What do you think about 110% ms killers?
They have the most fun powers in the game in my opinion. Your thoughts?
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i agree, spirit, hag, huntress. are all decent killers. most 115% killers aren't that good and rely on their speed to catch survivors, not to mention 110% killers have a lower terror radius
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I'm hoping the next killer is 110 with a cool power.
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Just agreed. Though Huntress would like a reduction between her Terror Radius and Humming.
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I'm not a fan of the slower movement speed. It extends chases when it doesn't need to. I think due to the unreliability of hitboxes, that Huntress should get a movement speed buff, but that's about it.
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Michael (counts due to Tier One) - Really fun to play
Hag - One of my top three Killers
Doctor (he counts due to Treatment Mode, okay) - Absolute favorite Killer
Huntress - First Killer I ever played, still enjoy
Spirit - Either right above or right below Michael
I'm noticing a trend here.
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As long as the power compensates, I usually love the slower killers. Legion was the first I really hated. They always seem to have to more fun powers and I wouldn't mind the next one being 110%.
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Their powers should either allow them to hit or "hit" (doctor in treatment) survivors at range, or offer them strong mobility. I absolutely love Hag and Huntress as one is probably the most strategic killer in the game and the other one is endless skillshots, and while I'm awful at Spirit I think she's a brilliant example of how to do a 110 killer as well, at least in concept. Sorta got all the bases covered - a strategic killer that can make half the map hers even though she's slow, a killer that can basically hit you from any range if the map allows it and she's good enough, and a killer that's slow normally but can become a chase monster by using her ability.
I'd love to see more 110ms killers as they seem to come with interesting powers, and all of the true 110ms killers are pretty strong (Hag, Huntress, Spirit). I don't really count Nurse as not only is she straight up slower than survivors without her power, she's just chilling in her own dimension in more ways than one 😄
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Post edited by tortrader on0 -
I mained 2 110% killers, first of all old legion and now spirit after the "update", you are right, the most of the 110% killers have the most fun powers, but that because to balance the movement speed you have to make the power stronger compared to 115% killers.
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110 Killers are a joy for me.
Not only are all of their powers super good, but even if I struggle with their power, I can usually still manage with them. This is because back when Legion was an actual Killer, I always felt like a scumbag for using Frenzy to down, and it just wasn’t very fun anyway, so I learned how to mindgame with him at his reduced speed, and let me tell you: Unless you have a map with an assload of short-wall loops like Bruh Lodge or Bruham, being a 110 Killer really isn’t all that bad when it comes to your ability to M1. If the loop is short/unsafe or has high walls, you can still mindgame it just fine. The only real issue is having to force a loop that can’t be mindgamed or just catching up to a Survivor before they can get to a loop; that’s where 110 M1 Killers really suffer. Aside from that, though, it’s really not that bad.
That being said, I would absolutely love to see some kind of Killer who has an extremely strong stall or pressure power, but in exchange is a 110 M1 Killer, or perhaps a 110 Killer whose power buffs their chase in different ways than just outright offensive prowess, such as having a faster base vault and pallet break speed, the ability to hinder Survivors’ looping capabilities through methods such as reducing their vault speed, trapping pallets, etc., manipulating their red stain in more dynamic ways than just looking somewhere funky... something like that.
What interests me more than that, however, is different base movespeeds than just 110% or 115%, such as the never-before-seen number in between those two values, the fabled “112.5% movement speed”. Right now, only one Killer can access that movespeed, and that’s Hag with a Waterlogged Shoe addon. I often wonder what kind of power a Killer caught between the designated “weak or average chase power” speed and the designated “strong chase power” speed would have. Moreover, what if we went below 110%? What if we made a Killer whose power had utterly immense chase potential, but was even slower, at 107.5% movement speed? That MS has only ever been around once before; back before patch 1.5.1, this was Doctor’s speed in Treatment Mode. What crazy power could you create with a 107.5% speed Killer? Or what about the other direction? A Killer whose power is absolutely useless in a chase, but in return, their base speed is faster than 115%? What would that look like? I would love to find out, and I hope we do someday.
110 speed is a very interesting beast, but never straying from 4.6 m/s or 4.4 m/s could easily limit how far you can go with a power. A power that would be too weak on a 110 Killer but too strong on a 115 Killer might be just fine on a 112.5 Killer. There’s a whole avenue of movement speeds to touch upon, and I think it would do BHVR well to try and create Killers out of them.
Sorry for the rant; I take quite a shine towards the art and balance of Killer movement speeds for some reason.
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Or devs could man up and give good powers to 115% killers too.
@No_Mither_No_Problem If you want to know what happens to slow but crazy chase power killers, look at nurse.
She's gonna get "slighrly tweaked" because her "chase potential" also works as map pressure.
The problem with "fast outside chase, sucks in a chase" ("HB without chainsaw damage") and "fair" "slow killer with good chase ability" ("slow clown") is that both cases are kinda proven to be bad.
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Hillbilly without chainsaw damage is fine though? Like, the reason he's good at all is because of his map pressure; the chainsaw just adds insult to injury with how criminally easy this brainless Killer is.
As for "slow Killers with good chase abilities" being bad: every single 110 Killer in the game would like to have a word with you.
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Should have e said "only in chase"
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