My Fix For Moris
Here we go! What I think is a decent way to balance out Moris:
1) Only Usable After The Second Hooking!
This one makes sense; the third hooking will kill a Survivor anyways.
2) Give A Small BP Bonus For Proximity To A Hook At The Time Of Mori!
This would encourage Killers to carry the Survivor near a hook, which could result in DS/Flightlight/Pallet saves.
3) Survivors Yell Out And Flinch If They See A Mori Happening!
The number of times I watch Survivors kind of stop and stare and setup for Flashlight stuns is amazingly silly. Plus..why don't they react to watching the Hag rip someone open 2 feet away? They should get a quick flinch to punish them for sticking around.
4) If Survivors See A Mori'd Body, They Yell Out!
Basically, this only happens if they DID NOT SEE the Mori happening. They don't get stunned (like when watching a Mori happening), but they do cry out for a moment. I mean, they're seeing a dead body. Possibly another version of THEMSELVES.
Plus, it would mean a Killer can Mori a Survivor in a traffiked area and get at least 1 yell per person who goes through. But only the first time. They don't yell if they see the same body again later.
Comments
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I'll pass..makes the mori useless..never been a fan of this idea because it's entirely 1 sided
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I pass.
A mori has basically 2 issues: the ability to tunnel mori someone early in the game. And ebony moris giving you the ability to mori everyone.
My fix: u can't mori anyone before hooking everyone at least once. If you use an ebony mori, you still can mori only 1 survivor, but instead of hooking everyone once, you only have to hook 2 survivors (side note to ebony moris: you can only mori someone who got hooked).
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I think if they make it only usable on someone who has been hooked twice, or who entered the struggle phase, that's fine. I don't see a reason that an offering should have such an effect on a matches outcome. It should just grant you a cool killing animation and let you not waste time carrying that survivor to a hook. Maybe have the rarity of the Moris reduced then.
To balance this out, they should also nerf insta heals and maybe keys as well. Those seem to be the biggest contenders for needing some nerf. Insta heals should just be heals over time, maybe like 16 seconds or so.
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The issue to that: why using mori offerings then? Would rather use bp or other offerings which are giving me an advantage. Moris usually take longer than just hooking + you won't get bbq aura reading and PGTW activated.
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That's true, but the way they are now is ridiculous and I feel the suggested buffs would take unnecessarily lots of work. Maybe have Moris increase your bloodpoint gain by 25% for every survivor you Mori. But unless a hook is right next to you, Mori's are usually faster I believe. Plus you don't need to look out for flash light saves or pallet stuns.
I honestly just want them to go as fast as possible. Killer queue times from what I see are longer than survivor queue times. Stranger Things has the potential to have this game gain many new players, but things like Moris, and more importantly camping, will probably just drive away way too many players again.
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Then teach them..we all suffered all this and we are still here..gutting the only good offering killers have wont change that...
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Teach them? No, new people will try this game in hopes to enjoy it and have fun. Things like Mori and camping is not fun, at all. Also not sure what you are supposed to teach them about Mori's. Sure you can teach them how to counter camping, but that doesn't make getting camped any more fun. It's probably the game's biggest design flaw, since it pretty much makes the survivor being camped not be able to play the game. If new players get camped multiple times, they'll just think this game sucks and leave it, and I wouldn't blame them. We can't only think about the players that are good at the game.
Sure, we are still here. But I bet we'd be more if the devs improved on their design flaws that can make the game extremely unfun. I don't see a reason why we should ignore the longer killer queue times. Unless you enjoy them of course.
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Ironically it's my survivor cues that are longer actually, and here's the problem..camping sucks..but punishing camping just Grant's God mode to survivors when the gens are done..making the egc a two minute victory lap..this I would hate as I've had games go in my favor end game due to survivor greed , I even posted a video just yesterday of a clutch asf hag match
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Only the first part, I'm okay with, especially ebony.
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@ad19970 The issue is, I don't think that Behavior feels there is a need to deal with it. While PC side doesn't seem to retain any growth and ends up going back to its normal numbers a few weeks after a sale or right after a free weekend, Peanits commented to me in a thread a month or two ago that DbD has seen decent growth on console, and they expect additional growth with the Switch release in late September.
So, with them seeing growth on console and foreseeing growth via Switch, and with there being absolutely no competing asymmetrical horror game on the market, I feel like Behavior has become way too complacent.
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