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Camping, Variety and suggestions.

A lot of killers been camping lately?

And there been A LOT of loop abusers in recent games as well.


So how to solve those issues to keep survivors and killers happy? How about add/replace category?


For killers there could be - Bloodthirst - You will get points for keep moving, vaulting, and overall dont staying on one place for too long.


For survivors - Mindgames - You get points for susscefuly escape from terror radius, vaulting, and when in chase the further killer is the more points you get. To limit looping ...


Thats my first idea. Its my first post so be gentle please.


To the next point. Game is great! Amazing but i would appreciate a bit of objective variety. Without perks the game is extremely repetetive. Also more hiding spots, hardcore more (1st person view for survivors as well) and updated UI with gameplay. I mean ... The game is good, but we need some serious changes to keep the game fresh. Game is far from dead. But there is only so much you can do before you did almost everything.


Also some graphic update to some characters like Fredy would be nice, and i can see this game being perfect for ray tracing because of atmosphere and fog. But thats just mine personal idea.


Also games for survivors are extremely boring and easy unless killer has a ruin. And i am talking about non-coop survivors ... When you cooperate, game is over for you basicaly ...

Comments

  • avilmask
    avilmask Member Posts: 599

    Points not gonna change much. Killers don't camp because they're afraid of losing points.

    Also vault looping is more annoying than normal looping (safe windows are the strongest looping rote). Escaping terror radius means survs get free points when loop stealth killers. The same with range to the killer, how you supposed to tell, how far killer is if he's trying to trick you with his TR (m&a mind games)?

  • LegendCZ
    LegendCZ Member Posts: 61

    So oposite? The closer you are to killer the more points you get? Vaulting should not be rewarded then period. And devs need to motivate the killer to move more. Of course you cant keep generators to be as easy as their are. What they need is figure out punishment for killers who facecamping. How about terror meter? When survivors are on the hook they have a teror meter that fills to survivor on the hook and around the hook. If it fills, you get one free hit and be glowing after tooken of the hook. The survivor who tooks you out does not have that effect. Which means he can take you down but will need to be healthy to survive that.


    I dont know just some ideas. I am not a dev but i am thinking how this could be handled.