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Camping nerf idea.

Disclaimer: Lol. Calm down first of all. I've been camped hundreds of times (usually to secure a kill). I sacrifice myself a lot to save my teammates for BP during end game. It doesn't make me angry. I always safety pip anyway. If I get camped in the beginning I just laugh. I've played DBD killers, and survivors none stop for a long time. After some of the crazy stupid crap i've seen playing killer I just can't get mad at camping killers. I feel their pain. I feel the same way about tunnelling. Borrowed time completely destroys tunnelling. If you can't lose the killer that's on you. borrowed time gives you an entire second chance. But people hate camping, because how dare the killer act like a killer. Whatever. Nerf Leatherface #########, LOL. Whatever. It's not an argument I want to have. Also "git gud, killer main, survivor main" or similar comments will be ignored because you're probably ten years old. No hostility towards ten year olds. It's just toxic, and doesn't add anything. My apologies for the long read. Please excuse any spelling errors.

My idea: After a survivor gets hooked if the killer is within 28 meters of the hook an invisible timer starts counting down from 70 seconds. The Timer is cumulative. Killers Leaving the zone stops the timer only if a survivor isn't inside the 28 meter radius. Killers Returning Starts it back up. When the timer hits zero the survivors health (entity progression) drops at a 80% reduction, and stays at 80% reduction speed as long as the killer is in the radius. Otherwise It goes back to normal.

The salty hooked survivor then gets a prompt when the timer hits zero. By pressing a button the survivor will swing of the hook kicking the killer in the face stunning him for 10 full seconds (Punishment for camping). This ability is only available if the killer is within 15 meters of the hook, and the 28 meter timer has depleted.

Any survivor entering the 28 meter radius without the killer being present will make the timer tick up.

If both killer, and a survivor are (Not including the hooked survivor) inside the 28 meter radius, but not in a chase the timer counts down at half speed. If they are in a chase the timer counts up at half speed.

If the killer is in a chase within a 10 meter radius the hook escape prompt will not appear. However both the rescuer, and the hooked survivor get a 4 second 5% speed boost, are invincible after the save for 5 seconds, and borrowed time activates after that 5 seconds if the perk is being used by the rescuer. The rescuing animation cannot be stoped. (punishment for camping). This can only happen if the timer hits zero.

The timer can't count up after getting below 30 seconds. It will count down regardless of what the players do at that point.

The hooked survivors aura turns red only for the killer. So the killer knows if he's too close. For quality of life. Constantly measuring out meters would get old fast. And getting punished for camping without knowing you where camping would destroy many future keyboards, controlers, and screens. It will turn red even if a survivor is inside the radius.

None of this applies if the entity is fighting a hooked survivor.

My reasoning: This would make for awesome mind games. The timer is invisible. The camping killer doesn't know what the timer would be at, because a survivor might be in the radius. It also allows the "fair" killers to do a few hook inspections without worry of a de-pip. Killers can safely spend 40 seconds looking for survivors hidden around the hook. Killers would be forced to leave, and come back never knowing where the timer is. Two twenty second hook investigations, a ten second then thirty second hook inspection, or four 10 second buzzes would give survivors tones of different windows for the rescue. And it would keep things fair for the killer. Killers would still be able to stop rescues, and do normal patrols.

Survivors can't abuse this system. Or at least I can't think of a way they could. Killers might abuse it by camping outside the 28 meter radius, but I wouldn't necessarily call that camping. If a killer can successfully camp at 28 meters away give them a gold star. Hillbilly maybe if there weren't any obstacles. Maybe nurse? Can nurse jump that far? I've never judged her distance with 3 blinks. The radius might need adjusting for those killers.

Thanks for reading this far. I don't care how many details in my idea get changed, or even ignored. I did this mainly to give angry camped survivors something to read, and maybe something the devs could consider. I don't actually want this nerf. I feel camping is a legit way to control the game in certain situations. Even rarely necessary in some situations. If you think the penalties are too harsh, or the seconds are off, etc that's just fine. Let it evolve.

Comments

  • bkn
    bkn Member Posts: 228

    bt, ds

  • Raven014
    Raven014 Member Posts: 4,188

    Nope. Wouldn't want that. Camping is already a bad idea anyway (borrowed time, DS, less points, etc...) And for the most part it never works.

  • RakimSockem
    RakimSockem Member Posts: 2,001

    But the time it takes from being hooked to get into struggle state is less than 70 seconds. The the killer at least knows they can just camp until the person gets to struggle and then leave the hook

  • RoKrueger
    RoKrueger Member Posts: 1,371

    That's what I generaly do. When I leave the hook after the Entity is summoned, they come right there for the rescue and I get an easy sacrifice

  • Jago
    Jago Member Posts: 1,742

    Camping is a strategy mate stop crying.

  • se05239
    se05239 Member Posts: 3,919

    You take on it is a variant of a mechanic that was introduced to DbD back in the day, which slowed down the rate a survivor is sacrificed if the killer was too close. It was removed, thanks to survivors exploiting it.

  • nerfeverything
    nerfeverything Member Posts: 52

    Getting camped is almost like a confirmation that you were certainly better than the killer. I say, if you're camped all sacrifice points should drop to 0. No rituals can be completed for sacrifice and survivor action is 5% faster.

  • CronaWins
    CronaWins Member Posts: 650
    edited August 2019

    Didn't need to read the rest after you posted your idea.

    And no.

  • Chickenchaser
    Chickenchaser Member Posts: 391

    They put a seemingly un-exploitable complicated timer like mine in the game back in the day? How was it exploited?

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Camping exists because the game designers left room for it, along with some kind of gameplay revolving around hooks.

    Otherwise, survivors would take 6 hits to get downed and die as soon as they're hanged.

  • martin27
    martin27 Member Posts: 700

    Here's the solution stop rushing to the hooks to watch the person die and stop dc'ing and suicideing on the hooks. JUST STOP ALLOWING KILLERS TO GET AWAY WITH CAMPING SO EASILY.

    It's not that hard to understanding that if a killer is camping to gen rush and leave the killer with 1 kill. If you're on the hook tough it out and take one forthe team.

  • Lightsaber09
    Lightsaber09 Member Posts: 46

    And what if the killer sees someone running to the hook, goes to get them, gets the unhooked down, and then can't hurt the unhooked because they were too close

  • Scytere
    Scytere Member Posts: 123

    Camping is part of the game for some. The devs already said it so.....

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    Camping needs to vanish. Its one of the biggest problems of the game health. Though the idea isn practical at all.

  • ASAPTurtle
    ASAPTurtle Member Posts: 968

    These types of post are so annoying.

  • DRiBLE
    DRiBLE Member Posts: 2

    Just give the campers no sacrifice points and a safety pip for the survivors that got caught too early. Besides this wouldn’t be a good idea, survivor mains would exploit :3 I mean we always find a way to do it.

  • Awakey
    Awakey Member Posts: 3,145

    This guy gets it.

    Maybe don't sit 3 meters from the hook and maybe I won't camp.

  • Raven014
    Raven014 Member Posts: 4,188

    If you don't want to be camped, don't tick off the killer. That is one of the surer ways to put a target on your back.

    DS strikes, Instaheals, Head On... there are a number of things that killers hate that will make them want to dispatch you specifically. Some killers don't pay attention to who did what, but I do.

  • Mak0
    Mak0 Member Posts: 251

    There's no reason to punish camping when you can already punish the killer. The reason people complain about camping is because they go for saves and get downed because


    A.the killer grabbed them mid unhooking animation


    B. They were knocked before reaching the hook.



    C. You got hit once unhooked the survivor got hit again while the unhooked survivor runs away while the camping killer will most likely go after the saved killer (which is why you should bring borrowed time tbh) which nobody brings anymore.



    Stop going for the saves. Punish the camper by gen rushing while the sacrifice sequence is going on. If the killer knows what's good for them they"ll catch on and stop camping and start heading for other killers. If they don't then oh well they"ll depip and stay at killer rank 20-15 for a longggg time.

  • 8obot1c
    8obot1c Member Posts: 1,129

    ”New killer and Survivor idea with new map, possibly new chapter idea?”

    Naaaaaah

    ”nerf camping”

    OH HELL YES

  • ZeroDivide
    ZeroDivide Member Posts: 40

    This is a needlessly complex and excessively punishing addition to an already punishing and failure prone last ditch tactic that almost only comes about because of bad survivors rewarding killers with worse plays.


    How about a different solution?

    Each time a survivor is rescued within 10/20/30 seconds of being hooked all survivors suffer a stacking 15/10/5 % penalty to generator repair seeds for the rest of the match.

    With this change killers are incentivized to leave the survivor instead of punished. Quick saves are not good for survivors in the long term as it just results in a rehook and this helps discourage that. This teaches survivors not flock like moths to the hook before the killer has wandered off. This helps survivors do their job in punishing campers by slamming out gens and teaches new players good habits. And once the gens are done and gates powered this solution wont completely screw killers over for doing their only remaining objective.

    If you want to continue with the incentives then add a 750bp reward to survivors for each gen done and door opened while they are hooked. This way they have a reason not to struggle suicide as soon as they are hooked and they can make out with more Bp then any killer still foolish enough to camp.

    I don't actually want this buff. I was just bored on my tablet and figured maybe encourageing players to play better is a better solution then nerfing someone for doing their job poorly.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    The other problem here is that if you know the distance from the hook survivors can literally wait 1m outside the radius and exploit it to force the killer to either give an easy hook rescue or force the timer.

    Camping sucks yes but not every person called out for "camping" is doing it because they want to but rather because the can see someone nearby. I personally don't camp but if I see tracks or a survivor then you bet your arse I'm looking before I leave.

    Camping has far to many different/conflicting variations from the community that a punishment just doesn't solve or help anything.