Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Blood Lodge Worst Map For Stealth Killers

BlueFang
BlueFang Member Posts: 1,379
edited August 2019 in General Discussions

Honestly if there is one map I dread getting more then Coldwind and the Swamp as a stealth killer, is Blood Lodge


That map is absolutely horrible to play a stealth killer on. The map is so open that a reduced or nonexistent terror radius is of very little use because survivors can just see you across the map and be a mile away by the time you get to where you saw them


Add on the the fact there are very, very, few tiles you can even properly mind-game on and the map is just bloody awful to play on. Especially for poor Pig who can barely use her crouch in this map

Comments

  • Avariku
    Avariku Member Posts: 608

    the fact that you hate getting the swamp as a stealth killer confuses me... that's one of my favorites when playing wraith or piggy.

  • BlueFang
    BlueFang Member Posts: 1,379

    It's because of how weird and buggy Michael's stalk is. There's a lot of objects that can keep survivors from being stalked even though they are clearly visible. An issue that doesn't exist with Ghostface however because they fixed his stalk


    Either way it's just annoying

  • Avariku
    Avariku Member Posts: 608

    ahhh, okay, that makes more sense... yea, as a michael I could definitely understand hating it... but not as stealth killers in general.imo

  • justarandy
    justarandy Member Posts: 1,711

    Blood lodge is in general a bad map for M1 killers. Probably has the most pallets and majority of them are really good. Maybe 1-2 out of 15+ pallets are unsafe. That map needs a rework, it's the complete opposite of shelter woods. A difference of day and night, is the balance team of bhvr sleeping? How can both maps exists at the same time without anyone attempting to balance them out?

  • BlueFang
    BlueFang Member Posts: 1,379

    True a vast chunk of the pallets on that map are ridiculous. With the exception of a few walls at the corners and edges of the map, the vast majority of the pallet locations are neigh unmindgameable. There's no line of sight breakers so both sides can see where the other is and going. The only thing you can even do is try and fake what direction your going. Which most of the time just extends the loop rather then doing anything


    So basically you just run through like a robot, the most boring possible gameplay you can get. This map was not designed well at all