We do not need anymore generator related perks for survivor, who else agrees?
Because one of the new 6 perks on survivor allows auras on gens that are being worked on, mix this with prove thyself and now you have a hell storm coming
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Bond is way better than Better Together. From a killer's perspective, I don't have anything against this perk. As a survivor, I'm not going to run this perk.
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Touche
But atleast we have pretty good killer perks imo
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@Hoodedfengm1n Not really, in my opinion.
Surge can indeed be good against not-so-well coordinated teams. But if the survivors pay attention and don't go down close to a gen, this perk is not useful. (Except for matches on The Game and Léry's where everything is close to each other anyway.)
I see Cruel Confinement and Mindbreaker as even less of a use. Always ask yourself: Would I unequip one of my perks do run any of the new perks instead? It's a no from me.
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But didn't they say surge is pretty much kicking multiple gens at the same time?
So wouldn't Overcharge and Pop goes the weasel work with it?
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Working together on Generators is actually contra productive. You repair slower and once the killer comes, multible people are not doing anything.
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Then why allow multi repairs?
And is this a bug or a nerf?
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Im pretty sure thats gonna need to be proven on ptb/release. While it'd be nice, i doubt there'd be the desired perk intrraction.
Im pretty sure pgtw is triggered by the kicking action, not the regression.
For overcharge it might be possible if it's coded similiarily to: "repair on regressed generator, if killer has overcharge, trigger overcharge skillcheck"
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Because why not? Survivor can do as they like, if they wanna sit together on one Gen, its alright, its simply not effective.
This is no bug and i dont know if it was different at any point.
1 Survivor repairing a Gen = 100% repair speed
2 Survivor: 180% (90% per Surv)
3 Survivor: 240% (80% per Surv)
4 Survivor: 280% (70% per Surv)
The more survivor are on a single gen at the same time, the slower they individually work.
With the last sentence i ment, that if the killer is coming, everybody is running away, the killer can scare away multible people instead of only 1.
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This, if it does trigger Pop this combo could very well be my replacement for Ruin even though it’s two perks. I usually use Ruin and pop anyways, this would be guaranteed to last all game
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The first problem is that Surge only affects gens that are being repaired within 32 meters. Survivors will try to avoid going down to close to unfinished gens.
And PGTW and Overcharge are triggered by a killer kicking the gen, so they won't work with Surge (except the devs change the perks). However, Surge and Surveillance should work together.
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If you want to counter it, run Discordance. When they use the information to team up on gens you can track and kill them.
That said, it's not great. Most other information perks are better, at a similar range Bond will do the job. If you care about seeing others, Kindred or Empathy is better.
Hell, 32 meters isn't a huge range, you can mostly tell if someone's on a gen anyway.
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I think Surge only regresses the gen, not counts as a physical kick which would trigger Overcharge. I don't think all the gens affected would get a skillcheck. We won't know until PTB, though.
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Ok, people need to learn that Pop and Surge can't work together because Surge proc on downs and Pop proc on hooks and Surge has a cooldown after that.
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Sorry my mistake
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But if surge explodes the gen does it act as failing skillcheck? Which could also be used with freddys relatively useless dress add ons
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