The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

New game mechanic + Enduring buff

Kasaki
Kasaki Member Posts: 155

Now hear me out before you bring out the pitchforks, I don't think the killer should be able to mindlessly eat pallets without a consequence I think if for every pallet a killer gets stunned with they should have movement speed across the board taken away by .5 percent to a maximum of 3 percent, then enduring should be buffed to have no speed regression from eating pallets but have a speed increase up to a maximum of 3 percent while also keeping the same effect as now . So you're punished for bad gameplay unless you're running enduring and actually using it as a strategy. I know this may be an unpopular opinion but it encourages playing smart and gives an option to not only counter it but to take full advantage as well, imagine running spirit fury and This enduring together...when it procs AND you have a movement increase you punish the survivors for not paying attention and wasting pallets making you stronger, any thoughts? All ideas welcome just no negativity please

Comments

  • My_Farewell
    My_Farewell Member Posts: 495

    The only buff Enduring needs is to work against any kind of stun.

    (i just read the title, too many unnecessary long posts in this forum)

  • screamdreamsx
    screamdreamsx Member Posts: 213
    edited August 2019

    Killer mindlessly eating palettes is punished by gens being done.

    A killer already suffers a stun, they should not be slower because of being hit by a palette and need to rely on a perk to negate it. Eating palettes is not “bad gameplay” as you state, it can create dead zones to use in later plays, and destroying multiple palettes can be necessary to end chases/loops. Sometimes you have to eat the palette to secure a hit. It can still be a smart play.

    Also, enduring is fine where it is.

  • Kasaki
    Kasaki Member Posts: 155

    The nurse is the last person that should be eating pallets of any killer on this game, if you eat pallets as the nurse something is wrong with the way you're playing her

  • screamdreamsx
    screamdreamsx Member Posts: 213

    Nurse is not the only slower killer. Point still stands for other 110% killers.

  • JovialCub
    JovialCub Member Posts: 88
    edited August 2019

    So, you think that not respecting pallets as killer is "Bad Game Play".

    You're fired, NEXT!

  • Locker_Monster
    Locker_Monster Member Posts: 496

    TRUE!

    But this still is not a great idea, sorry. I mean, it'd be like me saying 'Survivors should lose lose 1% movement speed whenever they get injured, and gain back 0.5% every time they are healed (for a net loss of 0.5%). It would encourage better playing to not get hit.'

    Getting hit/eating pallets is part of the game. Neither side should get punished with a movement speed debuff. I mean, killers movespeeds are VERY CAREFULLY determined based on their skill's ability to pressure.

    Nurse moves slower because she can blink.

    Huntress moves slower because she has a ranged attack.

    Melee oriented killers move FASTER because their weapon is how they down people.

    Etc etc.

    Messing with that breaks the game and can cripple some Killers to the point that 2-3 pallets and they may as well AFK.

  • Rydog
    Rydog Member Posts: 3,275

    Wat

  • Kasaki
    Kasaki Member Posts: 155

    And there you are proving my point , the fact that killers dont respect one of the only true defenses a survivor has in a chase speaks volumes, im not saying that having disregard for the pallets is bad gameplay I'm saying that eating the pallets and not getting a hit in absolutely is bad gameplay there's no other way to see it ... You got stunned had to break the pallet and they got more distance on you because you made a mistake , killers should have some sort of respect for a pallet because it's one of the few defenses offered to survivors and having gens pop on you while eating pallets isn't good gameplay and I actually think while a survivor is injured they should have a debuff because people don't run fast when Injured that doesn't make sense in a game like this

  • HatCreature
    HatCreature Member Posts: 3,298

    It's a cool idea but eating the pallet can be a strategy, sometimes you can get the god pallet down early if you swing through it and force the pallet down.

  • yandere777
    yandere777 Member Posts: 728

    So how would this work if the survivors camp pallets. Basically forcing you to swing through it or eat it. The downside to eating pallets is losing a lot of distance and losing the ability to potentially mind game unsafe pallets. You never wanna get stunned because thats distance. If the survivor gets one to 2 loops and stuns you, they can run off during your animation or stay and test you to see if you know when to break pallets.

    Not to mention theres no problem with this so if it aint broke dont fix it. The mechanic works great. The punishment IS Being stunned.