Michael Myers model is kinda broken.
his hads are way too big, and his mask looks like heavy for tf2, at leats fix the hands height.
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I'm more concerned over how his hair keeps disappearing and changing every other patch
What the heck is it?
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Myers could use a visual pass tbh.
- He's way to tall, original actor was 5ft11 during filming.
- The mask has the wrong hair color
- The mask isn't fully white, there are fleshtone hues along the neck
- He's wearing the wrong boots.
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Every killer made before Leatherface has broken/low detail models.
Huntress' arms have a 6 inch gap between the body when they're resting at her sides, and her shoulder area contorts very strangely.
Doctor's model is mostly fine but his mouth is has zero animation. It's a little uncanny.
Myers has the same problem as Huntress, plus his entire model below the waist almost moves as if it's one. His jumpsuit contorts like it's rubber or something. I think the devs at that point had a hard time animating a full-body jumpsuit.
Hag is okay, but she has the same thing as Doctor. Nothing on her head moves. Very static. Her general body is also low detail, but I'm not 100% sure due to the fact that I've never seen a human covered head to toe in dried mud before.
Nurse is okay? I think they've touched up on her model at some point to fix things.
Billy has the same thing as Doctor and Hag, nothing in his head region moves. His pants are also very strange when moving... something's off but I can't put my finger on it.
Wraith has some weird things going on with a disconnect between his cloak. Part of it is seperated as the "draping" half, and the other part if the "resting" half on his body. It's a little strange. And, just as Billy, Hag, and Doctor, he had nothing going on in the face/head region. You could give him a pass though, since his entire head is caked in mud. Otherwise, his body is just a little low detail.
Trapper I'm almost sure has had his model looked at before. His animations and model are pretty fine.
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