http://dbd.game/killswitch
Finding it hard to keep playing
I am a rank 6 killer and around the same rank of survivor, and I have to say that the 2 ways of playing or like night and day. As survivor, it's about a 50/50 whether or not you escape. It's pretty chill, especially surviving with friends. Playing killer on the other hand? I don't see any reason to play it at high ranks. It's just stress and rage as you go into every match knowing that you're gonna lose. The thought of pipping hardly crosses your mind as you're bombarded with black pips and de-ranks round after round. Change your killer, pick different perks, different add-ons, or play on another map, and none of it will affect the outcome. You'll get 1 or 2 kills at best, and if you do manage to get all 4, expect a black pip. Here's a few easy things that can change the situation: Rework survivor favored maps, increase gen repair time, less pallets, nerf the time on Decisive Strike, remove the healing or speed boost from Adrenaline, etc. And not like it's gonna happen, but get rid of items and add-ons for survivors because they literally don't even need them to win. Whereas killers MUST use the most broken, gimmicky tools available to them just to make it an even playing field. Mostly, the games are just too short. You get called a bad killer for not killing everyone yet you're on tight time constraints which don't even allow you to show the survivors just how good you can play. As of right now, I can't say the game is based on skill. Let's be real. It's based on Ruin, PGTW, gen rushing, and pallet spawn RNG.
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Nah, with all the awesome sauce killers we have here all proudly posting they are Rank 1 in a week without trying it's obvious that killer is not that bad.
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Nerf ds and sc and MoM and exhaustion perks and nerf bnps into the ground and oh they switched to adrenaline bc we killed sc? Nerf that too and let's increase gen tines even though there's lots of "why is killer que so long!"
Have fun waiting 20 mins to play against 4 man swf with engineer toolboxes. You'll nerf survivors enough only SWF is fun enough to play.
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Maybe I should clarify that I don't have all the perks and killers in the game like these 'pros' do. No Spirit Fury/Enduring or any of those crazy combos. Just decent perks like Ruin and NOED. Surprisingly, those perks don't seem to make much of a difference. Console sensitivity is also rough, getting 360d and all that.
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Some things had to be nerfed in order to make the killer experience not totally frustating. However, I agree on point you made: only swf is really fun. Seriously, I hardly enjoy solo Q. I used to love playing survivor, it was a fun experience when playing solo. But now it's just to frustating and tilting me to much. I only go for head on stuns and "bully" the killer, idc about the match itself unless I play swf. Devs are literally killing the solo experience by nerfing survivors BUT not buffing solo survivors to an even level. They are just left behind, as if 99% are playing 4 men swf on discord which is not the case.
Imo if the devs are not finally starting to fix the solo experience we will have even more players who won't touch survivor anymore and enjoy playing killer more... Which makes the lobby times even worse for everyone.
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You really believe that #########? Anyone who claims to have hit rank 1 as killer in a week either
1.already made it to rank 1 as survivor and have been there for 3-4 MONTHS
2. LYING OUT THEIR ASS cause a new player will barely make it to rank 8 without a proper amount of perks which would require you to wait for them to open in the shrine or buy all the killers and spend almost a month leveling them up (maybe more)
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I have a problem with Adrenaline because it's just a better Hope since it gives a speed boost but also heals. It's too much for 1 perk, and it's the same with NOED where I feel like the 1-shot down potential makes it strong enough and it shouldn't have the speed boost as well. But anyway adrenaline to me is a low-risk, high-reward perk because everyone gets to push gens while damaged (which makes the gens pop even faster) and even if they're hooked, it activates once they get off which is nonsense. As for DS, just make it to where the killer hooking someone deactivates the perk because it's good against tunnelers but also non-tunnelers.
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I'm just over here nonchalantly walking through every team using average add-ons on my Freddy, don't mind me.
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Yeah they really need to make leveling up characters faster. You'd think 100,000 bloodpoints is a lot but really it's like nothing. And then commiting to prestiging a character even once? Good God, it takes forever.
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I agree that there's basically as much as of a fun difference between survivor and killer as there is between solo and SWF. What they need to do is close the gap between the 2 survivor modes somehow so then they can actually start balancing the game for killers without ruining the solo survivor experience. I think Kindred should just be a part of the game.
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1,000,000* and yes I agree it takes atleast 3 days to get to the mil cap even once and that's playing with party streamers and BBQ. sure you could do it in 10 games but that's playing perfect and getting 32k each game but any killer main can tell you starting out you aren't going to get perfect 32k games and once you get up in level and start facing all the SWFS and survivors who are ACTUALLY TRYING your chances drop even further anyways.
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if you're trying to maximize blood point gains, as silly as this may sound to new and experienced players alike, understand that this is the way:
play survivor.. solo..
spend every second you are alive in a game doing something that gives you blood points. don't go hide every time you hear a heartbeat.
look for other players to do cooperative actions with, even tho some think it's bad..
when you get killed, and you will most games, do not spectate. just start a new game.
explanation:
you are not going to win every match, you just aren't. especially being new and not having many perks. the longer you are in a match, the less points you are making. the more safely you play, the less time you're spending getting points, and the more time you are going to be alive, hoping for a whopping 5-7k payout at the end.
struggling on hook for 60 seconds gives you a maximum of 892 blood points, not even 1000. you can get 1000 blood points for breaking a totem in the next game. the minute you spend struggling on the hook can get you to your next game that much faster. more games per hour = more points earned per hour..
newer killers with or without BBQ may have issues finding people, getting hits & hooks, etc. and the killer is the one who has to stay in the game until all 4 survivors are settled in some way, either dead or escaped.
you can also use survivor perks straight away to help you gain points quicker. dwight would be a good survivor to start with because you can immediately equip Prove Thyself for up to 100% bonus bp for all cooperative actions. david's we're gonna live forever perk is another great perk for bloodpoint gains, but it depends on how many save unhooks and protection hits you can take, and that won't be very many in the beginning.
good luck out there in the fog! go get paid!
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"struggling on hook for 60 seconds gives you a maximum of 892 blood points, not even 1000. you can get 1000 blood points for breaking a totem in the next game. the minute you spend struggling on the hook can get you to your next game that much faster. more games per hour = more points earned per hour"
I hope more survivors start to realise that, it would make my killer games easier.
You killers are so stresses out. I set my objective to make sure no survivor escapes the match by any means necesary, no to rank up.
I am happy as long as the Entity or myself bathe in their blood. If in the end the Entity is displeased with my methods, I could not care less.
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That's just the current state of the game. Playing killer becomes very hard and stressful when you reach a certain rank, and only a few killers and perks are viable.
Playing survivor is chill, you only shake your head at some random teammates when you play solo, but that's it.
If playing killer at the higher ranks frustrates you, don't do it. You can play fun builds at mid ranks. (And since fun builds are weak, you won't climb the ranks.)
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15 of my last 25 matches were black pips or a depip, at R1 Survivor (this equates to 60% of my matches). I am still R1.
12/25 games I played resulted in a 3 or 4K (10 games were 4ks). This is, again at R1. Or 48% of my games resulted in 3-4 sacrifices.
I am going to make a post when I have 100 games of data, but I don’t imagine the results to be much different.
Maybe you’re in a Killer Rank where you don’t belong.
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and you totally have the right to do that @RoKrueger .. lucky for me, i'd be far from your game pretty quickly and easily and you can dance in my blood or whatever you guys like doing while i go play a game that's much better all around :) no worries man! the point is getting the bloodpoints you as a dead by daylight player need in order to buy things..
your rather odd comments only reinforce my statements about moving on from weird games if you're not able to score.. why would i waste even 1 minute hiding from someone like you? you have dancing or bathing or whatever that you want to do. as soon as i decide your game isn't one worth wasting any more time in i can find my way to a hook and let the other guys worry about trying to pinch bp gains off of you before you touch yourself or whatever with their stuff..
if anything, i hope we get a future survivor perk that will allow me to put myself up on the hook for you so you don't have to trouble yourself (or possibly leave me on the ground for a long time to watch you doing whatever you're doing to yourself)..
lol :)
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I'm not saying the game is balanced, but to be honest it sounds like the ranking system is actually doing its job for once. The whole point is that you're supposed to get to a rank that is at your skill level and stay there. If you're constantly getting a black pip, that means you're where you should be based on your skill. If you're constantly deranking, you're obviously sitting above your paygrade. All that pipping means is that either you're already underranked or you're getting better. It's not a measure of your worth as a person, just your skill at the game. The fact that there are people who can play and fairly consistently win killer games at rank 1 is proof that it's not the game that's the problem.
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What killer do you main? If you are any good with Spirit or Billy you should be getting 3 or 4k most of your games. There aren't many group of survivors that can play well against a skilled spirit or billy. I must have at least close to a thousand hours on this game and I've only been in one game so far where all four survivors escaped a red rank Spirit who wasn't trying to farm or anything (in fact they raged quit at the very end which was hilarious.)
Any m1 killer though and you're going to have a bunch of bad games. It's unavoidable. Too easy to loop and not enough map pressure.
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to be fair i just noticed that i failed to mention something very important when i posted this.. the corresponding section should read:
when you reach stage 2 on first hook, or it becomes clear that your teammates will most likely not save you (safely), struggling on hook for 60 seconds gives you a maximum of 892 blood points, not even 1000. you can get 1000 blood points for breaking a totem in the next game. the minute you spend struggling on the hook can get you to your next game that much faster. more games per hour = more points earned per hour..
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