http://dbd.game/killswitch
Gatekeeper: Lacking Killer Control
Prologue
As we all know, the generators can flash before our eyes, which is reflected by our Gatekeeper emblem. While applying generator pressure can go a long way, it usually isn't enough to get yourself a decent Gatekeeper emblem. Therefore, I think this Gatekeeper change not only will be beneficial now, but even after secondary objectives come to the game.
Gatekeeper
This emblem is now based on your ability to keep both Exit Gates closed, which keeps survivors from escaping.
Iridescent: Trial Ends With Both Exit Gates Closed
Gold: Kept Both Exit Gates Closed For 10 Minutes
Sliver: Kept Both Exit Gates Closed For 8 Minutes
Bronze: Kept Both Exit Gates Closed For 6 Minutes
None: Kept Both Exit Gates Closed For Less Than 6 Minutes
Guaranteed Emblem Qualities
Sliver: You will receive enough emblem points to reach a sliver Gatekeeper if you regress the equivalent of a generator worth of progression.
Sliver: Enter a chase against a survivor who is within a 16 meter range to a generator or has repaired a generator within the last 8 seconds, then attack them within a 15 second time frame. You must repeat this process X amount of times to receive enough emblem points to receive a sliver Gatekeeper.
Gold: You will receive enough emblem points to reach a gold Gatekeeper if you complete both tasks above.
Bronze: You will receive enough emblem points to reach a bronze Gatekeeper if a survivor dies to the Collapse while Blood Warden is active.
Sliver: You will receive enough emblem points to reach a sliver Gatekeeper if two survivors die to the Collapse while Blood Warden is active.
Gold: You will receive enough emblem points to reach a gold Gatekeeper if three survivors die to the Collapse while Blood Warden is active.
Iridescent: You will receive enough emblem points to reach an iridescent Gatekeeper if all survivors die to the Collapse while Blood Warden is active.
Reasoning
Besides the other ways to gain Gatekeeper emblems, basing the emblem on how long you're able to keep both Exit Gates closed gives the killer more windows of opportunity to get a higher emblem quality. Furthermore, when the last generator is completed, that doesn't automatically mean, "survivors escape, I lose" - the killer can still swing the battle into their favor.
I also added in some other conditions to get certain emblem qualities, just in case you get rushed, but was doing your very best to apply generator pressure or was able to prevent them from escaping.
Epilogue
Overall, with these changes, Gatekeeper should be more in the killer's control rather the survivors, and it should open more playstyles to the killer.
Comments
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I have to say: Interesting Idea. Would be worth at least testing on PTB or something.
But if that would ever come out, Exit Gates minimum distance from each other would have to be incresed because way too many times happend to me that Exit Gates were so close together that you can just camp one spot and watch two Gates at the same time and Survivor(s) can't do nothing about it besides one will have to be the "bait" and kill themselfs for Killer OR Killer can "hold hostage" for very long time.
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With or without this change, there needs to be a minimum/maximum Exit Gate spawn distance from each other.
If the Exit Gates spawn too close, that shouldn't be a problem with multiple survivors because they can open both Exit Gates simultaneously. I know the killer will protect the Exit Gates more often with this change, but some teamwork will easily break through the killer's defenses. :)
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Even at red ranks I donāt feel like gatekeeper is completely out of my control unless the survivors are better than me.
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Tbh, Iād prefer the current gatekeeper.
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Interesting execution. The only thing I would change would be the removal of BW requirement for the "You will receive enough emblem points..." part. Otherwise, +1.
ššš
P.S: Windows of opportunity ššš
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Well, I have to disagree because of this game I had. You know something is wrong when you get so many hooks and short chases just to see your Gatekeeper telling you otherwise. :(
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I play Wraith so Iām able to hit and run quite effectively which helps mine, plus I use PGTW.
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Just want to give you some props @NMCKE thank you for saying this firstly it is totally out of killers control ruin and corrupt helps but still the gens get done so fast. What annoys me is that i will control the last 3 gens like a beast but get no progress back on gate keeper?!?
this does need reworking i feel to ease the frustration and stress.
But thank you!!
you are always bring up good talking points and issues but also giving a possible solution to them thank you!!
š·ā„ļø
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The reasoning behind the BW requirement is because I don't want killers letting the Entity sacrifice survivors when they should be hooking them. Furthermore, it might encourage slugging slugging to get Gatekeeper points, idk. Usually, BW should be used to block survivors off, think of it as a secondary Exit Gate, but they can't bypass it.
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The problem is, you can do very well yet your Gatekeeper is messed up because generators are going way to fast. While I agree this is more of a game balance issue, this version offers more ways to get a great Gatekeeper emblem, and it gives you more control as the killer.
Didn't you say your Wraith runs POTW? Well, you'll get enough points to get to sliver on Gatekeeper, if you regress the equivalent of a generator. You see how much more control you have now?
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True, your idea would probably be better.
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You also get points for driving survivors away from generators, which all killers can do. You just need to find a survivor near a generator, then smack them within 15 seconds.
If you also regress the equivalent of a fully repaired generator as well, you will get a gold emblem at least since you completed both tasks as seen below:
Sliver: You will receive enough emblem points to reach a sliver Gatekeeper if you regress the equivalent of a generator worth of progression.
Sliver: Enter a chase against a survivor who is within a 16 meter range to a generator or has repaired a generator within the last 8 seconds, then attack them within a 15 second time frame.Ā You must repeat this process X amount of times to receive enough emblem points to receive a sliver Gatekeeper.
Gold: You will receive enough emblem points to reach a gold Gatekeeper if you complete both tasks above.
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I'm not a fan of the Emblem system in general. That being said, I prefer your version of Gatekeeper over the version we currently have.
As you already wrote, with your version of Gatekeeper killers could bring more variety to their builds. That's one of several advantages.
I'm afraid the devs are going to keep the Emblem system for the foreseeable future, so I hope they read and like your suggestion. I'd like to see it in the game.
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The problem with the emblem system is they all help the killer sacrifice survivors.
Malicious = Pressure = Pressure means slowing down generator progression = More time to sacrifice survivors
Chaser = Chases = Pressure = Pressure means slowing down generator progression = More time to sacrifice survivors
Gatekeeper is a reflection of how well you're doing with Chaser and Malicious. However, it's really not as seen from my Spirit picture.
Devout is the progress you're making from Malicious and Chaser.
Overall, the entire killer emblem system needs to be based on sacrifices alone. You can keep the survivors' emblem system because survivors have a variety of different playstyles that their emb system accounts for.
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I think you should still get points if the gates are open, even if it's a reduced amount because the Survivors have not left. You can still kill them. It would also reward good end game plays without having to use Blood Warden or have the collapse kill the Survivors. It would suck to not have Blood Warden active but kill 2 or 3 Survivors because they tried being altruistic and failed only for the Emblem to ignore it.
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I never heard that. I'm pretty sure the current Gatekeeper's sole focus is on how long each gen stays unrepaired.
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How would this work in the case of killer closing hatch though?
Gatekeeper needs a rework I just don't know about setting it to a time limit. It's still up to survivors how well you do. If they decide to go slow that's not necessarily a reflection of your ability as killer, more their decision as survivors.
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maybe if they do something about generators, this emblem wouldn't need a rework in the first place. still cool idea though
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I don't know if closing the hatch should grant an immediate iridescent because you still have to protect the Exit Gates against one survivor.
With Gatekeeper being based on how long both Exit Gates remain closed, killers can make end game builds to try and protect them. This gives killers more control on defending the Exit Gates while helping killers who struggle with map pressure overall a better chance of a good Gatekeeper quality.
Also, you don't really need to protect the Exit Gates to do well because there are other ways to earn a good Gatekeeper emblem quality!
I'll pick one from my OP and tell you how this gives the killer more of a chance to do well.
Sliver: You will receive enough emblem points to reach a sliver Gatekeeper if you regress the equivalent of a generator worth of progression.
You can use perks to increase how much you regress generators such as POTW, Overcharge, Huntress Lullaby, Unnerving Presence, Ruin, and so on! You as a killer have the ability to do well on Gatekeeper because you actually have an answer - it's not all based on the survivors skill.
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