We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

A really cruel perk idea

AshleyWB
AshleyWB Member Posts: 4,061
edited August 2019 in General Discussions

Shutdown - When all 5 totems are destroyed you release the wrath of the entity itself. For 40/50/60 seconds All remaining generators will be blocked by the entity and any exit gates open will be shut and open progress set to 0.

The surprise of a survivor cleansing noed thinking they've screwed the killers plan up only to realise that the final totem was just destroyed activating this perk😱.

Curiosity kills.

End game collapse ticks down slightly faster on activation.

Come up with your own cruel perks below.

Post edited by AshleyWB on

Comments

  • Accorn
    Accorn Member Posts: 89

    Oh I just want a perk or general buff to legion. If he inflicts deep wounds, sprinting drains the timer.

  • AWesley91
    AWesley91 Member Posts: 151

    Retribution: if your three teammates are killed, your character has a 25/35/45 percent chance of finding a shotgun in a chest.

  • Rouge
    Rouge Member Posts: 102
    edited August 2019

    "Do no harm."

    If a survivor were to heal another survivor, the healer would instead become injured and the survivor being healed will pass to the healthy state as normal. The injured survivor will gain the broken status effect for 10/15/20 seconds. After 10/15/20 seconds the broken survivor will be transferred into the healthy state. All medkits bypass this effect and behave as normal

    All med kits will instantly heal 1 health state at the cost of depleting the medkit.


    If an injured survivor heals another injured survivor then will both become broken for 5/8/10 seconds and be healed one health state after 5/8/10 seconds. All medkits bypass this effect and behave as normal


    Basically in order to heal someone else you need to become injured yourself for a time frame, all at the cost of making all medkits insta heals that avoid this effect.


    Edit- Killer perk

  • AshleyWB
    AshleyWB Member Posts: 4,061

    From The Dead - For each time you inflict deep wounds (includes borrowed time hits) gain a token (Max 4/5/6)

    For each token gain a 2% speed boost once you enter bloodlust 2.

    Gives you the open to exhaust your tokens during bloodlust 1

    How's this for you?

  • RoKrueger
    RoKrueger Member Posts: 1,371

    Cool. Nice for an endgame build

  • HatCreature
    HatCreature Member Posts: 3,298

    Algophobia---While a Survivor is injured, every 15/20/25 seconds they will Scream and reveal their Location for 4 seconds.

    Algophobia is the fear of pain, and since it's 15 seconds and I think it takes Self-Care 16 seconds to heal lol you'll see them just before they heal up. This would be good for Legion and Plague ;) maybe they'll start cleansing now.