“Adding a Totem Counter would nullify every Hex perk”
So this is a sentiment that I often see expressed in every discussion regarding adding a totem counter, and that I completely disagree with. The argument is that this would grant too much information to survivors and made every hex perk virtually useless. But let’s look at each hex perk individually and see exactly what impact a totem counter would have:
Hex Ruin: zero impact because survivors will know at the start of a match if it’s in play.
Hex Huntress Lullaby: Zero impact because survivors will know at the start of a match if it’s in play.
Hex The Third Seal: Zero impact because survivors will know as soon as they are hit that it is in play. And if they never get hit then it doesn’t even matter if they cleanse it or not.
Hex Thrill of the Hunt: Zero impact because survivors will know it is in play as soon as they try to cleanse a totem. Also not really a big deal if it doesn’t get cleansed.
Hex Haunted Grounds: Zero impact considering this is one killers want to get cleansed anyways, plus there’s two of them so it usually gets found early in the match.
Hex Devour Hope: Virtually Zero impact. Even if you see there are remaining totems there is no way of knowing that devour hope is in play, unless you see the hex for yourself, or the killer gets 3 stacks, thereby revealing itself, meaning the counter would have no effect anyways.
Hex Noed: Now this is the controversial one, but here’s why I think it’s still fair. NOED’s job is to slow down the game by punishing survivors who don’t do their secondary objective. It’s not supposed to be a guaranteed way to get insta downs at endgame. Killers constantly say just do totems if you don’t want to deal with NOED and I agree, but let’s not act like it’s laziness that causes totems to remain. It’s the survivors inability to know whether any remain or not unless you are Swf. This problem of course would be solved with a totem counter. If survivors cleanse all five totems then NOED is doing it’s job by slowing the game down by survivors doing their secondary objective. If they don’t cleanse all five totems (which is still very very likely even with a totem counter) then you get to punish the survivors with insta downs. It still does it’s job while feeling less cheap for solo players.
Comments
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I actually wouldn't mind a totem counter for survivors and killers so they know how much Dull Totems are still in play. Just remove the counter from TOTH, and put the number for how much totems are up in the right side of the screen.
Boom, no excuses why this shouldn't be added.
Killer Main btw.
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A totem counter is fine for small game and even then your likely to run past a lit totem or dull
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If you literally just have it start at 5 and count both hex and dull totems at the same time then it will have literally no impact on ANY of these perks besides NOED sort of.
Or if you don't want to crowed the UI then make a unique map wide noise that only survivors can hear whenever anyone breaks a dull totem.
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Well now seems I upset someone...
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As long as the killer can see all dull totems with hex being a different color. This would balance the change allowing him to defend a totem if he chooses
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If you're having trouble keeping up you should try pressure the map not guard gens / totems.
Protecting a final dull totem would make sense for a NOED user my friend
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Is english not your first language?
I'll try explain it as simplistically as possible.
Totem counter would only effect NOED as survivors would know if it was a possibility.
IF a killer running NOED was able to see his dull totems he would be able to choose to defend 1 dull totem to prevent his perk being rendered useless.
Hope that helps friend, language barriers can be difficult!!
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Make the game spawn one extra totem and add a counter in the HUD.
That's 72 seconds worth of cleansing or nearly an entire gen (80s at base), not counting the time to look for the totems (if all maps go by new Badham's way of hiding totems, survivors have to actively look for them).
That way survivors have a clear trade-off: they either cleanse it all and extend the match by, say, 2 minutes or risk the NOED. I think it would be pretty good design and the totem counter wouldn't be very powerful at all. I mean, at high ranks many survivors simply disregard dull totems and just look for the lit one in the end if the killer has NOED. It couldn't possibly benefit efficient survivors too much (which are the ones who can be too strong) and would definitely help low rank survivors, which are the ones who struggle.
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I'm not even going to read this thread. I'm just going to reply to the topic and say that no, a totem counter will not nullify every hex perk. That is a ludicrous statement. A totem counter would simply give solo players the same information that SWF already has. Information that doesn't somehow magically render all hex perks useless. If anything, this would be a good thing for killers. If survivors are running around breaking totems guess what they aren't doing? Working generators.
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Map control is a vital part of playing killer. Knowing what generators, pallets, hooks are gone is pretty important. A killer who runs NOED could identify a totem beside generators away from large loops he wants to protect.
If you start following some of these tips maybe you won't be complaining about "genrushing".
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Are people really so salty over NOED they want to destroy all hex perks?
It's already easy to break totems. You guys want it super saiyan easy? Would you also like some chocolate cookies on that silver platter?
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Lots of people spend a lot of time at things and are still clueless about them. If you are still complaining about gen rush you meet this criteria MATE :)
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Any killer worth their salt knows gens get done way, way, way, way too fast. It really is a problem.
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This would be the average killer level who complains about genrush. Thnx for making my point.
https://forum.deadbydaylight.com/en/discussion/80454/huntress-help#latest
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Swf has it for free. Use your brain.
It comes from noob killers who rely in noed and want to keep that crutch so the can at least kill some unorganised solo survivors
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I play in red ranks on both sides. You're Assumptions aren't appreciated. And I'm not complaining about survivors intentionally getting gens done as fast as possible. That's their job. I'm not even really complaining. All I did was state a fact, and that it's a balance problem. Why you're in denial is a whole other argument.
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“Destroy all hex perks”...lol! Did you even read the post? Or are you just so reliant on NOED that you are automatically dismissive to anything that might lead to the perk not activating? 👶🔪
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I did read the post. did you read my comment? Or are you good with just taking what I say out of context so you can be toxic?
I don't even use NOED. It's easy to counter. it is laughably easy to counter.
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Umm what? What other possible context could your post have? Lol. You can’t be serious. You literally said are people salty over NOED that they want to destroy all hex perks. Absolutely nothing said afterwards or in further posts makes it sound like that wasn’t the exact context. Sorry but calling you out for BS doesn’t make me toxic.
All I see is you complaining about gens, and it took about 30 seconds to find you talking about using NOED/Bloodwarden in another thread. But yes I’m so toxic and took everything out of context lol.
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But this is exactly why you should read threads, because if you did, you’d realize that I’m actually agreeing with you. 😂
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You didn’t upset me, I just wanted to share my opinion with a larger audience.
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Playing both sides always at red ranks, at least more than 2k hours..
I agree with the op, that a hex counter doesn't impact the game too much, like mentioned, survivors already get the information about an active hex.
To force the idea to slow the game down by cleansing totems, just make all totems look the same way, no matter if they look like the dull one's or, what I would prefer, like the lit one's.
So, u know by repairing a gen, if ruin or lullaby is active, u see the totem counter, but u can't say, if u are cleansing the right totem.
Also, haunted grounds would have more impact, cause actually most survivors don't cleanse a totem, if ruin or lullaby isn't active.
This would close the gap between solo and swf, and slows the game down, cause survivors can't say if they are cleansing a dull totem or a hex.
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I don't us NOED much. And you didn't call me out on anything except a little contradiction in my wording. And surprise, surprise you also took that out of context. I clearly said I use NOED as a friendly killer that opens the exit gates for survivors. How the heck does that translate to me relying on NOED?
My post had nothing to do with me relying on NOED. Your assumptions about me aren't appreciated. And yes. Making assumptions, and taking me out of context (Twice now) is in fact a toxic way to conduct yourself. A sarcastic remark, and a "lol" doesn't change that.
NOED is the main reason why survivors want a totem counter. So I mentioned it. I was talking from a survivor perspective when I said totems are easy to break, and find already. adding a counter Is easy mode for totem hunting survivors. NOED is easy to counter already.
If you really suck at finding totems use a map. Not knowing how many totems are left is a balance mechanism. Otherwise survivors will just hunt down all totems relentlessly until their all gone. Destroying all hex perks except haunted grounds. Survivors might also be looking for a totem that doesn't exist (Even with SWF) giving the killer some time.
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With all those who suggest adding it to Small Game. Otherwise, no.
Would be interesting to have it as default info for Killer though.
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You're just taking one line from their responses and attacking back. They're making good points. If you're already behind and you know they're about to pop gen 5, sitting at a dull isnt a bad idea to guarantee NOED.
Dont be so rude.
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