the killer camps
And decisive strike just in case I get tunneled right off the hook. It would save me from dying and so would give me extra chaser and unbroken points.
For killer it depends but my 2 guaranteed perks are ruin and BBQ
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I use these for my main killer (Legion):
Pop Goes the Weasel: This is to slow the game down, which can be changed for Hex: Ruin: which is to slow the game down, just a little bit. I have yet to truly test corrupt intervention, though, since I haven't unlocked it on the bloodweb yet. However, PGtW works throughout the game, and really does a number on gen tappers after hooking multiple survivors.
Save the best for last: Not so great on (one shot) killers like micheal, nurse, leatherface, or billy, but it does wonders on legion, who can get stacks so quickly.
Mad Grit: Many high rank survivors try to bodyblock. This punishes them for it.
BBQ: Bloodpoints is bloodpoints, and auras at 40m or more is great info for what to do next.
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