Upcoming "husk" concept and killer dc's.
Since we know that in the future, when a survivor dc's they'll leave behind a husk (presumably to be hooked, to insta die etc) if the killer dc's im hoping that instead of bringing the game back to the menu, the killer has its own form of husk added.
A far shorter endgame should occur on the killer disconnecting, perhaps giving maybe a minute to escape the match, with both exit gates opening. enough time to get to the exit gates and leave, keeping all points and items gained in the match, but allowing for some last minute saves/activity before leaving the match.
this way it will add some last minute intensity to the match. should i try and find hatch with the egc timer on me? should i save that person on hook or just simply leave? should i try and get an item from the basement to make this trial worthwhile? something that's just better then an instant cut to the lobby.
Perhaps we could even gain the ability to gain something off the killers husk, like boldness points for interacting with it. something to make the game more interesting and add last minute tension to a match where the killer has left. i obviously don't want people trying to make killers dc so they can be rewarded from the husk, but simply to give something to people to continue playing in the short time left in the match.
this is me in no way advocating dc's btw, i think there horrible and i wish there wasn't so many of them. however in the event of a dc i simply wish for the survivor side to have a match to finish outside of the killer.
Comments
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The huge problem I have with disconnecting in general is that IF survivors were to get rewards for a killer disconnecting (rather than just keep what they have and not derank which it is currently), then the amount of survivors who seek to make killers rage-quit would grow tremendously.
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Oh im not saying they should be rewarded, just that they should have some kind of incentive to escape, and some risk whilst still in the game. the perfect situation would be an ai killer running after survivors, but as that isin't really viable, something to interact with to give them a risk. something like 1000 boldness bp, nothing more then a totem, might keep them in the game long enough for the entity to come snatch them up.
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Considering all the spaghetti code that makes up for Dead by Daylight's foundation, I rather just keep the "game instantly ends" functionality of a killer disconnecting.
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Having the game go automatically to a shorter Egc, would give more chances to pip and be more fun tbh. it also wouldn't be as jarring tbh
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Survivors lose nothing from a disconnect unless the Killer DCs on purpose after using Franklins to remove an item from a survivor. Sure, there's no progress made but nothing's lost either.
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Basically yeah.
Yes but in the process of the DC time is lost. You may have lost nothing game wise but you've wasted time on a game that ends... Unfulfilled.
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Had a wraith yesterday DC at exit gates preventing people getting their 5K escape points, there is definitely a reason to continue the match, I'm sure you'd agree, maybe if all gens are completed/doors open DCing will either give the survivor the extra 5K or let survivors leave.
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Once again. If you let survivors get points following a Killer disconnecting, you're gonna get a lot more survivors who're hellbent on trying to make the Killer DC.
That's the problem of it all.
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lmao, of course, there's not going to be any killers that bring ebonies and tunnel off the hook to make survivors DC.
Nothing a survivor can do really prevents a killer from playing the game, it might make it annoying but there is definitely more a killer can do to upset a player than a survivor can.
Another confirmation of your bias "Only survivors try and make players DC".
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Killers can be toxic too, that's a fact I am well aware of. What I am doing is stating my opinion in the matter in regards to how a killer disconnection should be handled.
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lmao, ok buddy.
But you're giving your opinion and ignoring the fact that killers could do the exact same thing and using that as the reason it shouldn't happen.
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Meaning?
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It just means you're flat out biased and will do anything to make the game miserable for one side while ignoring the needs for the other, it's just nice to know your position is all :)
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Husks will be an easy enough point farm for the killer. A free survivor to hook? Oh wow that's a lot of free points right there. Might as well make them dc to make it easier on myself to grind bp.
Thing is with the survivor side, when your not interacting with the killer there are only so many ways to grind bp. Doing gens (not applicable because end game) totems, hooks, chests and other survivors ie altruism are some of the only ways to get bp outside of the killer. Two of which (hooks and gens) are not applicable in egc.
I just want a more interesting and fullfilling game if the killer dc's. The killer gets to keep playing so why shouldn't survivors
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I don't see any attempts at winning me over to the 'correct' side of a solution here, only insults. Feel free to like, try and persuade me or something.
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And here we see the average survivor and killer main arguing amongst themselves in their natural habitat. Utilizing the power of internet coding and the knowledge passed down from their internet elders, They create pictographs representing emotion in it's double nature, a smily of what would normally be a representation of happiness has been given a double meaning by the survivor to be used against the killer. The killer argues against the purpose of the husk citing potential use by the greater more aggressive survivor sub species, where as the survivor defends the honor of clan survivamore against the perceived disrespect what actions the killer shall take is unclear in the next few moments will decide the course of the argument
Stay tuned for more, on Fouraghetti I am your host Robert Oterzagan
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I'm definitely not a survivor main at all, I'm completely ok with Killer getting the survivor husks, as well as completely ok with survivors getting their points too, it's only fair.
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I can't convince someone who says no to things for survivors just because it's helpful, there's literally 0 negative effect of letting survivors get their points when a killer DCs
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Killer main here and if I should ever DC (I don’t but maybe an internet blip?) then I agree survivors should get 2 minutes to try to loot chest or destroy totems for some bonus points. Considering they miss out on unhook points it’ll still hurt them but it’s decent
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I play both sides red ranks (and if anything would call myself more a killer main tbh) and haven't insulted se05239.
I simply want something I feel as equal. If we get husks for survivors, and the killer gets to effectively play around that. Then survivors should have an equal set up.
Anybody going in with the intent of bullying the other side into dcing, is the kind of toxicity I'd never ever want to see. I just want equality and I believe the devs can bring that to the game. They certainly did with the end game collapse seeing as the end game / hatch situation was pretty messed up and not at all viably playable as killer. They fixed up Freddy too, made him incredibly fun. I believe they can do that with dc's too, to try and make them less of a burden on both sides. Thing is, a killer dcing effectively ends the game, that's why I believe it should go straight to end game collapse (with dedicated servers mind you) rather then just straight to the menu as that's no fun.
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Also I don’t think this will make people bully any more, toxic players see already toxic they don’t need any more motivation
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You're not the one who were insulting me, so you don't have to apologize for anything.
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Fair enough man, thank you for seeing that :) senzu's just passionate too.
That being said the perfect solution for both sides tbh would to have ai controlled players take their places but well, that would take a considerable amount of effort to even just make a killer/survivor that can m1 or even run around a basic loop. You could program them to follow survivors/each other, go to objective locations with pathfinding, and possibly just choose the shortest way around and obstacle. But it will always be worse then a human player and just take away from the game. Survivors would be slightly easier to program I guess, In that they could atleast go towards gens and players to heal/complete. But with how complicated looping and mind gaming is there's no real way to implement that for both sides. And at what point do you call it quits? When two players DC? 3? When all survivors are ai? When the killer and another is? There would have to be a limit which makes it even less worthwhile.
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The thing is a Killer husk takes a lot away from survivors anyways, they won’t get any unhook or future healing points except from people who are already down. That’s why I think a 2 minute time frame works, just start EGC when the killer dc. People can still get their points and dailies for opening the door or escaping, loot if they see any chests in the way, and get to the next game.
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My point exactly. :)
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I'm okay with this. It means that Survivors are risking me turning the game around for the sake of a little BM.
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If a killer were to leave the match, it would immediately end. Since there's only one killer, the game would basically just be a free farming session until you leave, and that's not ideal.
You will, however, receive emblem score as if you had finished powering the remaining generators, opened the gates, healed up and saved anyone that was on the hook, and escaped. (Or alternatively, to prevent this from being abused, the match is cancelled and your offerings are refunded if it happens early on.)
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Thank you for understanding.
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I would reason with a priority perspective: given that the Survivor DC seems much more impacting, and given devs limited time, I hope they will first start taking care only of this.
Also, survivors queues are much shorter so its not really undermining survs game experience
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The problem I see with that idea atm is the fact that the killer is the host of the game and there would need to be a host migration loading time after he left to keep the game going.
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I think they should do what For Honor does. If you rage quit, you can't play for 15 minutes. I think they should do this and tweak it by increasing the time you can't play the more you rage quit.
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This starts with dedicated servers so this won’t be the case.
For survivors they’re just going to kill themselves in first hook now, I guess at least it’s sometbing.
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That's a little blunt, don't you think? He's just playing devil's advocate.
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So they're going to be more toxic than they already are? LAWLZ
No amount of dialysis will remove the toxicity of an overconfident survivor from this game
I think the killer should be granted a f*** off button that let's them make a rude gesture at survirors who teabag.
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FYI they call it a husk because survivors are filled with corn.
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The emblem score seems like compensation enough, though it just seems i guess for lack of a better term empty? ending a game prematurely.
i don't really want farming simulator 2019, and i completely understand the decision, but i still think a mad 30-60s dash to the exit would be more fun then sitting on a generator and poof the games over. More fulfilling, more tense and more of a rush then poof the games over.
:) thanks for the reply on the thread though!
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I mean killers get points when surviors dc
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Survivors shoudl obviously get BP if a killer DCs. From my experience playing most killers do it when they are upset they lost, and it unfairly punished solo players.
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The game should be fair. Just like killer will get a survivor husk for bp farming if a survivor dcs, survivors should get a killer husk if killer dcs.
Anyone who says otherwise is just biased and hates fairness.
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Yeah, 700 points in a category that's really easy to fill. It might as well not be any points for a survivor DC'ing to begin with. You miss out on so much points if a survivor DCs, its a punishment.. not to mention that you might not even rank up if a single survivor DCs.
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Which is why the husks will be a very good thing for killers, allowing them to complete their trial as normal and also why survivors should have some form of equivalent even if its not a husk like i said.
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